- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/P4ENNmNE"] [Date "2024.07.13"] [Round "-"] [White "vihaanplayingchess"] [Black "claudsam"] [Result "1-0"] [GameId "P4ENNmNE"] [UTCDate "2024.07.13"] [UTCTime "11:11:38"] [WhiteElo "1500"] [BlackElo "1500"] [WhiteRatingDiff "+246"] [BlackRatingDiff "-242"] [Variant "Antichess"] [TimeControl "600+4"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... g6?? { (Mate in 15 → Mate in 17) Lost forced checkmate sequence. b5 was best. } { [%eval #17] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Qxd2 Nxd2 6. Bxf7) 2. Ba6?? { (Mate in 17 → 1.36) Lost forced checkmate sequence. Qh5 was best. } { [%eval 1.36] } (2. Qh5 gxh5 3. g4 hxg4 4. Nf3 gxf3 5. Bg2 fxg2 6. d4 gxh1=Q) 2... Nxa6?? { (1.36 → Mate in 14) Checkmate is now unavoidable. bxa6 was best. } { [%eval #14] } (2... bxa6 3. b3 Nh6 4. Na3 c6 5. Nh3 g5 6. Nxg5 Nf5 7. Nxf7 Kxf7 8. exf5) 3. Qh5 { [%eval #13] } 3... gxh5 { [%eval #12] } 4. g4 { [%eval #13] } 4... hxg4 { [%eval #12] } 5. b4 { [%eval #12] } 5... Nxb4 { [%eval #11] } 6. Ke2?? { (Mate in 11 → -1.60) Lost forced checkmate sequence. a4 was best. } { [%eval -1.6] } (6. a4 Nxc2 7. Ra2 Nxe1 8. Rc2 Nxc2 9. Nh3 gxh3 10. Re1 Nxe1 11. d3 Nxd3) 6... Nxc2?? { (-1.60 → Mate in 9) Checkmate is now unavoidable. Nxa2 was best. } { [%eval #9] } (6... Nxa2 7. Rxa2) 7. Nh3 { [%eval #9] } 7... gxh3 { [%eval #8] } 8. Kf3 { [%eval #10] } 8... Nxa1 { [%eval #9] } 9. Kg2 { [%eval #9] } 9... hxg2 { [%eval #8] } 10. Ba3?? { (Mate in 8 → -5.84) Lost forced checkmate sequence. d3 was best. } { [%eval -5.84] } (10. d3 gxh1=Q 11. e5 Qxc1 12. d4 Qxb1 13. f3 Qxa2 14. f4 Qxh2 15. d5 Qxf4) 10... gxh1=Q?? { (-5.84 → Mate in 7) Checkmate is now unavoidable. gxh1=K was best. } { [%eval #7] } (10... gxh1=K 11. Bxe7 Kxh2 12. Bxf8 Kxf8 13. f3 Nh6 14. d3 Rg8 15. Nd2 a5 16. Nb1) 11. Bxe7 { [%eval #7] } 11... Bxe7 { [%eval #6] } 12. f4 { [%eval #6] } 12... Qxh2 { [%eval #5] } 13. f5?? { (Mate in 5 → -0.08) Lost forced checkmate sequence. d3 was best. } { [%eval -0.08] } (13. d3 Qxa2 14. e5 Qxb1 15. f5 Qxd3 16. f6 Bxf6 17. exf6 Nxf6#) 13... Qxd2 { [%eval 0.31] } 14. Nxd2 { [%eval 0.46] } 14... Nc2?? { (0.46 → Mate in 4) Checkmate is now unavoidable. Nb3 was best. } { [%eval #4] } (14... Nb3 15. axb3 Bf6 16. e5 Bxe5 17. b4 b6 18. Ne4 Bc3 19. Nxc3 b5 20. Nxb5) 15. f6 { [%eval #4] } 15... Bxf6 { [%eval #3] } 16. e5 { [%eval #3] } 16... Bxe5 { [%eval #2] } 17. a3 { [%eval #2] } 17... Nxa3 { [%eval #1] } 18. Nb1 { [%eval #1] } 18... Nxb1# { Game ends by variant rule. } 1-0