- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/Qhw8sQIs"] [Date "2020.12.07"] [White "db70"] [Black "Coderless"] [Result "1-0"] [GameId "Qhw8sQIs"] [UTCDate "2020.12.07"] [UTCTime "01:08:51"] [WhiteElo "967"] [BlackElo "961"] [WhiteRatingDiff "+6"] [BlackRatingDiff "-21"] [Variant "Standard"] [TimeControl "60+0"] [ECO "A40"] [Opening "Englund Gambit: Mosquito Gambit"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.0] } 1... e5? { (0.00 → 1.57) Mistake. e6 was best. } { [%eval 1.57] } (1... e6 2. c4 d5 3. Nf3 Nf6 4. cxd5 exd5 5. Bf4 c5 6. Nc3) 2. dxe5 { [%eval 1.34] } 2... Qh4?! { (1.34 → 2.47) Inaccuracy. Nc6 was best. } { [%eval 2.47] } { A40 Englund Gambit: Mosquito Gambit } (2... Nc6 3. Nf3 d6 4. Bg5 Qd7 5. exd6 Bxd6 6. Nc3 h6 7. Bh4) 3. g3 { [%eval 1.88] } 3... Qe4?! { (1.88 → 2.86) Inaccuracy. Qh5 was best. } { [%eval 2.86] } (3... Qh5) 4. Nc3?? { (2.86 → -4.14) Blunder. Nf3 was best. } { [%eval -4.14] } (4. Nf3 Nc6 5. Bg2 Nxe5 6. O-O Ng6 7. Nc3 Qe7 8. e4 d6 9. Re1 Qd8 10. Bg5 Be7) 4... Qxh1 { [%eval -3.45] } 5. Be3?? { (-3.45 → -8.64) Blunder. Nd5 was best. } { [%eval -8.64] } (5. Nd5 Na6 6. Nf3 c6 7. Ne3 Nc5 8. Qd4 Ne6 9. Qe4 d5 10. exd6 Bxd6 11. Bd2 Nf6) 5... Qxg1 { [%eval -9.09] } 6. Qd3 { [%eval -9.31] } 6... Qxh2 { [%eval -9.26] } 7. O-O-O { [%eval -9.32] } 7... Qg1?? { (-9.32 → -0.96) Blunder. Nc6 was best. } { [%eval -0.96] } (7... Nc6 8. Nd5) 8. Bh3?? { (-0.96 → -5.64) Blunder. Nb5 was best. } { [%eval -5.64] } (8. Nb5 Kd8 9. Qc4 Nc6 10. Qxf7 Nge7 11. e6 Ne5 12. Qh5 N5g6 13. exd7 Bxd7 14. Bh3 Qxd1+) 8... Qh2 { [%eval -5.63] } 9. Qf5?! { (-5.63 → -8.90) Inaccuracy. Nb5 was best. } { [%eval -8.9] } (9. Nb5 Qxh3) 9... g6 { [%eval -8.63] } 10. Qg4 { [%eval -7.74] } 10... d6?? { (-7.74 → Mate in 2) Checkmate is now unavoidable. Be7 was best. } { [%eval #2] } (10... Be7 11. Nd5 Bd8 12. e6 dxe6 13. Qd4 f6 14. Nf4 Nc6 15. Qa4 g5 16. Bg2 gxf4 17. Bxc6+) 11. f4?? { (Mate in 2 → -16.09) Lost forced checkmate sequence. Qxc8+ was best. } { [%eval -16.09] } (11. Qxc8+ Ke7 12. Nd5#) 11... dxe5?? { (-16.09 → Mate in 2) Checkmate is now unavoidable. Bxg4 was best. } { [%eval #2] } (11... Bxg4 12. Bxg4) 12. Bg1?? { (Mate in 2 → -15.96) Lost forced