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[Event "rated Antichess game"] [Site "https://lichess.org/PbA7QChz"] [Date "2024.01.22"] [White "Cleidi"] [Black "pythonjhon"] [Result "0-1"] [GameId "PbA7QChz"] [UTCDate "2024.01.22"] [UTCTime "17:31:31"] [WhiteElo "1576"] [BlackElo "1525"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+103"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval -0.03] } 1... e5?? { (-0.03 → Mate in 15) Checkmate is now unavoidable. g6 was best. } { [%eval #15] } (1... g6 2. c4 c6 3. Qb3 b5 4. cxb5 cxb5 5. Qxb5 Bg7 6. Qxb8) 2. g4?? { (Mate in 15 → -3.43) Lost forced checkmate sequence. b4 was best. } { [%eval -3.43] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxc1 5. Qxc1 Bxb7 6. Nc3 Bxh1 7. Nd5 Bxd5 8. Qa3 Bxa2) 2... f5?! { (-3.43 → -2.11) Inaccuracy. Ba3 was best. } { [%eval -2.11] } (2... Ba3 3. bxa3 Qh4 4. Nf3 Qxf2 5. Nxe5 Qxe2 6. Nxf7 Kxf7 7. Kxe2 Ne7 8. a4 Rg8 9. Na3) 3. gxf5 { [%eval -2.22] } 3... Qe7?? { (-2.22 → Mate in 17) Checkmate is now unavoidable. Ba3 was best. } { [%eval #17] } (3... Ba3) 4. f6 { [%eval #17] } 4... gxf6 { [%eval #16] } 5. b4 { [%eval #16] } 5... Qxb4 { [%eval #15] } 6. Nc3?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. Ba3 was best. } { [%eval #-15] } (6. Ba3 Qxa3 7. Nxa3 Bxa3 8. d4 exd4 9. Qxd4 Bc5 10. Qxf6 Nxf6 11. e4 Nxe4 12. Nf3 Nxf2) 6... Qxc3 { [%eval #-15] } 7. dxc3 { [%eval #-14] } 7... d5?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. Ba3 was best. } { [%eval #15] } (7... Ba3 8. Bxa3 Kf8 9. Bxf8 Ne7 10. Bxe7 h5 11. Bxf6 Rh7 12. Bxe5 a6 13. Bxc7 Ra7 14. Bxb8) 8. Qxd5 { [%eval #16] } 8... Be6 { [%eval #12] } 9. Qxe5?? { (Mate in 12 → -2.40) Lost forced checkmate sequence. Qxb7 was best. } { [%eval -2.4] } (9. Qxb7 Bxa2 10. Qxa7 Rxa7 11. Rxa2 Rxa2 12. Bb2 Rxb2 13. c4 Rxc2 14. Kd2 Rxd2 15. e4 Rxf2) 9... fxe5?? { (-2.40 → Mate in 11) Checkmate is now unavoidable. Bxa2 was best. } { [%eval #11] } (9... Bxa2 10. Rxa2) 10. Ba3?? { (Mate in 11 → -9.92) Lost forced checkmate sequence. Be3 was best. } { [%eval -9.92] } (10. Be3 Bxa2 11. Bxa7 Rxa7 12. Rxa2 Rxa2 13. c4 Rxc2 14. Kd2 Rxc4 15. Kc2 Rxc2 16. e3 Rxf2) 10... Bxa2 { [%eval -8.59] } 11. Rxa2 { [%eval -10.56] } 11... Bxa3 { [%eval -9.17] } 12. Rxa3 { [%eval -7.16] } 12... Na6?? { (-7.16 → -1.85) Blunder. e4 was best. } { [%eval -1.85] } (12... e4) 13. Rxa6 { [%eval -1.62] } 13... bxa6 { [%eval -1.62] } 14. e4?? { (-1.62 → Mate in 9) Checkmate is now unavoidable. c4 was best. } { [%eval #-9] } (14. c4 Ne7) 14... Ke7?