FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/SdGqkHzp"]
[Date "2025.04.05"]
[Round "-"]
[White "manthechessnoob"]
[Black "Kirill-0707"]
[Result "1-0"]
[GameId "SdGqkHzp"]
[UTCDate "2025.04.05"]
[UTCTime "16:12:55"]
[WhiteElo "1098"]
[BlackElo "1173"]
[WhiteRatingDiff "+21"]
[BlackRatingDiff "-36"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → 0.27) Lost forced checkmate sequence. g5 was best. } { [%eval 0.27] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 { [%eval -0.21] } 2... gxh6?? { (-0.21 → 2.53) Blunder. Nxh6 was best. } { [%eval 2.53] } (2... Nxh6 3. g3 Bh3 4. Nxh3 g5 5. Nxg5 Ng4 6. Nxf7 Kxf7 7. Rg1) 3. h3 { [%eval 1.97] } 3... Bxh3 { [%eval 2.53] } 4. gxh3? { (2.53 → 1.00) Mistake. Nxh3 was best. } { [%eval 1.0] } (4. Nxh3 h5) 4... h5? { (1.00 → 2.23) Mistake. Nd7 was best. } { [%eval 2.23] } (4... Nd7 5. h4) 5. e4?? { (2.23 → -0.46) Blunder. h4 was best. } { [%eval -0.46] } (5. h4 Nd7 6. Nh3 a6 7. Na3 e6 8. b3 Qxh4 9. Nb5 axb5) 5... dxe4 { [%eval -0.17] } 6. dxe4?? { (-0.17 → Mate in 12) Checkmate is now unavoidable. Qxh5 was best. } { [%eval #-12] } (6. Qxh5 exd3) 6... Qxd1 { [%eval #-12] } 7. Kxd1 { [%eval #-11] } 7... f5 { [%eval #-11] } 8. exf5 { [%eval #-10] } 8... e6 { [%eval #-10] } 9. fxe6 { [%eval #-9] } 9... Nd7?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. b5 was best. } { [%eval #10] } (9... b5 10. Bxb5 Nh6 11. Bxe8 Rg8 12. Bxh5 Rxg1 13. Rxg1 Ba3 14. Nxa3 Ng8 15. Rxg8) 10. exd7 { [%eval #10] } 10... Kxd7 { [%eval #9] } 11. Ba6 { [%eval #9] } 11... bxa6 { [%eval #8] } 12. Nc3?? { (Mate in 8 → 1.04) Lost forced checkmate sequence. b4 was best. } { [%eval 1.04] } (12. b4 Bxb4 13. Ke1 Bxe1 14. c4 Bxf2 15. Rh2 Bxg1 16. Na3 Bxh2 17. Rg1 Bxg1) 12... Ba3 { [%eval 1.18] } 13. bxa3 { [%eval 0.91] } 13... Nf6?? { (0.91 → Mate in 12) Checkmate is now unavoidable. a5 was best. } { [%eval #12] } (13... a5 14. Nce2) 14. Nb5?? { (Mate in 12 → 1.72) Lost forced checkmate sequence. Ne4 was best. } { [%eval 1.72] } (14. Ne4 Nxe4 15. Rb1 Nxf2 16. Kc1 Nxh3 17. Nxh3 Kc8 18. Rb7 Kxb7 19. Rf1 Kb6) 14... axb5 { [%eval 0.95] } 15. a4 { [%eval 1.1] } 15... bxa4 { [%eval 0.53] } 16. Rb1?? { (0.53 → -3.00) Blunder. Rh2 was best. } { [%eval -3.0] } (16. Rh2 h4) 16... Rhe8?? { (-3.00 → Mate in 6) Checkmate is now unavoidable. h4 was best. } { [%eval #6] } (16... h4 17. f3 Rhf8 18. Rb6 axb6 19. Ke2 Ra5 20. Kf2 Rd5 21. f4 Rd3 22. cxd3) 17. Rb3?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. Rb6 was best. } { [%eval #-8] } (17. Rb6 axb6 18. Ke1 Rxe1 19. Rh2 Rxg1 20. Rg2 Rxg2 21. a3 Rxf2 22. h4 Rxc2#) 17... axb3 { [%eval #-8] } 18. cxb3 { [%eval #-7] } 18... Re1 { [%eval #-7] } 19. Kxe1 { [%eval #-6] } 19... Kc6?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Ng4 was best. } { [%eval 0.0] } (19... Ng4 20. hxg4 hxg4 21. Rxh7 Re8 22. Rxd7 Rxe1 23. Rxc7 Rxg1 24. Rxa7 Rg3 25. fxg3#) 20. a4?? { (0.00 → Mate in 6) Checkmate is now unavoidable. h4 was best. } { [%eval #-6] } (20. h4 h6 21. Nh3 Rg8 22. Ng1) 20... Ng4 { [%eval #-6] } 21. hxg4 { [%eval #-5] } 21... hxg4 { [%eval #-5] } 22. Rxh7 { [%eval #-4] } 22... Rf8?? { (Mate in 4 → -2.01) Lost forced checkmate sequence. Rb8 was best. } { [%eval -2.01] } (22... Rb8 23. Rxc7 Rxb3 24. Rxa7 Kd7 25. Rxd7 Rg3 26. fxg3#) 23. Rxc7 { [%eval -1.9] } 23... Kxc7 { [%eval -1.86] } 24. f3 { [%eval -2.02] } 24... gxf3 { [%eval -2.02] } 25. Nxf3 { [%eval -1.42] } 25... Rxf3 { [%eval -1.52] } 26. Kf2?? { (-1.52 → Mate in 5) Checkmate is now unavoidable. a5 was best. } { [%eval #-5] } (26. a5 Rxb3 27. Kd1 Kd6 28. Kc2 Rb4 29. a6 Rf4 30. Kd2 Rg4 31. Kc2 Ke5) 26... Rxb3?? { (Mate in 5 → -1.82) Lost forced checkmate sequence. Rxf2 was best. } { [%eval -1.82] } (26... Rxf2 27. b4 a5 28. bxa5 Rf8 29. a6 Kb7 30. axb7 Ra8 31. bxa8=K#) 27. Kf3?? { (-1.82 → Mate in 6) Checkmate is now unavoidable. a5 was best. } { [%eval #-6] } (27. a5 Kb6 28. axb6 Rxb6 29. Ke3 a5 30. Ke4 a4 31. Kd5 Rb8 32. Kd6 Rh8) 27... Rxf3 { [%eval #-6] } 28. a5 { [%eval #-5] } 28... Kb6?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. Rc3 was best. } { [%eval #1] } (28... Rc3 29. a6 Kb7 30. axb7 Rc5 31. b8=N Rc6 32. Nxc6 a5 33. Nxa5#) 29. axb6 { [%eval #1] } 29... axb6# { Game ends by variant rule. } 1-0
