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[Event "Antichess Tuesday"] [Site "https://lichess.org/PQVwT1Le"] [Date "2025.10.21"] [White "ViviDSA"] [Black "GPolo123"] [Result "0-1"] [GameId "PQVwT1Le"] [UTCDate "2025.10.21"] [UTCTime "12:16:26"] [WhiteElo "1483"] [BlackElo "1875"] [WhiteRatingDiff "-18"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... Nh6?? { (Mate in 16 → 1.12) Lost forced checkmate sequence. g5 was best. } { [%eval 1.12] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bxh6 { [%eval 2.54] } 2... gxh6 { [%eval 1.19] } 3. Qd2 { [%eval 0.97] } 3... Na6?! { (0.97 → 1.76) Inaccuracy. e6 was best. } { [%eval 1.76] } (3... e6) 4. Qxh6 { [%eval 1.91] } 4... Bxh6 { [%eval 1.84] } 5. f4 { [%eval 1.3] } 5... Bxf4 { [%eval 2.17] } 6. e3?? { (2.17 → Mate in 13) Checkmate is now unavoidable. h3 was best. } { [%eval #-13] } (6. h3 Bh2 7. Rxh2 Nb8 8. Kf2 d6 9. Nd2 Bxh3 10. gxh3 Nd7 11. Ngf3 Nb6) 6... Bxh2 { [%eval #-13] } 7. Rxh2 { [%eval #-12] } 7... Rg8 { [%eval #-12] } 8. Rxh7 { [%eval #-11] } 8... Rxg2 { [%eval #-11] } 9. Rxf7 { [%eval #-10] } 9... Rxc2?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. Kxf7 was best. } { [%eval 0.0] } (9... Kxf7 10. Bxg2 b5 11. Bxa8 Bb7 12. Bxb7 d6 13. Bxa6 Ke6 14. Bxb5 a6 15. Bxa6) 10. Rxe7 { [%eval 0.0] } 10... Rxb2 { [%eval 0.0] } 11. Rxd7?? { (0.00 → Mate in 11) Checkmate is now unavoidable. Rxe8 was best. } { [%eval #-11] } (11. Rxe8 Rxa2 12. Rxd8 Rxa1 13. Rxc8 Rxb1 14. Rxa8 Rxe1 15. Rxa7 Rxf1 16. Rxa6 Rxg1) 11... Rxa2?? { (Mate in 11 → 0.04) Lost forced checkmate sequence. Qxd7 was best. } { [%eval 0.04] } (11... Qxd7 12. Nh3 Qxh3 13. Bxh3 Bxh3 14. Na3 Rxa2 15. Rxa2 Bf1 16. Kxf1 b5 17. Nxb5) 12. Rxc7?? { (0.04 → Mate in 8) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-8] } (12. Rxa2 Qxd7) 12... Qxc7 { [%eval #-13] } 13. Rxa2 { [%eval #-12] } 13... Qc2?? { (Mate in 12 → 0.00) Lost forced checkmate sequence. Qc1 was best. } { [%eval 0.0] } (13... Qc1 14. Rxa6 Qxe1 15. Rxa7 Qxf1 16. Rxa8 Qxg1 17. Rxc8 Qxe3 18. Rxe8 Qxe8 19. d4) 14. Rxa6 { [%eval 0.0] } 14... Qxd3 { [%eval 0.0] } 15. Rxa7?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Bxd3 was best. } { [%eval #-5] } (15. Bxd3 bxa6 16. Bxa6 Bxa6 17. Kd2 Kf7 18. Kc3 Bb5 19. Ne2 Bxe2 20. Kd3 Bxd3) 15... Rxa7 { [%eval #-5] } 16. Bxd3 { [%eval #-4] } 16... b5 { [%eval #-4] } 17. Bxb5 { [%eval #-3] } 17... Ra6?? { (Mate in 3 → -0.27) Lost forced checkmate sequence. Ra5 was best. } { [%eval -0.27] } (17... Ra5 18. Bxe8 Bd7 19. Bxd7 Ra4 20. Bxa4#) 18. Bxe8?? { (-0.27 → Mate in 2) Checkmate is now unavoidable. Bxa6 was best. } { [%eval #-2] } (18. Bxa6 Bxa6 19. Nf3 Bc8 20. Nc3 Bd7 21. Ne4 Kf7 22. Nf6 Kxf6 23. Ne5 Kxe5) 18... Ra3 { [%eval #-2] } 19. Nxa3 { [%eval #-1] } 19... Bh3 { [%eval #-1] } 20. Nxh3# { Game ends by variant rule. } 0-1