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[Event "rated King of the Hill game"] [Site "https://lichess.org/RTCpUrDP"] [Date "2025.12.08"] [White "M-VI-Y"] [Black "Chess_switch"] [Result "0-1"] [GameId "RTCpUrDP"] [UTCDate "2025.12.08"] [UTCTime "14:04:19"] [WhiteElo "1951"] [BlackElo "2410"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+1"] [Variant "King of the Hill"] [TimeControl "60+0"] [ECO "B01"] [Opening "Scandinavian Defense: Boehnke Gambit"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.61] } 1... d5 { [%eval 0.38] } 2. exd5 { [%eval 0.23] } 2... e6 { [%eval 0.37] } 3. dxe6 { [%eval 0.42] } 3... Bxe6 { [%eval 0.43] } { B01 Scandinavian Defense: Boehnke Gambit } 4. Nf3 { [%eval 0.35] } 4... Nf6 { [%eval 0.42] } 5. Nc3 { [%eval 0.42] } 5... c5 { [%eval 0.59] } 6. Bb5+ { [%eval 0.53] } 6... Nc6 { [%eval 0.61] } 7. d3?! { (0.61 → -0.06) Inaccuracy. Bxc6+ was best. } { [%eval -0.06] } (7. Bxc6+ bxc6 8. O-O Qc7 9. Re1 O-O-O 10. Rxe6 fxe6 11. Qe2 e5) 7... Qb6?! { (-0.06 → 0.50) Inaccuracy. Qc7 was best. } { [%eval 0.5] } (7... Qc7 8. O-O) 8. Bg5? { (0.50 → -0.84) Mistake. O-O was best. } { [%eval -0.84] } (8. O-O a6 9. Bc4 O-O-O 10. Bxe6+ fxe6 11. Re1 Be7 12. Ng5 e5) 8... O-O-O { [%eval -0.69] } 9. Bxc6 { [%eval -0.78] } 9... Qxc6 { [%eval -0.88] } 10. Qe2 { [%eval -1.32] } 10... Bd6?! { (-1.32 → -0.23) Inaccuracy. Re8 was best. } { [%eval -0.23] } (10... Re8) 11. O-O-O { [%eval -0.43] } 11... Rhe8 { [%eval -0.07] } 12. Bxf6?? { (-0.07 → -2.23) Blunder. d4 was best. } { [%eval -2.23] } (12. d4 Bg4 13. Be3 cxd4 14. Rxd4 Bc5 15. Rc4 Rxe3 16. fxe3 b5 17. Rxc5 Qxc5) 12... gxf6 { [%eval -1.77] } 13. Qd2?! { (-1.77 → -2.90) Inaccuracy. Qe4 was best. } { [%eval -2.9] } (13. Qe4 Kc7) 13... Bg4 { [%eval -3.07] } 14. Ne4 { [%eval -3.08] } 14... f5?! { (-3.08 → -1.92) Inaccuracy. Bc7 was best. } { [%eval -1.92] } (14... Bc7) 15. Nxd6+ { [%eval -2.17] } 15... Rxd6?! { (-2.17 → -1.12) Inaccuracy. Qxd6 was best. } { [%eval -1.12] } (15... Qxd6 16. c4) 16. Qf4?! { (-1.12 → -1.84) Inaccuracy. Rhe1 was best. } { [%eval -1.84] } (16. Rhe1) 16... Rde6 { [%eval -1.92] } 17. h3 { [%eval -2.38] } 17... Bxf3 { [%eval -2.28] } 18. gxf3 { [%eval -2.0] } 18... Qd5 { [%eval -1.72] } 19. c4 { [%eval -1.61] } 19... Qd4 { [%eval -1.84] } 20. Qxf5?? { (-1.84 → -4.57) Blunder. Qxd4 was best. } { [%eval -4.57] } (20. Qxd4) 20... Kd7?? { (-4.57 → 0.00) Blunder. Kc7 was best. } { [%eval 0.0] } (20... Kc7 21. Qg4 Kd6 22. Qg3+ Kc6 23. Qg4 b5 24. Qxd4 cxd4 25. Rhg1 h6 26. f4) 21. Rhe1 { [%eval 0.0] } 21... Kd6?? { (0.00 → 7.59) Blunder. Kc6 was best. } { [%eval 7.59] } (21... Kc6 22. Re4 Rf6 23. Qxf6+ Qxf6 24. Rxe8 b5 25. a4 b4 26. Rde1 Qxf3 27. Kd2) 22. Re4 { [%eval 7.28] } 22... Qxf2 { [%eval 8.07] } 23. Qd5+?? { (8.07 → 2.62) Blunder. d4 was best. } { [%eval 2.62] } (23. d4 Rxe4 24. dxc5+ Kc7 25. Qd7+ Kb8 26. fxe4 Rg8 27. Qd6+ Kc8 28. Qd5 Qf6) 23... Kc7 { [%eval 3.13] } 24. Qxc5+?? { (3.13 → -18.15) Blunder. Rxe6 was best. } { [%eval -18.15] } (24. Rxe6 Rxe6 25. d4 cxd4 26. Qc5+ Rc6 27. Qe7+ Kc8 28. Qf8+ Kc7 29. Qxf7+ Kb6) 24... Qxc5 { [%eval -15.69] } 25. Rxe6?! { (-15.69 → Mate in 7) Checkmate is now unavoidable. Kb1 was best. } { [%eval #-7] } (25. Kb1 Rxe4) 25... Rxe6 { [%eval #-6] } 26. Kc2 { [%eval #-6] } 26... Qd4 { [%eval #-5] } 27. Rg1 { [%eval #-4] } 27... Kd6 { [%eval #-4] } 28. Rg5 { [%eval #-4] } 28... Qf4?! { (Mate in 4 → -21.13) Lost forced checkmate sequence. Re2+ was best. } { [%eval -21.13] } (28... Re2+ 29. Kb3 Rxb2+ 30. Ka3 Qc3+ 31. Ka4 Qb4#) 29. Rd5+ { [%eval -19.89] } 29... Kc6 { [%eval -18.23] } 30. Kc3?! { (-18.23 → Mate in 7) Checkmate is now unavoidable. Kb3 was best. } { [%eval #-7] } (30. Kb3 Rd6) 30... b6?! { (Mate in 7 → -18.21) Lost forced checkmate sequence. Qf6+ was best. } { [%eval -18.21] } (30... Qf6+ 31. Kb3 Re2 32. d4 Qxf3+ 33. Ka4 Qxd5 34. Kb4 Qxd4 35. Kb3 Kd6 36. Ka4) 31. Rf5?! { (-18.21 → Mate in 8) Checkmate is now unavoidable. b4 was best. } { [%eval #-8] } (31. b4 Rd6) 31... Qe3 { [%eval -21.51] } 32. Rd5?! { (-21.51 → Mate in 6) Checkmate is now unavoidable. b3 was best. } { [%eval #-6] } (32. b3 Rd6) 32... Rd6 { [%eval #-5] } 33. b4 { [%eval #-5] } 33... Rxd5 { [%eval #-4] } 34. b5+ { [%eval #-3] } 34... Kd6 { [%eval #-3] } 35. Kb4 { [%eval #-1] } 35... Ke5# { Game ends by variant rule. } 0-1