FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/OsPIcHLT"]
[Date "2024.01.08"]
[Round "-"]
[White "GrohochetGrom"]
[Black "blueprince42"]
[Result "0-1"]
[GameId "OsPIcHLT"]
[UTCDate "2024.01.08"]
[UTCTime "19:17:45"]
[WhiteElo "2426"]
[BlackElo "1927"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.22] } 1... b5 { [%eval 0.54] } 2. Bxb5 { [%eval 0.52] } 2... h5?? { (0.52 → 3.23) Blunder. e6 was best. } { [%eval 3.23] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Qh4 7. c4) 3. Bxd7 { [%eval 2.78] } 3... Kxd7 { [%eval 3.47] } 4. Qxh5 { [%eval 2.37] } 4... Rxh5 { [%eval 2.19] } 5. c4 { [%eval 2.13] } 5... Rxh2 { [%eval 2.69] } 6. Rxh2 { [%eval 2.33] } 6... Nh6? { (2.33 → 3.92) Mistake. Qe8 was best. } { [%eval 3.92] } (6... Qe8 7. c5 Ke6 8. f4 Ke5 9. fxe5 Qc6 10. g3 Qxc5 11. a4 Qxe5 12. g4 Bxg4 13. Kd1) 7. Rxh6 { [%eval 4.15] } 7... gxh6 { [%eval 4.02] } 8. c5? { (4.02 → 2.46) Mistake. a4 was best. } { [%eval 2.46] } (8. a4) 8... Kd6?? { (2.46 → Mate in 13) Checkmate is now unavoidable. h5 was best. } { [%eval #13] } (8... h5 9. f4) 9. cxd6 { [%eval #13] } 9... Qxd6 { [%eval #12] } 10. g4 { [%eval #12] } 10... Bxg4 { [%eval #11] } 11. Nf3 { [%eval #11] } 11... Bxf3 { [%eval #10] } 12. e4 { [%eval #10] } 12... Bxe4 { [%eval #9] } 13. d3?? { (Mate in 9 → Mate in 20) Lost forced checkmate sequence. b3 was best. } { [%eval #-20] } (13. b3 Bxb1 14. Rxb1 Qxd2 15. Bxd2 a5 16. Bxa5 Rxa5 17. f4 Rxa2 18. Kf2 Rxf2 19. Re1 Rxf4) 13... Qxd3 { [%eval #-20] } 14. Bxh6 { [%eval #-19] } 14... Qxb1 { [%eval #-19] } 15. Rxb1 { [%eval #-18] } 15... Bxb1 { [%eval #-18] } 16. Bxf8 { [%eval #-17] } 16... Bxa2 { [%eval #-17] } 17. Bxe7 { [%eval #-24] } 17... c5 { [%eval #-19] } 18. Bxc5 { [%eval #-18] } 18... Bb1 { [%eval #-18] } 19. Bxa7 { [%eval #-19] } 19... Rxa7 { [%eval -4.86] } 20. f4?? { (-4.86 → Mate in 12) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-12] } (20. Ke2 Nd7) 20... f5 { [%eval #-12] } 21. b4 { [%eval #-6] } 21... Ra5?? { (Mate in 6 → -2.23) Lost forced checkmate sequence. Nd7 was best. } { [%eval -2.23] } (21... Nd7 22. Kf2 Be4 23. Ke1 Ra3 24. b5 Bc6 25. bxc6 Ra8 26. cxd7 Re8 27. dxe8=K#) 22. bxa5 { [%eval -1.95] } 22... Nd7 { [%eval -1.8] } 23. a6 { [%eval -2.17] } 23... Nb6?? { (-2.17 → 0.00) Blunder. Bc2 was best. } { [%eval 0.0] } (23... Bc2) 24. a7 { [%eval 0.0] } 24... Nd7 { [%eval 0.0] } 25. a8=B?? { (0.00 → Mate in 12) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-12] } (25. Kf1 Bc2 26. a8=K Nc5 27. Kb7 Nxb7 28. Ke1 Be4 29. Kf2 Bg2 30. Kxg2 Nd6 31. Kf2 Nf7) 25... Ne5 { [%eval #-12] } 26. fxe5 { [%eval #-11] } 26... Be4?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. f4 was best. } { [%eval 0.0] } (26... f4 27. Be4 Bxe4 28. e6 f3 29. Kd1 f2 30. e7 Bc2 31. Kxc2 f1=Q 32. Kb1 Qxb1 33. e8=K) 27. Bxe4 { [%eval 0.0] } 27... fxe4 { [%eval 0.0] } 28. e6?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-4] } (28. Kd1 e3 29. Kc1 e2 30. e6 e1=B 31. Kd2 Bxd2 32. e7 Bc3 33. e8=B Bf6 34. Bd7 Bd4) 28... e3 { [%eval #-4] } 29. Kd2 { [%eval #-3] } 29... exd2 { [%eval #-3] } 30. e7 { [%eval #-2] } 30... d1=R { [%eval #-2] } 31. e8=R { [%eval #-1] } 31... Rd8 { [%eval #-1] } 32. Rxd8# { Game ends by variant rule. } 0-1

