FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/QT2c8Fqw"]
[Date "2025.07.04"]
[White "RomanovichIgor"]
[Black "Rackingkingschamion"]
[Result "1-0"]
[GameId "QT2c8Fqw"]
[UTCDate "2025.07.04"]
[UTCTime "17:43:55"]
[WhiteElo "1420"]
[BlackElo "1694"]
[WhiteRatingDiff "+7"]
[BlackRatingDiff "-287"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Ba6?! { (1.19 → 2.28) Inaccuracy. e6 was best. } { [%eval 2.28] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxa6?? { (2.28 → 0.45) Blunder. Bxd7 was best. } { [%eval 0.45] } (3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2) 3... Nxa6 { [%eval 0.45] } 4. b4 { [%eval 0.91] } 4... Nxb4 { [%eval 0.29] } 5. Qg4?? { (0.29 → -2.96) Blunder. Qh5 was best. } { [%eval -2.96] } (5. Qh5 Nxa2 6. Qxh7 Rxh7 7. Rxa2 Rxh2 8. Rxa7 Rxa7 9. Rxh2 c5) 5... Nxc2?? { (-2.96 → 1.82) Blunder. Nxa2 was best. } { [%eval 1.82] } (5... Nxa2 6. Rxa2 Rb8 7. Rxa7 Rxb1 8. Rxc7 Rxc1 9. Rxd7 Rxe1 10. Rxd8) 6. Qxd7?! { (1.82 → 0.85) Inaccuracy. Qxg7 was best. } { [%eval 0.85] } (6. Qxg7 Nxa1 7. Qxg8 Rxg8 8. h4 Rxg2 9. Nh3 Rxf2 10. Kxf2 a5 11. a4 Ra6) 6... Nxe3 { [%eval 1.0] } 7. dxe3?! { (1.00 → 0.00) Inaccuracy. Qxd8 was best. } { [%eval 0.0] } (7. Qxd8) 7... Kxd7 { [%eval 0.0] } 8. Kd1 { [%eval -0.07] } 8... Rb8 { [%eval 0.37] } 9. Bb2?? { (0.37 → Mate in 15) Checkmate is now unavoidable. Kc2 was best. } { [%eval #-15] } (9. Kc2 Rxb1) 9... Rxb2 { [%eval #-15] } 10. Ne2 { [%eval #-11] } 10... Rxb1 { [%eval #-11] } 11. Rxb1 { [%eval #-10] } 11... Qb8 { [%eval #-10] } 12. Rxb8 { [%eval #-9] } 12... h5 { [%eval #-9] } 13. Rxf8 { [%eval #-8] } 13... Rh7?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Rh6 was best. } { [%eval #10] } (13... Rh6 14. Rxf7 e5 15. Rxg7 h4 16. Rxd7 c6 17. Rxa7 Rh7 18. Rxh7 h3 19. gxh3) 14. Rxg8?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. Rxf7 was best. } { [%eval #-7] } (14. Rxf7 Rh6 15. Rxe7 Kxe7 16. g4 hxg4 17. Re1 Rxh2 18. Kc2 Rxf2 19. Rb1 Rxe2) 14... Rh6 { [%eval #-7] } 15. Rxg7 { [%eval #-6] } 15... Kc8 { [%eval #-6] } 16. Rxf7 { [%eval #-5] } 16... Kb8 { [%eval #-6] } 17. Rxe7 { [%eval #-5] } 17... Ka8 { [%eval #-5] } 18. Rxc7 { [%eval #-4] } 18... Kb8?? { (Mate in 4 → Mate in 8) Lost forced checkmate sequence. Kb7 was best. } { [%eval #8] } (18... Kb7 19. Rxb7 Rh8 20. Rxa7 Rh7 21. Rxh7 h4 22. Rxh4#) 19. Rxa7 { [%eval #8] } 19... Kxa7 { [%eval #7] } 20. g4 { [%eval #7] } 20... hxg4 { [%eval #6] } 21. f3?? { (Mate in 6 → 0.08) Lost forced checkmate sequence. Rg1 was best. } { [%eval 0.08] } (21. Rg1 Rxh2 22. Rxg4 Rxf2 23. Ng3 Rxa2 24. Kc2 Rxc2 25. Rc4 Rxc4 26. Ne4 Rxe4#) 21... gxf3?? { (0.08 → Mate in 6) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #6] } (21... Rxh2 22. Rxh2) 22. Kc2?? { (Mate in 6 → -6.46) Lost forced checkmate sequence. Re1 was best. } { [%eval -6.46] } (22. Re1 Rxh2 23. Nf4 Rxa2 24. Ng2 Rxg2 25. Rg1 Rxg1 26. Ke1 Rxe1 27. e4 Rxe4#) 22... fxe2?? { (-6.46 → Mate in 5) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #5] } (22... Rxh2) 23. Rf1 { [%eval #5] } 23... exf1=R { [%eval #3] } 24. h4 { [%eval #4] } 24... Rxh4 { [%eval #3] } 25. e4 { [%eval #3] } 25... Rxe4 { [%eval #2] } 26. a4 { [%eval #2] } 26... Rxa4 { [%eval #1] } 27. Kc1 { [%eval #1] } 27... Rxc1# { Game ends by variant rule. } 1-0