- Blind mode tutorial
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[Event "SpontaneousOrigami Arena"] [Site "https://lichess.org/QyT3sfMP"] [Date "2020.05.22"] [Round "-"] [White "HEJ_Viper"] [Black "python1234"] [Result "1-0"] [GameId "QyT3sfMP"] [UTCDate "2020.05.22"] [UTCTime "15:18:41"] [WhiteElo "1308"] [BlackElo "1289"] [WhiteRatingDiff "+24"] [BlackRatingDiff "-98"] [Variant "Antichess"] [TimeControl "45+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.76] } 1... e5?? { (0.76 → 3.97) Blunder. b5 was best. } { [%eval 3.97] } (1... b5) 2. f4?? { (3.97 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (2. Ba6 bxa6) 2... exf4 { [%eval #-14] } 3. exf4 { [%eval #-13] } 3... Qg5 { [%eval #-13] } 4. fxg5 { [%eval #-12] } 4... f6?? { (Mate in 12 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (4... b5 5. Bxb5 d5 6. Bxe8 Ne7 7. Bxf7 Nf5 8. Bxd5 Ba3 9. bxa3 Ba6 10. Bxa8 Bb7 11. Bxb7) 5. gxf6 { [%eval #15] } 5... gxf6 { [%eval #14] } 6. a3?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. b4 was best. } { [%eval #-13] } (6. b4 Bxb4 7. Ba6 bxa6 8. Qh5 Bxd2 9. Qxe8 Bxc1 10. Qxg8 Rxg8 11. Nf3 Rxg2 12. h3 Rxc2) 6... Bxa3 { [%eval #-12] } 7. bxa3 { [%eval #-11] } 7... f5?? { (Mate in 11 → 0.68) Lost forced checkmate sequence. b5 was best. } { [%eval 0.68] } (7... b5 8. Bxb5 d6 9. Bxe8 Nc6 10. Bxc6 h5 11. Bxa8 Nh6 12. Qxh5 Be6 13. Qxh6 Rxa8 14. Qxf6) 8. g4?? { (0.68 → -3.39) Blunder. Ba6 was best. } { [%eval -3.39] } (8. Ba6) 8... fxg4 { [%eval -4.21] } 9. Qxg4 { [%eval -4.14] } 9... h5?? { (-4.14 → -0.20) Blunder. Nf6 was best. } { [%eval -0.2] } (9... Nf6 10. Qxd7) 10. Qxd7? { (-0.20 → -1.32) Mistake. Qxg8 was best. } { [%eval -1.32] } (10. Qxg8 Rxg8) 10... Nxd7?? { (-1.32 → 2.56) Blunder. Kxd7 was best. } { [%eval 2.56] } (10... Kxd7 11. Nh3) 11. h3?? { (2.56 → Mate in 13) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-13] } (11. Ba6 bxa6) 11... Ndf6?? { (Mate in 13 → 1.02) Lost forced checkmate sequence. Nh6 was best. } { [%eval 1.02] } (11... Nh6 12. Ba6 bxa6 13. h4 Nf7 14. Kf2 Ng5 15. hxg5 Rg8 16. Rxh5 Rxg5 17. Rxg5 Ne5 18. Rxe5) 12. Nf3?? { (1.02 → Mate in 9) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-9] } (12. Ba6 bxa6 13. Kf2 Bxh3 14. Nxh3 a5 15. Ra2 Kf7 16. Kf3 Nh7 17. Ng5 Nxg5 18. Rxh5 Nxf3) 12... Bxh3 { [%eval #-9] } 13. Bxh3 { [%eval #-8] } 13... Nd7?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Rc8 was best. } { [%eval #9] } (13... Rc8 14. Bxc8 Nh7 15. Rxh5 Nh6 16. Rxh6 Rg8 17. Rxh7 Rg5 18. Nxg5 a5 19. Rxc7 a4 20. Rxb7) 14. Bxd7 { [%eval #9] } 14... Kxd7 { [%eval #8] } 15. Rxh5 { [%eval #8] } 15... Rxh5 { [%eval #7] } 16. Nh4 { [%eval #7] } 16... Rxh4 { [%eval #6] } 17. d4 { [%eval #6] } 17... Rxd4 { [%eval #5] } 18. Bf4 { [%eval #5] } 18... Rxf4 { [%eval #4] } 19. Kf2 { [%eval #5] } 19... Rxf2 { [%eval #4] } 20. Nd2 { [%eval #4] } 20... Rxd2 { [%eval #3] } 21. Rd1?? { (Mate in 3 → Mate in 6) Lost forced checkmate sequence. a4 was best. } { [%eval #-6] } (21. a4 Rxc2 22. Ra2 Rxa2 23. a5 Rxa5#) 21... Rxc2 { [%eval #-6] } 22. Rxd7 { [%eval #-5] } 22... Rd8 { [%eval #-9] } 23. Rxc7 { [%eval #-8] } 23... Rxc7 { [%eval #-8] } 24. a4 { [%eval #-7] } 24... b5 { [%eval #-7] } 25. axb5 { [%eval #-6] } 25... Rdd7?? { (Mate in 6 → Mate in 1) Lost forced checkmate sequence. a6 was best. } { [%eval #1] } (25... a6 26. bxa6 Rc5 27. a7 Rb8 28. axb8=K Rc8 29. Kxc8 Ne7 30. Kd8 Nc8 31. Kxc8#) 26. b6 { [%eval #1] } 26... axb6# { Game ends by variant rule. } 1-0