FEN
[Event "rated bullet game"]
[Site "https://lichess.org/Tdv4jIUc"]
[Date "2025.05.05"]
[Round "-"]
[White "Belica"]
[Black "Denis_Grognard"]
[Result "1/2-1/2"]
[GameId "Tdv4jIUc"]
[UTCDate "2025.05.05"]
[UTCTime "10:13:21"]
[WhiteElo "2400"]
[BlackElo "2377"]
[WhiteRatingDiff "-1"]
[BlackRatingDiff "+0"]
[Variant "Standard"]
[TimeControl "60+0"]
[ECO "A45"]
[Opening "Indian Defense"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval 0.17] } 1... Nf6 { [%eval 0.19] } { A45 Indian Defense } 2. e3 { [%eval 0.0] } 2... g6 { [%eval 0.17] } 3. f4 { [%eval -0.24] } 3... Bg7 { [%eval -0.16] } 4. Nf3 { [%eval -0.12] } 4... d6 { [%eval -0.06] } 5. Be2 { [%eval -0.4] } 5... O-O { [%eval -0.07] } 6. O-O { [%eval -0.2] } 6... Bg4 { [%eval 0.28] } 7. h3 { [%eval 0.26] } 7... Bxf3 { [%eval 0.25] } 8. Bxf3 { [%eval 0.38] } 8... Nc6 { [%eval 0.48] } 9. c4?! { (0.48 → -0.07) Inaccuracy. d5 was best. } { [%eval -0.07] } (9. d5) 9... e5 { [%eval 0.03] } 10. fxe5?! { (0.03 → -0.58) Inaccuracy. d5 was best. } { [%eval -0.58] } (10. d5 e4) 10... dxe5 { [%eval -0.5] } 11. Bxc6 { [%eval -0.61] } 11... bxc6 { [%eval -0.58] } 12. dxe5 { [%eval -0.55] } 12... Qxd1 { [%eval -0.25] } 13. Rxd1 { [%eval -0.3] } 13... Nh5 { [%eval -0.26] } 14. e6 { [%eval -0.54] } 14... fxe6 { [%eval -0.64] } 15. Nc3 { [%eval -0.83] } 15... Rab8?! { (-0.83 → 0.00) Inaccuracy. Ng3 was best. } { [%eval 0.0] } (15... Ng3 16. Bd2) 16. Ne4 { [%eval 0.0] } 16... Bxb2 { [%eval 0.07] } 17. Bxb2 { [%eval 0.0] } 17... Rxb2 { [%eval -0.05] } 18. Rab1 { [%eval 0.0] } 18... Rxa2 { [%eval 0.0] } 19. Ra1 { [%eval -0.22] } 19... Rc2 { [%eval -0.02] } 20. Rdc1?! { (-0.02 → -1.09) Inaccuracy. Rxa7 was best. } { [%eval -1.09] } (20. Rxa7 Rxc4) 20... Re2?! { (-1.09 → -0.53) Inaccuracy. Rxc1+ was best. } { [%eval -0.53] } (20... Rxc1+) 21. Re1?! { (-0.53 → -1.16) Inaccuracy. Ra3 was best. } { [%eval -1.16] } (21. Ra3) 21... Rc2?! { (-1.16 → -0.07) Inaccuracy. Rxe1+ was best. } { [%eval -0.07] } (21... Rxe1+ 22. Rxe1 a5 23. Ra1 Ra8 24. Ra4 Kf7 25. Ng5+ Ke7 26. Nxh7 Ng3 27. Ng5) 22. Rxa7 { [%eval -0.04] } 22... Rxc4 { [%eval -0.02] } 23. Ng5 { [%eval -0.03] } 23... Rc2 { [%eval 0.01] } 24. Ne4 { [%eval -0.29] } 24... Nf6 { [%eval -0.06] } 25. Nxf6+ { [%eval -0.08] } 25... Rxf6 { [%eval -0.1] } 26. Rf1 { [%eval -0.12] } 26... Rxf1+ { [%eval -0.15] } 27. Kxf1 { [%eval -0.18] } 27... Kg7 { [%eval -0.24] } 28. Rxc7+ { [%eval -0.14] } 28... Kh6 { [%eval -0.05] } 29. Re7 { [%eval -0.01] } 29... c5 { [%eval 0.0] } 30. Rxe6 { [%eval -0.02] } 30... c4 { [%eval 0.0] } 31. Rc6 { [%eval -0.08] } 31... c3 { [%eval 0.0] } 32. Kg1 { [%eval 0.0] } 32... Rc1+ { [%eval 0.0] } 33. Kh2 { [%eval 0.0] } 33... c2 { [%eval 0.0] } 34. e4 { [%eval 0.0] } 34... Kg5 { [%eval 0.06] } 35. e5 { [%eval 0.0] } 35... Kf5 { [%eval 0.0] } 36. e6 { [%eval 0.0] } 36... Kf6 { [%eval 0.0] } 37. h4 { [%eval 0.0] } 37... h5 { [%eval 0.0] } 38. Rb6?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Kg3 was best. } { [%eval #-16] } (38. Kg3 Ke7 39. Kh2 Kf6 40. Kg3) 38... Ke7?? { (Mate in 16 → 0.00) Lost forced checkmate sequence. Rh1+ was best. } { [%eval 0.0] } (38... Rh1+ 39. Kxh1 c1=Q+ 40. Kh2 Qc7+ 41. Kh3 Qxb6 42. Kg3 Qe3+ 43. Kh2 Qxe6 44. Kg3) 39. Rc6 { [%eval 0.0] } 39... Kf6 { [%eval 0.0] } 40. g3 { [%eval 0.0] } 40... Ke7 { [%eval 0.0] } 41. Kg2 { [%eval 0.0] } 41... Kf6 { [%eval 0.0] } 42. Kh2 { [%eval 0.0] } 42... Ke7 { [%eval 0.0] } 43. Kg2 { [%eval 0.0] } 43... Kf6 { [%eval 0.0] } 44. Kh2 { [%eval 0.0] } { The game is a draw. } 1/2-1/2