- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/SmVnqpuR"] [Date "2025.08.30"] [White "yuvan10417"] [Black "BreBoss"] [Result "1-0"] [GameId "SmVnqpuR"] [UTCDate "2025.08.30"] [UTCTime "10:15:16"] [WhiteElo "1057"] [BlackElo "1181"] [WhiteRatingDiff "+22"] [BlackRatingDiff "-8"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. g5 was best. } { [%eval #16] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bg5?? { (Mate in 16 → 0.77) Lost forced checkmate sequence. Bh6 was best. } { [%eval 0.77] } (2. Bh6 gxh6 3. b4 Bxb4 4. Qc1 Bxe1 5. Qxh6 Bxf2 6. Qxh7 Rxh7) 2... Qxg5 { [%eval 0.24] } 3. g4 { [%eval 0.97] } 3... Qxg4 { [%eval -0.35] } 4. Bg2?! { (-0.35 → -1.46) Inaccuracy. b4 was best. } { [%eval -1.46] } (4. b4 Bxb4) 4... Qxe2?? { (-1.46 → Mate in 13) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #13] } (4... Qxg2 5. b4) 5. Bxb7 { [%eval #13] } 5... Qxf2 { [%eval #10] } 6. Bxc8?? { (Mate in 10 → Mate in 16) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-16] } (6. Kxf2 Bxb7 7. Qg4 Bxh1 8. Qxg7 Bxg7 9. Kf1 Bxb2 10. c4 Bxa1 11. Kg2 Bxg2) 6... Qxh2 { [%eval #-16] } 7. Bxd7 { [%eval #-13] } 7... Qxc2?? { (Mate in 13 → Mate in 24) Lost forced checkmate sequence. Kxd7 was best. } { [%eval #24] } (7... Kxd7 8. Rxh2 Bc5 9. Rxh7 Bxg1 10. Rxg7 Rh4 11. Rxg1 a5 12. Rxg8 Na6 13. Rxa8) 8. Bxe8?? { (Mate in 24 → Mate in 12) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #-12] } (8. Qxc2) 8... Qxd1 { [%eval #-12] } 9. Bxf7 { [%eval #-11] } 9... Qxd3 { [%eval #-11] } 10. Bxg8 { [%eval #-9] } 10... Qxb1 { [%eval #-10] } 11. Rxh7 { [%eval #-8] } 11... Qxa2?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Rxg8 was best. } { [%eval 0.0] } (11... Rxg8 12. Rxb1 Ba3 13. Rxg7 Rxg7 14. bxa3 Rxg1 15. Rxb8 Rxe1 16. Rxa8 a5 17. Rxa5) 12. Rxh8?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-7] } (12. Rxa2 Rxh7 13. Rxa7 Rxa7 14. Bxh7 c5 15. Bg6 Rf7 16. Bxf7 g5 17. Bxe6 g4) 12... Qxb2 { [%eval #-7] } 13. Rxa7 { [%eval #-6] } 13... Rxa7 { [%eval #-6] } 14. Bxe6 { [%eval #-5] } 14... Nd7?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Qb5 was best. } { [%eval #4] } (14... Qb5 15. Rxf8 Qh5 16. Rxb8 Qg4 17. Bxg4 Rb7 18. Rxb7 g5 19. Rxc7#) 15. Bxd7?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Rxf8 was best. } { [%eval #-4] } (15. Rxf8 Nxf8 16. Bb3 Qxb3 17. Kd1 Qxd1 18. Ne2 Qxe2#) 15... Ra4 { [%eval #-5] } 16. Bxa4 { [%eval #-4] } 16... c6 { [%eval #-4] } 17. Bxc6 { [%eval #-3] } 17... g5?? { (Mate in 3 → Mate in 9) Lost forced checkmate sequence. Qa2 was best. } { [%eval #9] } (17... Qa2 18. Rxf8 Qg8 19. Rxg8 g5 20. Rxg5#) 18. Rxf8 { [%eval #9] } 18... Qe2 { [%eval #6] } 19. Kxe2 { [%eval #6] } 19... g4 { [%eval #5] } 20. Kd1 { [%eval #6] } 20... g3 { [%eval #5] } 21. Rf2 { [%eval #5] } 21... gxf2 { [%eval #4] } 22. Ke2?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Nf3 was best. } { [%eval 0.0] } (22. Nf3 f1=R 23. Ng1 Rxd1 24. Bb5 Rxg1 25. Bf1 Rxf1#) 22... fxg1=R?? { (0.00 → Mate in 2) Checkmate is now unavoidable. fxg1=B was best. } { [%eval #2] } (22... fxg1=B 23. Ke3 Bxe3 24. Bb5 Bd4 25. Bd3 Bc3 26. Bc4 Ba1 27. Be6 Bd4 28. Bf5) 23. Kf1 { [%eval #2] } 23... Rxf1 { [%eval #1] } 24. Bh1 { [%eval #1] } 24... Rxh1# { Game ends by variant rule. } 1-0