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Rc8 was best. } { [%eval 0.0] } (14... Rc8 15. Bxa6 c6 16. Bxc8 Kd7 17. Bxd7 Nf6 18. Bxc6 Nxe4 19. Bxe4 Rb8 20. Bxh7 e4 21. Bxe4) 15. Bxa6 { [%eval 0.15] } 15... Rc8 { [%eval 0.0] } 16. Bxc8 { [%eval 0.08] } 16... Ke6?? { (0.08 → 6.85) Blunder. a6 was best. } { [%eval 6.85] } (16... a6 17. Bxa6) 17. Bxe6 { [%eval 6.52] } 17... Ne7 { [%eval 6.68] } 18. Bg8?! { (6.68 → 4.33) Inaccuracy. Ne2 was best. } { [%eval 4.33] } (18. Ne2 Nf5) 18... Rxg8 { [%eval 4.92] } 19. Kf1 { [%eval 3.42] } 19... Rxg1 { [%eval 4.0] } 20. Kxg1 { [%eval 3.52] } 20... Nf5?? { (3.52 → Mate in 21) Checkmate is now unavoidable. a5 was best. } { [%eval #21] } (20... a5 21. Kg2) 21. exf5 { [%eval 8.24] } 21... e4? { (8.24 → Mate in 17) Checkmate is now unavoidable. a5 was best. } { [%eval #17] } (21... a5 22. f6) 22. f3 { [%eval #19] } 22... exf3 { [%eval #18] } 23. Kg2 { [%eval #18] } 23... fxg2 { [%eval #22] } 24. f6?? { (Mate in 22 → -2.45) Lost forced checkmate sequence. Rg1 was best. } { [%eval -2.45] } (24. Rg1 a5 25. Rxg2 a4 26. f6 a3 27. f7 a2 28. f8=R h5 29. c4 h4 30. c5 h3) 24... gxh1=N?? { (-2.45 → 2.55) Blunder. gxh1=B was best. } { [%eval 2.55] } (24... gxh1=B 25. f7) 25. h3?? { (2.55 → -0.18) Blunder. f7 was best. } { [%eval -0.18] } (25. f7 h5) 25... Ng3 { [%eval 0.0] } 26. f7?? { (0.00 → -2.31) Blunder. c4 was best. } { [%eval -2.31] } (26. c4 c5 27. h4 h5 28. f7 a5 29. f8=R Nf5 30. Rxf5 a4 31. Rxh5 a3 32. Rxc5 a2) 26... a5? { (-2.31 → -0.56) Mistake. Nh5 was best. } { [%eval -0.56] } (26... Nh5) 27. h4? { (-0.56 → -1.88) Mistake. c4 was best. } { [%eval -1.88] } (27. c4 a4) 27... Nh5?? { (-1.88 → 0.00) Blunder. a4 was best. } { [%eval 0.0] } (27... a4) 28. c4?? { (0.00 → -1.85) Blunder. f8=R was best. } { [%eval -1.85] } (28. f8=R Nf4 29. Rxf4 a4 30. Rxa4 c5 31. c4 h6 32. Rb4 cxb4 33. c3 bxc3 34. c5 c2) 28... c5?? { (-1.85 → Mate in 15) Checkmate is now unavoidable. a4 was best. } { [%eval #15] } (28... a4 29. f8=R Nf6 30. Rxf6 h6 31. Rxh6 a3 32. Rh5 a2 33. c5 c6 34. Rd5 cxd5 35. h5) 29. f8=R { [%eval #15] } 29... Nf6 { [%eval #14] } 30. Rxf6 { [%eval #14] } 30... h6 { [%eval #13] } 31. Rxh6 { [%eval #13] } 31... a4 { [%eval #12] } 32. Rb6 { [%eval #12] } 32... a3 { [%eval #11] } 33. Rb4?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. h5 was best. } { [%eval #-12] } (33. h5 a2 34. c3 a1=N 35. Ra6 Nc2 36. Ra3 Nxa3 37. h6 Nxc4 38. h7 Ne5 39. c4 Nxc4) 33... cxb4 { [%eval #-12] } 34. c3 { [%eval #-11] } 34... bxc3 { [%eval #-11] } 35. h5 { [%eval #-10] } 35... a2 { [%eval #-10] } 36. h6 { [%eval #-9] } 36... a1=R { [%eval #-11] } 37. h7 { [%eval #-5] } 37... Rb1 { [%eval #-7] } 38. h8=R { [%eval #-6] } 38... Rb5 { [%eval #-6] } 39. cxb5 { [%eval #-5] } 39... c2 { [%eval #-5] } 40. Rd8 { [%eval #-4] } 40... c1=R { [%eval #-4] } 41. Rd1 { [%eval #-3] } 41... Rxd1 { [%eval #-3] } 42. b6 { [%eval #-2] } 42... Rd8 { [%eval #-2] } 43. b7 { [%eval #-1] } 43... Rc8 { [%eval #-1] } 44. bxc8=K# { Game ends by variant rule. } 0-1