- Blind mode tutorial
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[Event "rated variant:antichess game"] [Site "https://lichess.org/R02qZ1yp"] [Date "2019.02.25"] [Round "-"] [White "Kcehcyap-Senwot"] [Black "SmashTimeFools"] [Result "0-1"] [GameId "R02qZ1yp"] [UTCDate "2019.02.25"] [UTCTime "23:55:14"] [WhiteElo "2478"] [BlackElo "2365"] [WhiteRatingDiff "-15"] [BlackRatingDiff "+15"] [Variant "Antichess"] [TimeControl "45+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... c5?? { (0.97 → 4.09) Blunder. e6 was best. } { [%eval 4.09] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3) 2. Bb5?? { (4.09 → 0.96) Blunder. Bd3 was best. } { [%eval 0.96] } (2. Bd3 Qa5 3. Bxh7 Qxa2 4. Rxa2 Rxh7 5. Rxa7 Rxa7 6. d4 cxd4) 2... g5? { (0.96 → 2.63) Mistake. c4 was best. } { [%eval 2.63] } (2... c4 3. Bxd7 Kxd7 4. b3 cxb3 5. cxb3 g5 6. Ne2 Qa5 7. g3) 3. Bxd7 { [%eval 2.01] } 3... Nxd7? { (2.01 → 3.88) Mistake. Kxd7 was best. } { [%eval 3.88] } (3... Kxd7) 4. Qh5?? { (3.88 → 1.42) Blunder. Ne2 was best. } { [%eval 1.42] } (4. Ne2 Qb6) 4... Qb6 { [%eval 0.75] } 5. Qxh7 { [%eval 0.59] } 5... Rxh7 { [%eval 0.81] } 6. h4?? { (0.81 → -3.13) Blunder. c3 was best. } { [%eval -3.13] } (6. c3 Rxh2) 6... Rxh4 { [%eval -3.48] } 7. Rxh4 { [%eval -2.5] } 7... gxh4 { [%eval -3.17] } 8. b3 { [%eval -3.02] } 8... Qxb3 { [%eval -3.25] } 9. cxb3 { [%eval -3.75] } 9... c4 { [%eval -3.49] } 10. bxc4 { [%eval -3.32] } 10... b5 { [%eval -3.37] } 11. cxb5 { [%eval -2.79] } 11... Ba6 { [%eval -2.74] } 12. bxa6 { [%eval -2.38] } 12... Kd8 { [%eval -2.79] } 13. Nc3?? { (-2.79 → Mate in 10) Checkmate is now unavoidable. a3 was best. } { [%eval #-10] } (13. a3 Kc7) 13... Kc7?? { (Mate in 10 → -4.53) Lost forced checkmate sequence. Kc8 was best. } { [%eval -4.53] } (13... Kc8 14. d3 Kb7 15. axb7 e5 16. bxa8=Q Nb8 17. Qxa7 Nf6 18. Qxf7 Nh5 19. Qxh5 h3 20. gxh3) 14. Nge2?? { (-4.53 → Mate in 8) Checkmate is now unavoidable. a3 was best. } { [%eval #-8] } (14. a3 f5) 14... h3 { [%eval #-9] } 15. gxh3 { [%eval #-8] } 15... Kb7 { [%eval #-8] } 16. axb7 { [%eval #-7] } 16... e5 { [%eval #-6] } 17. bxa8=B { [%eval #-6] } 17... Ba3 { [%eval #-6] } 18. Bxa3 { [%eval #-5] } 18... Ne7 { [%eval #-5] } 19. Bxe7 { [%eval #-4] } 19... Nf6 { [%eval #-4] } 20. Bxf6 { [%eval #-3] } 20... a5 { [%eval #-3] } 21. Bxe5 { [%eval #-2] } 21... f6 { [%eval #-2] } 22. Bxf6 { [%eval #-1] } 22... a4 { [%eval #-1] } 23. Nxa4# { Game ends by variant rule. } 0-1