FEN
[Event "Anti chess Arena"]
[Site "https://lichess.org/TQwSdZJw"]
[Date "2024.03.19"]
[Round "-"]
[White "AarushM10"]
[Black "Python300"]
[Result "0-1"]
[GameId "TQwSdZJw"]
[UTCDate "2024.03.19"]
[UTCTime "00:14:30"]
[WhiteElo "1038"]
[BlackElo "845"]
[WhiteRatingDiff "-66"]
[BlackRatingDiff "+66"]
[Variant "Antichess"]
[TimeControl "360+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. Bd3 Bxd2 4. Bxh7 Rxh7 5. Bxd2 Rxh2) 1... g6?? { (Mate in 16 → 0.45) Lost forced checkmate sequence. g5 was best. } { [%eval 0.45] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 { [%eval 0.2] } 2... Bxh6?? { (0.20 → Mate in 13) Checkmate is now unavoidable. Nxh6 was best. } { [%eval #13] } (2... Nxh6 3. g4 Nxg4 4. h3 Nxf2 5. Kxf2 g5 6. Qe1 c6 7. Qa5) 3. Qd2?? { (Mate in 13 → -0.37) Lost forced checkmate sequence. Qc1 was best. } { [%eval -0.37] } (3. Qc1 Bxc1 4. Nh3 Bxb2 5. f4 Bxa1 6. Nc3 Bxc3 7. a4 Bxe1 8. c3 Bxc3 9. d4 Bxd4) 3... Bxd2 { [%eval -0.79] } 4. Kxd2 { [%eval -0.76] } 4... d5 { Black offers draw } { [%eval -0.38] } 5. d4?? { (-0.38 → -5.07) Blunder. g4 was best. } { [%eval -5.07] } (5. g4 Bxg4 6. Na3 Bxe2 7. Bxe2 Kd7 8. Bh5 gxh5 9. Nh3 f5 10. Nb5 a6 11. Nxc7 Qxc7) 5... Bh3 { [%eval -4.28] } 6. gxh3 { [%eval -4.6] } 6... Qd6 { [%eval -3.61] } 7. e4? { (-3.61 → -6.16) Mistake. Nf3 was best. } { [%eval -6.16] } (7. Nf3 Qxh2) 7... Qxh2?? { (-6.16 → 3.08) Blunder. dxe4 was best. } { [%eval 3.08] } (7... dxe4 8. Nf3 exf3 9. Bc4 Qxd4 10. Bxf7 Qxd2 11. Bxg6 Qxc2 12. Bxc2 h5 13. Bh7 Rxh7 14. b3) 8. Rxh2 { [%eval 3.3] } 8... dxe4 { [%eval 2.94] } 9. Kd3?? { (2.94 → Mate in 13) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-13] } (9. Nf3 exf3) 9... exd3 { [%eval #-13] } 10. cxd3 { [%eval #-12] } 10... c5? { (Mate in 12 → -9.30) Lost forced checkmate sequence. e5 was best. } { [%eval -9.3] } (10... e5 11. dxe5 Nf6 12. exf6 Ke7 13. fxe7 Rd8 14. exd8=R Nd7 15. Rxd7 Re8 16. Rxc7 Re5 17. Rxb7) 11. dxc5 { [%eval -11.49] } 11... b6 { [%eval -10.28] } 12. cxb6 { [%eval -9.29] } 12... axb6 { [%eval -7.0] } 13. d4?? { (-7.00 → Mate in 8) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-8] } (13. Nc3 Rxa2) 13... Rxa2 { [%eval #-8] } 14. Rxa2 { [%eval #-7] } 14... Nc6?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. b5 was best. } { [%eval #8] } (14... b5 15. Bxb5 g5 16. Bxe8 Nf6 17. Bxf7 Ng4 18. hxg4 Nc6 19. Rxh7 Nxd4 20. Rxh8 Ne6 21. Bxe6#) 15. d5?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Bg2 was best. } { [%eval #-8] } (15. Bg2 Nxd4 16. Ra5 bxa5 17. b3 Nxb3 18. Nd2 Nxd2 19. Bf1 Nxf1 20. h4 Nxh2 21. h5 gxh5) 15... Nh6 { [%eval #-8] } 16. dxc6 { [%eval #-7] } 16... Kd7 { [%eval #-7] } 17. cxd7 { [%eval #-6] } 17... Ng4 { [%eval #-6] } 18. hxg4 { [%eval #-5] } 18... f5?? { (Mate in 5 → Mate in 15) Lost forced checkmate sequence. Rd8 was best. } { [%eval #15] } (18... Rd8 19. Rxh7 Rxd7 20. Rxf7 Rd3 21. Bxd3 g5 22. Rxe7 b5 23. Bxb5#) 19. gxf5 { [%eval #16] } 19... gxf5 { [%eval #15] } 20. Rxh7 { [%eval #15] } 20... Rxh7 { [%eval #16] } 21. Ne2?? { (Mate in 16 → Mate in 4) Lost forced checkmate sequence. Bg2 was best. } { [%eval #-4] } (21. Bg2 Rh3 22. Nxh3 b5 23. f4 b4 24. Ra8 e6 25. Nf2 e5 26. fxe5 f4 27. Bf1 f3) 21... Rh3?? { (Mate in 4 → Mate in 12) Lost forced checkmate sequence. f4 was best. } { [%eval #12] } (21... f4 22. Nxf4 b5 23. Bxb5 e6 24. Nxe6 Rxd7 25. Bxd7#) 22. Bxh3 { [%eval #12] } 22... f4 { [%eval #10] } 23. Nxf4 { [%eval #10] } 23... e6 { [%eval #9] } 24. Nxe6 { [%eval #10] } 24... b5 { [%eval #9] } 25. Ra4?? { (Mate in 9 → 3.33) Lost forced checkmate sequence. f4 was best. } { [%eval 3.33] } (25. f4 b4 26. d8=R b3 27. Rd3 bxa2 28. Ra3 axb1=K 29. Bf5 Kxb2 30. Rc3 Kxc3 31. Nd4 Kxd4) 25... bxa4 { [%eval 3.36] } 26. b3 { [%eval 3.34] } 26... axb3 { [%eval 4.5] } 27. d8=R?? { (4.50 → Mate in 2) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-2] } (27. Nc3) 27... b2 { [%eval #-2] } 28. Rd1# { Game ends by variant rule. } 0-1

