- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/SArTLJWZ"] [Date "2021.05.11"] [Round "-"] [White "Karibbean972"] [Black "mstafa1"] [Result "0-1"] [GameId "SArTLJWZ"] [UTCDate "2021.05.11"] [UTCTime "01:19:27"] [WhiteElo "1236"] [BlackElo "1326"] [WhiteRatingDiff "-42"] [BlackRatingDiff "+9"] [Variant "Standard"] [TimeControl "300+3"] [ECO "A03"] [Opening "Bird Opening: Dutch Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. f4 { [%eval -0.25] } 1... d5 { [%eval -0.13] } { A03 Bird Opening: Dutch Variation } 2. Nf3 { [%eval -0.15] } 2... Nc6 { [%eval 0.17] } 3. e3 { [%eval -0.01] } 3... Bg4 { [%eval 0.17] } 4. Be2 { [%eval 0.2] } 4... e6 { [%eval 0.17] } 5. O-O { [%eval -0.11] } 5... Nf6 { [%eval 0.11] } 6. b3 { [%eval 0.25] } 6... Bc5 { [%eval 0.4] } 7. Bb2 { [%eval 0.31] } 7... Ne4 { [%eval 0.44] } 8. Nc3 { [%eval 0.16] } 8... Bxf3 { [%eval 0.69] } 9. Bxf3 { [%eval 0.43] } 9... Nxc3 { [%eval 0.62] } 10. Bxc3 { [%eval 0.63] } 10... O-O { [%eval 0.68] } 11. Be2? { (0.68 → -0.58) Mistake. Bb2 was best. } { [%eval -0.58] } (11. Bb2 Qd6 12. a3 Bb6 13. Qe1 Ne7 14. Kh1 Rad8 15. Qe2 c6 16. Rad1 a5 17. a4 Nf5) 11... e5?? { (-0.58 → 1.20) Blunder. d4 was best. } { [%eval 1.2] } (11... d4 12. exd4) 12. Rf3?? { (1.20 → -1.98) Blunder. Bxe5 was best. } { [%eval -1.98] } (12. Bxe5 Nxe5 13. fxe5 d4 14. c3 d3 15. Bf3 c6 16. b4 Bb6 17. e6 fxe6 18. Qb3 Qd6) 12... exf4?? { (-1.98 → -0.07) Blunder. d4 was best. } { [%eval -0.07] } (12... d4 13. Bb2 dxe3 14. dxe3 exf4 15. Kh1 Bxe3 16. Qf1 Qe7 17. Re1 Ne5 18. Bxe5 Qxe5 19. Bc4) 13. Rxf4 { [%eval -0.12] } 13... Re8?! { (-0.12 → 0.72) Inaccuracy. d4 was best. } { [%eval 0.72] } (13... d4 14. exd4) 14. Bf3?! { (0.72 → -0.24) Inaccuracy. Bb5 was best. } { [%eval -0.24] } (14. Bb5 Bd6 15. Bxc6 bxc6 16. Qg4 Be5 17. Bxe5 Rxe5 18. Raf1 Re4 19. Rxe4 dxe4 20. Rf2 Qe7) 14... Bd6? { (-0.24 → 1.03) Mistake. Rxe3 was best. } { [%eval 1.03] } (14... Rxe3 15. dxe3) 15. Rg4?? { (1.03 → -0.70) Blunder. Rf5 was best. } { [%eval -0.7] } (15. Rf5 Ne7) 15... Ne5 { [%eval -0.74] } 16. Rg3 { [%eval -0.55] } 16... Nxf3+ { [%eval -0.34] } 17. Rxf3 { [%eval -0.43] } 17... Be5 { [%eval -0.11] } 18. d4 { [%eval -0.64] } 18... Bf6 { [%eval -0.83] } 19. Rh3 { [%eval -1.27] } 19... Re4 { [%eval -1.18] } 20. Qf3?! { (-1.18 → -1.81) Inaccuracy. Qh5 was best. } { [%eval -1.81] } (20. Qh5 h6) 20... Qe8 { [%eval -1.89] } 21. Re1 { [%eval -2.4] } 21... Bg5?? { (-2.40 → -0.59) Blunder. Qc6 was best. } { [%eval -0.59] } (21... Qc6 22. Ba1) 22. Bd2?! { (-0.59 → -1.70) Inaccuracy. Qf5 was best. } { [%eval -1.7] } (22. Qf5 h6 23. Qxd5 c6 24. Qc4 Bxe3+ 25. Kf1 Bg5 26. Rf3 Bf6 27. Rxe4 Qxe4 28. Be1 b5) 22... Qe7?! { (-1.70 → -0.85) Inaccuracy. Qe6 was best. } { [%eval -0.85] } (22... Qe6 23. Qe2) 23. c4?? { (-0.85 → -3.04) Blunder. Qf5 was best. } { [%eval -3.04] } (23. Qf5 Bh4 24. Rf1 c6 25. Be1 g6 26. Bxh4 Rxh4 27. Qf6 Qxf6 28. Rxf6 Rxh3 29. gxh3 Re8) 23... dxc4 { [%eval -3.06] } 24. bxc4 { [%eval -2.78] } 24... Re8?! { (-2.78 → -1.88) Inaccuracy. c5 was best. } { [%eval -1.88] } (24... c5 25. dxc5 Rd8 26. Bb4 b6 27. Qe2 a5 28. Bd2 Qxc5 29. Rc1 Rde8 30. Rf3 Bxe3+ 31. Bxe3) 25. Rxh7?? { (-1.88 → -8.21) Blunder. c5 was best. } { [%eval -8.21] } (25. c5 b6 26. Rc1 h6 27. a3 Qd7 28. Qf2 Be7 29. Rf1 f6 30. cxb6 axb6 31. Bb4 c5) 25... Kxh7 { [%eval -8.39] } 26. Qh5+ { [%eval -8.75] } 26... Kg8 { [%eval -8.65] } 27. h4 { [%eval -9.72] } 27... Bxe3+ { [%eval -9.88] } 28. Bxe3 { [%eval -9.81] } 28... Rxe3 { [%eval -10.04] } 29. Rxe3?! { (-10.04 → Mate in 9) Checkmate is now unavoidable. Rd1 was best. } { [%eval #-9] } (29. Rd1 Re1+) 29... Qxe3+ { [%eval #-8] } 30. Kh2 { [%eval #-7] } 30... Qf4+ { [%eval #-6] } 31. Kh3 { [%eval #-4] } 31... Re3+?! { (Mate in 4 → -65.88) Lost forced checkmate sequence. Re1 was best. } { [%eval -65.88] } (31... Re1 32. Qh8+ Kxh8 33. g4 Qf3+ 34. Kh2 Rh1#) 32. g3?! { (-65.88 → Mate in 1) Checkmate is now unavoidable. Qf3 was best. } { [%eval #-1] } (32. Qf3 Rxf3+) 32... Qxg3# { Black wins by checkmate. } 0-1