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[Event "Daily Antichess Arena"] [Site "https://lichess.org/RkCTIZ28"] [Date "2024.12.23"] [Round "-"] [White "fabrigl6"] [Black "alleyoopsy"] [Result "1-0"] [GameId "RkCTIZ28"] [UTCDate "2024.12.23"] [UTCTime "00:36:22"] [WhiteElo "1249"] [BlackElo "1592"] [WhiteRatingDiff "+30"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?! { (0.15 → -0.85) Inaccuracy. e3 was best. } { [%eval -0.85] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b6 { [%eval -0.47] } 2. e3 { [%eval -0.92] } 2... Ba6?! { (-0.92 → 0.14) Inaccuracy. b5 was best. } { [%eval 0.14] } (2... b5 3. Bxb5 Nf6 4. Bxd7 Nbxd7 5. b4 a5 6. bxa5 Rxa5 7. Ba3) 3. Bxa6 { [%eval 0.47] } 3... Nxa6 { [%eval 0.37] } 4. b4?! { (0.37 → -0.61) Inaccuracy. Kf2 was best. } { [%eval -0.61] } (4. Kf2 Nh6) 4... Nxb4 { [%eval -0.14] } 5. a3?? { (-0.14 → -3.38) Blunder. Nc3 was best. } { [%eval -3.38] } (5. Nc3 Nxc2 6. Qxc2 g6 7. Qxg6 fxg6 8. Nce2 b5 9. Ng3 a5) 5... Nxc2 { [%eval -2.88] } 6. Qxc2 { [%eval -3.17] } 6... Qb8?? { (-3.17 → -0.30) Blunder. h6 was best. } { [%eval -0.3] } (6... h6 7. Qxc7 Qxc7 8. h3 Qxc1 9. Ra2 Qxa3 10. Rxa3 Rc8 11. Rxa7 Nf6 12. Rxd7) 7. Qxc7?? { (-0.30 → -2.50) Blunder. Qxh7 was best. } { [%eval -2.5] } (7. Qxh7 Rxh7 8. Ra2 Rxh2 9. Rxh2 b5 10. Ne2 b4 11. axb4 Qxb4 12. Rxa7 Qxb1) 7... Qxc7 { [%eval -2.71] } 8. Ke2?? { (-2.71 → Mate in 14) Checkmate is now unavoidable. Bb2 was best. } { [%eval #-14] } (8. Bb2 Qxh2) 8... Qxh2 { [%eval #-14] } 9. Rxh2 { [%eval -8.23] } 9... Nh6?? { (-8.23 → 0.07) Blunder. b5 was best. } { [%eval 0.07] } (9... b5 10. Rxh7) 10. Rxh6 { [%eval -0.53] } 10... gxh6 { [%eval 0.0] } 11. d3?? { (0.00 → -7.84) Blunder. Kd3 was best. } { [%eval -7.84] } (11. Kd3 f5) 11... Kd8?? { (-7.84 → -1.43) Blunder. e6 was best. } { [%eval -1.43] } (11... e6 12. Kd2 Bxa3 13. Nxa3 b5 14. Nxb5 Ke7 15. Nxa7 Rxa7 16. Rxa7 d5 17. Rxe7) 12. Nd2 { [%eval -1.25] } 12... Kc7 { [%eval -0.78] } 13. Ne4?? { (-0.78 → Mate in 12) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-12] } (13. Nh3 b5) 13... d6?? { (Mate in 12 → 0.84) Lost forced checkmate sequence. f6 was best. } { [%eval 0.84] } (13... f6 14. Nxf6 exf6 15. g4 Bxa3 16. Rxa3 Rab8 17. Rxa7 Rhf8 18. Rxc7 b5 19. Rxd7) 14. Nxd6 { [%eval 0.38] } 14... Kxd6? { (0.38 → 1.76) Mistake. exd6 was best. } { [%eval 1.76] } (14... exd6 15. Bd2) 15. Nh3?? { (1.76 → Mate in 13) Checkmate is now unavoidable. e4 was best. } { [%eval #-13] } (15. e4 f5 16. exf5 e6 17. Bxh6 exf5 18. Bxf8 Rhxf8 19. f4 h5 20. d4 b5) 15... h5?? { (Mate in 13 → 4.82) Lost forced checkmate sequence. b5 was best. } { [%eval 4.82] } (15... b5 16. Bd2 Kd5 17. Ng5 hxg5 18. e4 Kxe4 19. Bxg5 Kxf3 20. Kxf3 Bh6 21. Bxe7) 16. f4 { [%eval 3.42] } 16... Ke5?? { (3.42 → Mate in 12) Checkmate is now unavoidable. h4 was best. } { [%eval #12] } (16... h4 17. Bd2 a5 18. Bxa5 bxa5 19. f5 e6 20. fxe6 fxe6 21. Rg1 Bg7 22. e4) 17. fxe5 { [%eval #12] } 17... e6 { [%eval #7] } 18. g4 { [%eval #7] } 18... hxg4 { [%eval #6] } 19. Bd2?? { (Mate in 6 → 2.46) Lost forced checkmate sequence. e4 was best. } { [%eval 2.46] } (19. e4 gxh3 20. Rb1 Bxa3 21. Rxb6 Bxc1 22. Rxe6 fxe6 23. Ke3 Bxe3 24. d4 Bxd4#) 19... gxh3?? { (2.46 → Mate in 5) Checkmate is now unavoidable. Bxa3 was best. } { [%eval #5] } (19... Bxa3 20. Rxa3 gxh3 21. Rxa7 Rxa7 22. d4 f6 23. exf6 e5 24. dxe5 Rg7 25. fxg7) 20. Kf2?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. Rc1 was best. } { [%eval #-7] } (20. Rc1 Bxa3 21. Bc3 Bxc1 22. Kf1 Bxe3 23. Kg1 Bxg1 24. Bd4 Bxd4#) 20... Bxa3 { [%eval #-7] } 21. Rxa3 { [%eval #-6] } 21... Rab8 { [%eval #-6] } 22. Rxa7 { [%eval #-5] } 22... Rb7 { [%eval #-7] } 23. Rxb7 { [%eval #-6] } 23... f6?? { (Mate in 6 → 3.86) Lost forced checkmate sequence. h6 was best. } { [%eval 3.86] } (23... h6 24. Rxb6 f5 25. exf6 Rf8 26. Rxe6 Rxf6 27. Rxf6 h2 28. Rxh6 h1=K 29. Rxh1#) 24. Rxh7 { [%eval 3.69] } 24... fxe5?? { (3.69 → Mate in 4) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #4] } (24... Rxh7 25. exf6 Rh5 26. d4 Re5 27. dxe5 b5 28. Bc1 b4 29. f7 h2 30. Ke2) 25. Rxh3 { [%eval #4] } 25... Rxh3 { [%eval #3] } 26. Kg3 { [%eval #3] } 26... Rxg3 { [%eval #2] } 27. Bb4 { [%eval #3] } 27... Rxe3 { [%eval #2] } 28. Bc5 { [%eval #6] } 28... Rxd3 { [%eval #5] } 29. Bxb6 { [%eval #5] } 29... Rd8 { [%eval #4] } 30. Bxd8 { [%eval #4] } 30... e4 { [%eval #3] } 31. Bh4 { [%eval #3] } 31... e5 { [%eval #2] } 32. Be1 { [%eval #2] } 32... e3 { [%eval #1] } 33. Bf2 { [%eval #1] } 33... exf2# { Game ends by variant rule. } 1-0