- Blind mode tutorial
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[Event "rated Racing Kings game"] [Site "https://lichess.org/RbcOKIrm"] [Date "2025.11.29"] [White "BalloonBot"] [Black "NewChessEngine-ai"] [Result "1-0"] [GameId "RbcOKIrm"] [UTCDate "2025.11.29"] [UTCTime "07:42:48"] [WhiteElo "2698"] [BlackElo "2842"] [WhiteRatingDiff "+7"] [BlackRatingDiff "-31"] [WhiteTitle "BOT"] [BlackTitle "BOT"] [Variant "Racing Kings"] [TimeControl "45+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Bd4 { [%eval 0.0] } 1... Be4 { [%eval 0.0] } 2. Kg3 { [%eval 0.0] } 2... Kb3 { [%eval 0.0] } 3. Kf4 { [%eval 0.0] } 3... Kc4 { [%eval 0.0] } 4. Ke5 { [%eval 0.0] } 4... Qa6 { [%eval 0.0] } 5. Bxb2 { [%eval 0.0] } 5... Rxb2 { [%eval 0.0] } 6. Qh8 { [%eval 0.0] } 6... Nc3 { [%eval 0.0] } 7. Rg7 { [%eval 0.95] } 7... Nxe2 { [%eval 1.52] } 8. Re7 { [%eval 1.06] } 8... Nxf1?! { (1.06 → 2.08) Inaccuracy. Bd5 was best. } { [%eval 2.08] } (8... Bd5 9. Re6) 9. Re6 { [%eval 4.55] } 9... Qc8 { [%eval 4.25] } 10. Kf6 { [%eval 4.3] } 10... Rb7 { [%eval 4.55] } 11. Qf8 { [%eval 4.14] } 11... Bh6 { [%eval 4.0] } 12. Qxh6 { [%eval 5.62] } 12... Kc5 { [%eval 6.71] } 13. Rg7 { [%eval 7.53] } 13... Nd4 { [%eval 6.31] } 14. Rxb7 { [%eval 6.13] } 14... Nxe6 { [%eval 8.86] } 15. Kf7 { [%eval 7.3] } 15... Kc6 { [%eval 6.89] } 16. Ra7 { [%eval 6.12] } 16... Bh7?! { (6.12 → 12.71) Inaccuracy. Ng3 was best. } { [%eval 12.71] } (16... Ng3 17. Nf3) 17. Qxh7 { [%eval 13.65] } 17... Nc7 { [%eval 15.75] } 18. Qd3 { [%eval 13.59] } 18... Qb8?! { (13.59 → Mate in 8) Checkmate is now unavoidable. Nb5 was best. } { [%eval #8] } (18... Nb5 19. Re7) 19. Qd4 { [%eval 18.22] } 19... Nd5 { [%eval #7] } 20. Qe5 { [%eval #9] } 20... Qd8 { [%eval #9] } 21. Nf3 { [%eval #8] } 21... Ng3 { [%eval #8] } 22. Ng5 { [%eval #7] } 22... Nh5 { [%eval #7] } 23. Ne6 { [%eval #6] } 23... Qc8 { [%eval #6] } 24. Nf8 { [%eval #5] } 24... Ndf6 { [%eval #5] } 25. Qxh5 { [%eval #4] } 25... Kb6 { [%eval #4] } 26. Rd7 { [%eval #3] } 26... Qc5 { [%eval #3] } 27. Kg7 { [%eval #2] } 27... Qxh5 { [%eval #2] } 28. Ng6 { [%eval #1] } 28... Ne4 { [%eval #1] } 29. Kf8# { Game ends by variant rule. } 1-0