FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/R89COmfE"]
[Date "2024.07.25"]
[White "ded14"]
[Black "Dilmurod05"]
[Result "1-0"]
[GameId "R89COmfE"]
[UTCDate "2024.07.25"]
[UTCTime "05:32:22"]
[WhiteElo "1301"]
[BlackElo "2133"]
[WhiteRatingDiff "+17"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f3?! { (0.15 → -0.93) Inaccuracy. e3 was best. } { [%eval -0.93] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... b5?? { (-0.93 → 1.07) Blunder. e6 was best. } { [%eval 1.07] } (1... e6 2. e4 a5 3. b4 Bxb4 4. Bc4 Bxd2 5. Bxe6 fxe6 6. Qxd2) 2. c4?! { (1.07 → 0.36) Inaccuracy. h3 was best. } { [%eval 0.36] } (2. h3 c6) 2... bxc4 { [%eval 0.46] } 3. d3?? { (0.46 → -1.79) Blunder. h3 was best. } { [%eval -1.79] } (3. h3 e6 4. a4 Qf6 5. b4 cxb3 6. Qxb3 Qxf3 7. exf3 Ba6 8. Bxa6 Nxa6) 3... cxd3 { [%eval -1.15] } 4. Qxd3 { [%eval -1.51] } 4... g5? { (-1.51 → -0.16) Mistake. h6 was best. } { [%eval -0.16] } (4... h6 5. Bxh6) 5. Qxd7?? { (-0.16 → Mate in 13) Checkmate is now unavoidable. Bxg5 was best. } { [%eval #-13] } (5. Bxg5 h6) 5... Nxd7 { [%eval #-13] } 6. Bxg5 { [%eval #-12] } 6... Bg7 { [%eval #-12] } 7. Bxe7 { [%eval #-11] } 7... Bxb2 { [%eval #-11] } 8. Bxd8 { [%eval #-10] } 8... Bxa1 { [%eval #-10] } 9. Bxc7 { [%eval #-9] } 9... Rb8?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Bc3 was best. } { [%eval #10] } (9... Bc3 10. Nxc3 Ne5 11. Bxe5 Nf6 12. Bxf6 Rb8 13. Bxh8 Rb5 14. Nxb5 Ke7 15. Nxa7) 10. Bxb8 { [%eval #10] } 10... Nxb8 { [%eval #9] } 11. Nc3 { [%eval #9] } 11... Bxc3 { [%eval #8] } 12. Kd2?? { (Mate in 8 → -2.07) Lost forced checkmate sequence. f4 was best. } { [%eval -2.07] } (12. f4 Bxe1 13. f5 Bxf5 14. e4 Bxe4 15. g4 Bxh1 16. Nf3 Bxf3 17. a4 Bxg4) 12... Bxd2 { [%eval -2.37] } 13. e3?? { (-2.37 → -5.71) Blunder. h3 was best. } { [%eval -5.71] } (13. h3 Bxh3) 13... Bxe3 { [%eval -5.34] } 14. Ba6 { [%eval -5.17] } 14... Nxa6 { [%eval -4.8] } 15. f4?? { (-4.80 → Mate in 13) Checkmate is now unavoidable. g3 was best. } { [%eval #-13] } (15. g3 Bxg1) 15... Bxf4?? { (Mate in 13 → 0.00) Lost forced checkmate sequence. Bxg1 was best. } { [%eval 0.0] } (15... Bxg1 16. Rxg1 Bh3 17. gxh3 Nc7 18. Rxg8 Rxg8 19. h4 a5 20. h5 a4 21. h4) 16. g4 { [%eval 0.0] } 16... Bxg4 { [%eval -0.13] } 17. Nf3?? { (-0.13 → Mate in 13) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-13] } (17. Ne2 Bxh2 18. Rxh2 Bxe2 19. Rxh7 Rxh7 20. a4 Bb5 21. axb5 f5 22. bxa6 Rb7) 17... Bxh2 { [%eval #-13] } 18. Rxh2 { [%eval #-12] } 18... Bxf3 { [%eval #-12] } 19. Rxh7 { [%eval #-11] } 19... Rxh7 { [%eval #-11] } 20. a4 { [%eval #-10] } 20... Nc7 { [%eval #-10] } 21. a5 { [%eval #-9] } 21... Ne6 { [%eval #-9] } 22. a6 { [%eval #-8] } 22... Bb7 { [%eval #-8] } 23. axb7 { [%eval #-7] } 23... Kd7 { [%eval #-9] } 24. b8=Q { [%eval #-5] } 24... Kc7?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. a5 was best. } { [%eval #1] } (24... a5 25. Qxg8 Rh3 26. Qxf7 Nd4 27. Qxd7 Ra3 28. Qxd4 Ra4 29. Qxa4#) 25. Qxc7 { [%eval #1] } 25... Nxc7# { Game ends by variant rule. } 1-0

