FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/QenPEdR8"]
[Date "2025.08.20"]
[Round "-"]
[White "nipunkthakur"]
[Black "cool_player_20"]
[Result "1-0"]
[GameId "QenPEdR8"]
[UTCDate "2025.08.20"]
[UTCTime "14:58:21"]
[WhiteElo "1168"]
[BlackElo "1252"]
[WhiteRatingDiff "+71"]
[BlackRatingDiff "-9"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b6?! { (2.49 → 3.86) Inaccuracy. b5 was best. } { [%eval 3.86] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Qh5?? { (3.86 → 0.18) Blunder. Ba6 was best. } { [%eval 0.18] } (2. Ba6 Nxa6 3. Qf3 Nb8 4. Qxf7 Kxf7 5. b3 g6 6. Kf1 Bh6) 2... b5?? { (0.18 → 2.07) Blunder. Bb7 was best. } { [%eval 2.07] } (2... Bb7 3. Qxh7 Bxg2 4. Bxg2 Rxh7 5. Bxa8 Rxh2 6. Rxh2 Qc8 7. Bc6) 3. Qxf7?! { (2.07 → 0.91) Inaccuracy. Bxb5 was best. } { [%eval 0.91] } (3. Bxb5 Nf6) 3... Kxf7 { [%eval 0.68] } 4. Bxb5 { [%eval 0.29] } 4... Ba6?? { (0.29 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (4... Nh6 5. Bxd7) 5. Bxa6?? { (Mate in 15 → 1.17) Lost forced checkmate sequence. Bxd7 was best. } { [%eval 1.17] } (5. Bxd7 Qxd7 6. Kf1 Bxf1 7. b4 Bxg2 8. Na3 Bxh1 9. e4 Bxe4 10. Nc4 Bxc2) 5... Nxa6 { [%eval 1.04] } 6. b4 { [%eval 1.22] } 6... Nxb4 { [%eval 1.38] } 7. e4?? { (1.38 → -4.20) Blunder. Nc3 was best. } { [%eval -4.2] } (7. Nc3 Nxa2 8. Nxa2 Qc8 9. g3 Ke6 10. h4 g5 11. hxg5 Qa6 12. Rxh7 Rxh7) 7... Nxa2 { [%eval -3.2] } 8. Rxa2 { [%eval -5.11] } 8... Rb8 { [%eval -5.62] } 9. Rxa7 { [%eval -4.33] } 9... Rxb1 { [%eval -5.0] } 10. Rxc7 { [%eval -4.59] } 10... Rxc1 { [%eval -3.2] } 11. Rxd7 { [%eval -5.29] } 11... Rxc2?? { (-5.29 → 0.48) Blunder. Rxe1 was best. } { [%eval 0.48] } (11... Rxe1 12. Rxd8) 12. Rxe7?? { (0.48 → Mate in 11) Checkmate is now unavoidable. Rxd8 was best. } { [%eval #-11] } (12. Rxd8) 12... Rxd2?? { (Mate in 11 → 1.07) Lost forced checkmate sequence. Qxd2 was best. } { [%eval 1.07] } (12... Qxd2 13. Kxd2 Rxd2 14. Rxf7 Rxf2 15. Rxg7 Rxg2 16. Rxg8 Rhxg8 17. h4 Rxg1 18. Rxg1) 13. Kxd2?? { (1.07 → Mate in 10) Checkmate is now unavoidable. Rxf7 was best. } { [%eval #-10] } (13. Rxf7 Rxf2 14. Rxg7 Bxg7 15. Kxf2 Ne7 16. e5 Bxe5 17. Nh3 Bxh2 18. Rxh2 Re8) 13... Qxd2 { [%eval #-10] } 14. Rxf7 { [%eval #-9] } 14... Qxf2 { [%eval #-9] } 15. Rxg7 { [%eval #-8] } 15... Qxg1?? { (Mate in 8 → Mate in 5) Lost forced checkmate sequence. Qxg2 was best. } { [%eval #5] } (15... Qxg2 16. Rxg8 Rxg8 17. h4 Qxg1 18. Rxg1 Rxg1 19. h5 h6 20. e5 Bd6 21. exd6) 16. Rxh7?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Rxg1 was best. } { [%eval #-4] } (16. Rxg1 Bxg7 17. e5 Bxe5 18. Rb1 Bxh2 19. g3 Bxg3 20. Re1 Bxe1#) 16... Rxh7?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Qxh1 was best. } { [%eval #4] } (16... Qxh1 17. Rxh8 Qxg2 18. Rxg8 Qxe4 19. Rxf8 Qe8 20. Rxe8#) 17. Rxg1 { [%eval #4] } 17... Rxh2 { [%eval #3] } 18. Rh1?? { (Mate in 3 → Mate in 6) Lost forced checkmate sequence. Re1 was best. } { [%eval #-6] } (18. Re1 Rxg2 19. Re2 Rxe2 20. e5 Rxe5#) 18... Rxg2 { [%eval #-7] } 19. Rh6 { [%eval #-6] } 19... Nxh6 { [%eval #-6] } 20. e5 { [%eval #-5] } 20... Rf2?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Bd6 was best. } { [%eval 0.0] } (20... Bd6 21. exd6 Ng8 22. d7 Rg7 23. d8=B Nf6 24. Bxf6 Rg5 25. Bxg5#) 21. e6 { [%eval 0.0] } 21... Rf7?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Bg7 was best. } { [%eval #1] } (21... Bg7 22. e7 Bf6 23. e8=B Nf5 24. Ba4 Rc2 25. Bxc2 Bd4 26. Bxf5 Ba7 27. Bb1) 22. exf7 { [%eval #1] } 22... Nxf7# { Game ends by variant rule. } 1-0
