- Blind mode tutorial
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[Event "Поддавки Arena"] [Site "https://lichess.org/PBLqbrCY"] [Date "2025.01.08"] [White "Platon_Stupin"] [Black "GagilevDenis"] [Result "0-1"] [GameId "PBLqbrCY"] [UTCDate "2025.01.08"] [UTCTime "16:25:54"] [WhiteElo "1526"] [BlackElo "1516"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.25] } 1... e6 { [%eval -0.01] } 2. b4?? { (-0.01 → -1.93) Blunder. e3 was best. } { [%eval -1.93] } (2. e3 b5 3. Bxb5 Bd6 4. Bxd7 Bxh2 5. Rxh2 Bxd7 6. Rxh7 Rxh7) 2... Bxb4 { [%eval -1.22] } 3. h4?! { (-1.22 → -2.24) Inaccuracy. e3 was best. } { [%eval -2.24] } (3. e3 Bxd2 4. Bxd2 Nh6 5. Na3 Ng4 6. Qxg4 Qh4 7. Qxe6 dxe6) 3... Bxd2 { [%eval -2.14] } 4. Kxd2?! { (-2.14 → -3.10) Inaccuracy. Qxd2 was best. } { [%eval -3.1] } (4. Qxd2 Qxh4 5. Rxh4 c5 6. Qxd7 Bxd7 7. Rxh7 Rxh7 8. Bh6 Rxh6) 4... Qxh4 { [%eval -2.56] } 5. Rxh4 { [%eval -1.99] } 5... Nh6?? { (-1.99 → 0.39) Blunder. a5 was best. } { [%eval 0.39] } (5... a5 6. Rxh7 Rxh7 7. c4 c5 8. Qa4 e5 9. Qxa5 Rxa5 10. a3) 6. Rxh6 { [%eval 0.94] } 6... gxh6 { [%eval 0.25] } 7. Nh3 { [%eval -0.08] } 7... h5?? { (-0.08 → Mate in 13) Checkmate is now unavoidable. Nc6 was best. } { [%eval #13] } (7... Nc6 8. Ng1 Rf8 9. Nf3 Nd4 10. Nxd4 Rh8 11. Nxe6 dxe6 12. g4) 8. g4 { [%eval #13] } 8... hxg4 { [%eval #12] } 9. c3?? { (Mate in 12 → -2.14) Lost forced checkmate sequence. Bg2 was best. } { [%eval -2.14] } (9. Bg2 gxh3 10. Bxb7 Bxb7 11. e4 Bxe4 12. Qh1 Bxc2 13. Qxh3 Bxb1 14. Rxb1 c5) 9... gxh3 { [%eval -1.53] } 10. Bxh3 { [%eval -2.11] } 10... Ke7 { [%eval -2.07] } 11. Bxe6 { [%eval -1.69] } 11... Kxe6 { [%eval -1.15] } 12. Qb3?? { (-1.15 → -3.17) Blunder. Kd3 was best. } { [%eval -3.17] } (12. Kd3 a5 13. Nd2 Na6 14. Qa4 c6 15. Qxa5 Nb8 16. Qxa8 Rg8 17. Qxb8 Rg5) 12... b5?? { (-3.17 → 0.00) Blunder. Nc6 was best. } { [%eval 0.0] } (12... Nc6 13. Qxe6) 13. Qxe6 { [%eval -0.48] } 13... fxe6 { [%eval 0.01] } 14. c4 { [%eval -0.23] } 14... bxc4 { [%eval 0.27] } 15. Kd3?? { (0.27 → -3.92) Blunder. a4 was best. } { [%eval -3.92] } (15. a4) 15... cxd3 { [%eval -3.3] } 16. exd3 { [%eval -2.63] } 16... Re8?? { (-2.63 → -0.48) Blunder. Bb7 was best. } { [%eval -0.48] } (16... Bb7 17. Bh6) 17. Nd2?? { (-0.48 → -3.86) Blunder. Bh6 was best. } { [%eval -3.86] } (17. Bh6 Rf8) 17... h6 { [%eval -4.06] } 18. Rb1?? { (-4.06 → Mate in 9) Checkmate is now unavoidable. f4 was best. } { [%eval #-9] } (18. f4 Bb7) 18... Bb7?? { (Mate in 9 → -2.69) Lost forced checkmate sequence. Rf8 was best. } { [%eval -2.69] } (18... Rf8 19. Rxb8 Rxf2 20. Rxc8 Rxd2 21. Rxc7 Rxa2 22. Rxa7 R2xa7 23. Bxh6 Rf8 24. Bxf8) 19. Rxb7 { [%eval -3.45] } 19... Na6 { [%eval -3.35] } 20. Rxc7 { [%eval -3.75] } 20... Nxc7 { [%eval -2.58] } 21. f3?? { (-2.58 → Mate in 9) Checkmate is now unavoidable. Ba3 was best. } { [%eval #-9] } (21. Ba3 d6) 21... Rg8 { [%eval #-9] } 22. Nf1 { [%eval #-6] } 22... Rg3?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. d5 was best. } { [%eval #4] } (22... d5 23. Bxh6 Rg7 24. Bxg7 e5 25. Bxe5 Rd8 26. Bxc7 Rb8 27. Bxb8 d4 28. Bxa7#) 23. Nxg3?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Bxh6 was best. } { [%eval #-6] } (23. Bxh6 Rxf3 24. Ng3 Rxg3 25. Bc1 Rxd3 26. Ba3 Rxa3#) 23... Na6 { [%eval #-6] } 24. Bxh6 { [%eval #-5] } 24... Rf8 { [%eval #-5] } 25. Bxf8 { [%eval #-4] } 25... d6 { [%eval #-4] } 26. Bxd6 { [%eval #-3] } 26... Nc5 { [%eval #-3] } 27. Bxc5 { [%eval #-2] } 27... e5 { [%eval #-2] } 28. Bxa7 { [%eval #-1] } 28... e4 { [%eval #-1] } 29. fxe4# { Game ends by variant rule. } 0-1