checkmate sequence. Qxc8+ was best. } { [%eval -15.96] } (12. Qxc8+ Ke7 13. Qd8#) 12... Qxe2?? { (-15.96 → Mate in 2) Checkmate is now unavoidable. Bxg4 was best. } { [%eval #2] } (12... Bxg4) 13. Nxe2?? { (Mate in 2 → -7.55) Lost forced checkmate sequence. Qxc8+ was best. } { [%eval -7.55] } (13. Qxc8+ Ke7 14. Qd8#) 13... Nc6?? { (-7.55 → 0.53) Blunder. Bxg4 was best. } { [%eval 0.53] } (13... Bxg4) 14. Nc3?? { (0.53 → -8.41) Blunder. Qf3 was best. } { [%eval -8.41] } (14. Qf3 Bxh3 15. g4 Bxg4 16. Qxg4 Rd8 17. Rxd8+ Nxd8 18. fxe5 Ne7 19. Qc4 Nec6 20. Nd4 Bh6+) 14... Nf6?? { (-8.41 → 3.50) Blunder. Bxg4 was best. } { [%eval 3.5] } (14... Bxg4 15. Bxg4) 15. Qe2?? { (3.50 → -3.04) Blunder. Qh4 was best. } { [%eval -3.04] } (15. Qh4 Be7) 15... Bxh3 { [%eval -2.99] } 16. fxe5?! { (-2.99 → -4.09) Inaccuracy. Qb5 was best. } { [%eval -4.09] } (16. Qb5 Bc8 17. fxe5 a6 18. Qa4 Ng4 19. Nd5 Bh6+ 20. Kb1 O-O 21. Nxc7 Bf5 22. Nxa8 Rxa8) 16... Nxe5?? { (-4.09 → 8.12) Blunder. Nd7 was best. } { [%eval 8.12] } (16... Nd7 17. g4 Ndxe5 18. Nb5 Bd6 19. Rxd6 cxd6 20. Nxd6+ Kf8 21. Bd4 Bxg4 22. Qf2 Nxd4 23. Qxd4) 17. Bd4?? { (8.12 → 1.37) Blunder. Qxe5+ was best. } { [%eval 1.37] } (17. Qxe5+ Be7 18. Nd5 Nxd5 19. Qxh8+ Bf8 20. Rxd5 Bd7 21. Bc5 O-O-O 22. Bxf8 b6 23. Qg7 Be6) 17... O-O-O { [%eval 1.91] } 18. Bxe5 { [%eval 2.75] } 18... Ng4?? { (2.75 → 7.32) Blunder. Bh6+ was best. } { [%eval 7.32] } (18... Bh6+ 19. Kb1) 19. Bxh8 { [%eval 7.4] } 19... Rxd1+ { [%eval 7.43] } 20. Qxd1 { [%eval 6.93] } 20... Nf2 { [%eval 8.25] } 21. Qd2 { [%eval 7.71] } 21... Ng4 { [%eval 7.98] } 22. Qd4 { [%eval 7.58] } 22... Nf6 { [%eval 10.26] } 23. Qxf6 { [%eval 8.35] } 23... Bg7? { (8.35 → Mate in 11) Checkmate is now unavoidable. Be6 was best. } { [%eval #11] } (23... Be6 24. Qh4 Bd6 25. Qxh7 Bxg3 26. Qg8+ Kd7 27. Qa8 b6 28. Qxa7 Bd6 29. Bf6 Kc6 30. Qa4+) 24. Qxf7?! { (Mate in 11 → 13.48) Lost forced checkmate sequence. Bxg7 was best. } { [%eval 13.48] } (24. Bxg7 Bd7 25. Qxf7 b5 26. Be5 b4 27. Qf8+ Kb7 28. Qxb4+ Kc8 29. Qf8+ Kb7 30. Qd8 Ka6) 24... Bxh8?! { (13.48 → Mate in 1) Checkmate is now unavoidable. Bh6+ was best. } { [%eval #1] } (24... Bh6+ 25. Kb1) 25. Qe8# { White wins by checkmate. } 1-0