FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/OyJU3GMM"]
[Date "2021.07.03"]
[Round "-"]
[White "Amir_Antonio"]
[Black "stevecomps1"]
[Result "1-0"]
[GameId "OyJU3GMM"]
[UTCDate "2021.07.03"]
[UTCTime "16:14:44"]
[WhiteElo "1284"]
[BlackElo "1170"]
[WhiteRatingDiff "+12"]
[BlackRatingDiff "-4"]
[Variant "Antichess"]
[TimeControl "1200+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 c6 3. Bxc6 Nxc6 4. b4 Nxb4 5. a3 Nxc2 6. Qxc2 Qb6 7. Qxc8 Rxc8) 1... g6?? { (Mate in 16 → 0.56) Lost forced checkmate sequence. g5 was best. } { [%eval 0.56] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 { [%eval 0.48] } 2... Bxh6?? { (0.48 → Mate in 13) Checkmate is now unavoidable. Nxh6 was best. } { [%eval #13] } (2... Nxh6 3. g4 Nxg4 4. h3 Nxf2 5. Kxf2 g5 6. Nd2 g4 7. hxg4) 3. Qc1 { [%eval #13] } 3... Bxc1 { [%eval #12] } 4. Kd2?? { (Mate in 12 → -1.21) Lost forced checkmate sequence. a4 was best. } { [%eval -1.21] } (4. a4 Bxb2 5. f4 Bxa1 6. f5 gxf5 7. Nc3 Bxc3 8. Nh3 Bxe1 9. c3 Bxc3 10. d4 Bxd4) 4... Bxd2 { [%eval -0.76] } 5. Nxd2 { [%eval -0.77] } 5... b6 { [%eval -1.16] } 6. d4?! { (-1.16 → -2.06) Inaccuracy. Nb3 was best. } { [%eval -2.06] } (6. Nb3 e6) 6... Ba6?? { (-2.06 → -0.29) Blunder. e5 was best. } { [%eval -0.29] } (6... e5) 7. Nc4?? { (-0.29 → -4.07) Blunder. e3 was best. } { [%eval -4.07] } (7. e3 Bxf1) 7... Bxc4 { [%eval -5.03] } 8. e4?? { (-5.03 → Mate in 15) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-15] } (8. Rb1 Bxe2) 8... Bxf1?? { (Mate in 15 → -4.29) Lost forced checkmate sequence. Bxa2 was best. } { [%eval -4.29] } (8... Bxa2 9. Rxa2 e5 10. dxe5 Qh4 11. Rxa7 Qxf2 12. Rxa8 Qxf1 13. Rxb8 Qxg1 14. Rxb6 Qxg2 15. Rxg6) 9. Rxf1 { [%eval -4.0] } 9... e5 { [%eval -4.62] } 10. dxe5 { [%eval -4.6] } 10... Qf6?? { (-4.60 → Mate in 9) Checkmate is now unavoidable. Qh4 was best. } { [%eval #9] } (10... Qh4) 11. exf6 { [%eval #9] } 11... Nxf6 { [%eval #8] } 12. h3 { [%eval #9] } 12... Nxe4 { [%eval #8] } 13. Rb1 { [%eval #9] } 13... Nxf2 { [%eval #8] } 14. g3?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. h4 was best. } { [%eval #-11] } (14. h4 Nxh1 15. g3 Nxg3 16. Ne2 Nxe2 17. h5 gxh5 18. Rc1 Nxc1 19. b4 Nxa2 20. c4 Nxb4) 14... Nxh3 { [%eval #-11] } 15. Nxh3 { [%eval #-10] } 15... g5 { [%eval #-10] } 16. Nxg5 { [%eval #-9] } 16... f6 { [%eval #-9] } 17. Rxh7 { [%eval #-8] } 17... fxg5?! { (Mate in 8 → -12.01) Lost forced checkmate sequence. Rxh7 was best. } { [%eval -12.01] } (17... Rxh7 18. Nxh7 d5 19. Nxf6 d4 20. Nxe8 a5 21. Nxc7 Nd7 22. Nxa8 Nc5 23. Nxb6 Na4 24. Nxa4) 18. Rxd7 { [%eval -11.93] } 18... Kxd7 { [%eval #-16] } 19. Rh1 { [%eval #-13] } 19... Rxh1 { [%eval #-13] } 20. b4 { [%eval #-10] } 20... Rh4 { [%eval #-14] } 21. gxh4 { [%eval #-12] } 21... gxh4 { [%eval #-12] } 22. a3 { [%eval #-9] } 22... b5?? { (Mate in 9 → -1.97) Lost forced checkmate sequence. h3 was best. } { [%eval -1.97] } (22... h3 23. c3 Kc8 24. b5 Na6 25. bxa6 Kb7 26. axb7 h2 27. bxa8=R h1=Q 28. Rxa7 Qb7 29. Rxb7) 23. c4?? { (-1.97 → Mate in 13) Checkmate is now unavoidable. a4 was best. } { [%eval #-13] } (23. a4 bxa4 24. c4 h3 25. c5 Kc8 26. b5 a6 27. bxa6 Nxa6 28. c6 Kb7 29. cxb7 Nb4) 23... bxc4 { [%eval #-13] } 24. b5 { [%eval #-12] } 24... Na6 { [%eval #-12] } 25. bxa6 { [%eval #-11] } 25... Rb8 { [%eval #-11] } 26. a4 { [%eval #-10] } 26... Rb7 { [%eval #-17] } 27. axb7 { [%eval #-19] } 27... Kc8?? { (Mate in 19 → -0.24) Lost forced checkmate sequence. c6 was best. } { [%eval -0.24] } (27... c6 28. b8=K h3 29. Kxa7 h2 30. a5 c3 31. Kb7 c2 32. Kxc6 Kxc6 33. a6 h1=Q 34. a7) 28. bxc8=K { [%eval 0.0] } 28... a5 { [%eval 0.0] } 29. Kxc7 { [%eval 0.0] } 29... h3 { [%eval 0.0] } 30. Kc6 { [%eval 0.0] } 30... h2 { [%eval 0.0] } 31. Kc7?? { (0.00 → -2.19) Blunder. Kd6 was best. } { [%eval -2.19] } (31. Kd6 h1=R 32. Ke5 Rg1 33. Ke4 c3 34. Ke3 c2 35. Ke2 Rf1 36. Kxf1 c1=K 37. Kf2 Kc2) 31... h1=Q?? { (-2.19 → Mate in 1) Checkmate is now unavoidable. h1=R was best. } { [%eval #1] } (31... h1=R 32. Kd6 c3 33. Kc6 Rh2 34. Kc5 Re2 35. Kc6 Rg2 36. Kd5 Rg3 37. Kc5 Rg8 38. Kc6) 32. Kb7 { [%eval #1] } 32... Qxb7# { Game ends by variant rule. } 1-0