- Blind mode tutorial
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[Event "msctrung Arena"] [Site "https://lichess.org/SDWwJ2s7"] [Date "2025.04.26"] [White "Buidacnguyen2015"] [Black "minhthuan2015"] [Result "1-0"] [GameId "SDWwJ2s7"] [UTCDate "2025.04.26"] [UTCTime "14:37:06"] [WhiteElo "1694"] [BlackElo "1443"] [WhiteRatingDiff "+5"] [BlackRatingDiff "-8"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... d5?? { (2.49 → Mate in 15) Checkmate is now unavoidable. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval #15] } 2... bxa6 { [%eval #14] } 3. Qg4 { [%eval #14] } 3... Bxg4 { [%eval #13] } 4. Kd1 { [%eval #14] } 4... Bxd1 { [%eval #11] } 5. a3 { [%eval #12] } 5... Bxc2 { [%eval #11] } 6. Ra2 { [%eval #11] } 6... Bxb1 { [%eval #10] } 7. b3 { [%eval #10] } 7... Bxa2 { [%eval #9] } 8. a4 { [%eval #9] } 8... Bxb3 { [%eval #8] } 9. e4?? { (Mate in 8 → -5.59) Lost forced checkmate sequence. Nh3 was best. } { [%eval -5.59] } (9. Nh3 Bxa4 10. Rd1 Bxd1 11. g4 Bxg4 12. d4 Bxh3 13. e4 dxe4 14. d5 Qxd5) 9... Bxa4 { [%eval -4.25] } 10. exd5 { [%eval -3.69] } 10... Qxd5 { [%eval -2.46] } 11. d4?? { (-2.46 → -5.94) Blunder. d3 was best. } { [%eval -5.94] } (11. d3 Qxg2) 11... Qxd4?? { (-5.94 → Mate in 6) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #6] } (11... Qxg2) 12. Nh3?? { (Mate in 6 → -4.60) Lost forced checkmate sequence. Ne2 was best. } { [%eval -4.6] } (12. Ne2 Qxf2 13. Rd1 Bxd1 14. Nc3 Qxg2 15. Nxd1 Qxh2 16. Bd2 Qxd2 17. Ne3 Qxe3#) 12... Qxf2 { [%eval -3.77] } 13. Nxf2 { [%eval -4.87] } 13... e5?? { (-4.87 → Mate in 5) Checkmate is now unavoidable. g5 was best. } { [%eval #5] } (13... g5 14. Bxg5 Nc6 15. Bxe7 Kxe7 16. Rd1 Bxd1 17. Nxd1 Bh6 18. g4 f5 19. gxf5) 14. Bh6 { [%eval #8] } 14... gxh6 { [%eval #7] } 15. Nh3 { [%eval #7] } 15... e4 { [%eval #4] } 16. Ng5 { [%eval #4] } 16... hxg5 { [%eval #3] } 17. Rd1 { [%eval #3] } 17... Bxd1 { [%eval #2] } 18. h4 { [%eval #2] } 18... gxh4 { [%eval #1] } 19. g3 { [%eval #1] } 19... hxg3# { Game ends by variant rule. } 1-0