FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/Qj9bOAlc"]
[Date "2022.05.27"]
[White "reuben_smeuben"]
[Black "vibhu_upendra"]
[Result "1-0"]
[GameId "Qj9bOAlc"]
[UTCDate "2022.05.27"]
[UTCTime "16:18:21"]
[WhiteElo "1185"]
[BlackElo "1208"]
[WhiteRatingDiff "+15"]
[BlackRatingDiff "-70"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... d5?? { (1.30 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Bc4 { [%eval #15] } 2... dxc4 { [%eval #15] } 3. d3?? { (Mate in 15 → -2.14) Lost forced checkmate sequence. Qg4 was best. } { [%eval -2.14] } (3. Qg4 Bxg4 4. Kd1 Bxd1 5. e4 Bxc2 6. Na3 Bxe4 7. Nxc4 Bxg2 8. d3 Qxd3 9. Na5 Bxh1) 3... Qxd3 { [%eval -1.31] } 4. Qxd3?? { (-1.31 → -4.78) Blunder. cxd3 was best. } { [%eval -4.78] } (4. cxd3 cxd3) 4... cxd3 { [%eval -4.94] } 5. cxd3 { [%eval -3.96] } 5... Bh3?? { (-3.96 → -1.27) Blunder. Be6 was best. } { [%eval -1.27] } (5... Be6) 6. gxh3?? { (-1.27 → -5.89) Blunder. Nxh3 was best. } { [%eval -5.89] } (6. Nxh3 Kd7) 6... Nc6?? { (-5.89 → Mate in 14) Checkmate is now unavoidable. f5 was best. } { [%eval #14] } (6... f5 7. b4 f4 8. exf4 c5 9. bxc5 b6 10. cxb6 axb6 11. Na3 Rxa3 12. Bxa3 Nf6 13. Bxe7) 7. e4?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. b4 was best. } { [%eval #-12] } (7. b4 Nxb4 8. a4 Nxd3 9. f3 Nxc1 10. Ra2 Nxa2 11. Nc3 Nxc3 12. Kd2 Nxa4 13. Kc3 Nxc3) 7... Ne5?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. f5 was best. } { [%eval #13] } (7... f5 8. exf5 e6 9. fxe6 g5 10. Bxg5 Nf6 11. Bxf6 h5 12. Bxh8 Nd4 13. Bxd4 Rb8 14. Bxa7) 8. Nf3?? { (Mate in 13 → -1.69) Lost forced checkmate sequence. Bh6 was best. } { [%eval -1.69] } (8. Bh6 Nxd3 9. Bxg7 Nxe1 10. Bxf8 Kxf8 11. Nf3 Nxf3 12. Rf1 Nxh2 13. h4 Nxf1 14. Nd2 Nxd2) 8... Nxf3?? { (-1.69 → 0.00) Blunder. Nxd3 was best. } { [%eval 0.0] } (8... Nxd3) 9. Rg1 { [%eval 0.0] } 9... Nxg1?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Nxe1 was best. } { [%eval #10] } (9... Nxe1 10. Rxg7 Nxd3 11. Rxf7 Nxc1 12. Rxh7 Nxa2 13. Rxe7 Bxe7 14. Rxa2 Rxh3 15. Rxa7 Rxh2 16. Rxa8) 10. Ke2 { [%eval #11] } 10... Nxh3 { [%eval #10] } 11. Kd1 { [%eval #11] } 11... Nxf2 { [%eval #10] } 12. d4?? { (Mate in 10 → -5.65) Lost forced checkmate sequence. Bh6 was best. } { [%eval -5.65] } (12. Bh6 Nxh6 13. e5 Nxd3 14. Na3 Nxe5 15. Nc4 Nxc4 16. Ke2 Nxb2 17. Kd3 Nxd3 18. Rc1 Nxc1) 12... Nxe4?? { (-5.65 → -2.36) Blunder. Nxd1 was best. } { [%eval -2.36] } (12... Nxd1 13. Bh6) 13. Bg5 { [%eval -3.0] } 13... Nxg5 { [%eval -2.61] } 14. h3 { [%eval -2.01] } 14... Nxh3 { [%eval -2.41] } 15. Nd2?? { (-2.41 → -5.61) Blunder. d5 was best. } { [%eval -5.61] } (15. d5) 15... e5 { [%eval -5.13] } 16. dxe5 { [%eval -5.5] } 16... Bd6?? { (-5.50 → -1.75) Blunder. Ba3 was best. } { [%eval -1.75] } (16... Ba3) 17. exd6 { [%eval -1.44] } 17... cxd6 { [%eval -0.76] } 18. a3?? { (-0.76 → -2.94) Blunder. Ke1 was best. } { [%eval -2.94] } (18. Ke1 Nf2) 18... Rc8?? { (-2.94 → Mate in 5) Checkmate is now unavoidable. Rd8 was best. } { [%eval #5] } (18... Rd8 19. Kc2) 19. Rc1?? { (Mate in 5 → -5.15) Lost forced checkmate sequence. Kc2 was best. } { [%eval -5.15] } (19. Kc2 Rxc2 20. Nb3 Rxb2 21. a4 Rxb3 22. Ra3 Rxa3 23. a5 Rxa5#) 19... Rxc1 { [%eval -4.58] } 20. Kxc1 { [%eval -3.8] } 20... Nf2?? { (-3.80 → Mate in 4) Checkmate is now unavoidable. Ne7 was best. } { [%eval #4] } (20... Ne7 21. b4) 21. Kd1 { [%eval #4] } 21... Nxd1 { [%eval #3] } 22. a4 { [%eval #3] } 22... Nxb2 { [%eval #2] } 23. Nb3 { [%eval #2] } 23... Nxa4 { [%eval #1] } 24. Nc5 { [%eval #1] } 24... dxc5# { Game ends by variant rule. } 1-0