- Blind mode tutorial
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[Event "casual Antichess game"] [Site "https://lichess.org/On8LPJke"] [Date "2025.11.12"] [White "SoulSufferer"] [Black "ew-bot"] [Result "0-1"] [GameId "On8LPJke"] [UTCDate "2025.11.12"] [UTCTime "12:06:23"] [WhiteElo "2204"] [BlackElo "2038"] [BlackTitle "BOT"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... c5? { (2.49 → 4.24) Mistake. b5 was best. } { [%eval 4.24] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6?! { (4.24 → 3.12) Inaccuracy. b4 was best. } { [%eval 3.12] } (2. b4 cxb4 3. Ba6 Nxa6 4. g3 Nb8 5. d3 b3 6. cxb3 g5) 2... Nxa6 { [%eval 3.7] } 3. b4 { [%eval 4.13] } 3... cxb4 { [%eval 4.28] } 4. Qf3?? { (4.28 → 1.20) Blunder. Na3 was best. } { [%eval 1.2] } (4. Na3 bxa3 5. Bxa3 Nb4 6. Bxb4 e6 7. Bxf8 Kxf8 8. Qc1 Ne7) 4... b5 { [%eval -0.11] } 5. Qxf7 { [%eval -1.28] } 5... Kxf7 { [%eval -0.14] } 6. a3?? { (-0.14 → -3.50) Blunder. Na3 was best. } { [%eval -3.5] } (6. Na3 bxa3 7. Bxa3 Nc5 8. Bxc5 Qa5 9. Bxe7 Qxa2 10. Rxa2 Nxe7) 6... bxa3 { [%eval -3.57] } 7. Rxa3 { [%eval -3.27] } 7... Qc7 { [%eval -3.41] } 8. Rxa6 { [%eval -3.04] } 8... Qxc2 { [%eval -3.6] } 9. Rxa7 { [%eval -3.84] } 9... Qxc1 { [%eval -3.49] } 10. Rxa8 { [%eval -3.76] } 10... Qxe1 { [%eval -3.08] } 11. Rxc8 { [%eval #-21] } 11... Qxe3 { [%eval #-21] } 12. Rxf8 { [%eval #-20] } 12... Qxf2 { [%eval #-20] } 13. Rxf7 { [%eval -6.57] } 13... Qxg1 { [%eval #-19] } 14. Rxg7 { [%eval #-18] } 14... Qxh2 { [%eval -4.08] } 15. Rxh7?? { (-4.08 → Mate in 17) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #-17] } (15. Rxh2) 15... Qxh7 { [%eval #-17] } 16. Rxh7 { [%eval #-16] } 16... Rxh7 { [%eval #-19] } 17. g4 { [%eval #-9] } 17... Rh1 { [%eval #-11] } 18. d4 { [%eval #-10] } 18... Rxb1 { [%eval #-10] } 19. d5 { [%eval #-9] } 19... d6 { [%eval #-9] } 20. g5 { [%eval #-8] } 20... Rc1 { [%eval #-8] } 21. g6 { [%eval #-7] } 21... Nh6 { [%eval #-7] } 22. g7 { [%eval #-6] } 22... Nf7 { [%eval #-6] } 23. g8=N { [%eval #-5] } 23... b4 { [%eval #-5] } 24. Nxe7 { [%eval #-4] } 24... Rc6 { [%eval #-4] } 25. Nxc6 { [%eval #-3] } 25... Ng5 { [%eval #-3] } 26. Nxb4 { [%eval #-2] } 26... Ne6 { [%eval #-2] } 27. dxe6 { [%eval #-1] } 27... d5 { [%eval #-1] } 28. Nxd5# { Game ends by variant rule. } 0-1