- Blind mode tutorial
lichess.org
Donate
FEN
[Event "camop Arena"] [Site "https://lichess.org/Om0a4o6l"] [Date "2021.08.12"] [White "mochinit3a"] [Black "LanaSchwan2012"] [Result "1-0"] [GameId "Om0a4o6l"] [UTCDate "2021.08.12"] [UTCTime "09:05:01"] [WhiteElo "1500"] [BlackElo "1500"] [WhiteRatingDiff "+246"] [BlackRatingDiff "-242"] [Variant "Antichess"] [TimeControl "300+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. b4 Bxb4 5. Qh5 Bxd2 6. Nxd2 Qg5 7. Qxh7 Qxg2) 1... d5?? { (Mate in 15 → 0.51) Lost forced checkmate sequence. b5 was best. } { [%eval 0.51] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Nf3?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxf3 { [%eval #-16] } 4. gxf3 { [%eval #-12] } 4... e5?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. b5 was best. } { [%eval #13] } (4... b5 5. Bxb5 g5 6. Bxe8 Nf6 7. Bxf7 Nd5 8. Bxd5 e5 9. Bxa8 Bg4 10. fxg4 e4 11. Bxe4) 5. Ba6 { [%eval #14] } 5... bxa6 { [%eval #12] } 6. f4 { [%eval #12] } 6... exf4 { [%eval #11] } 7. Qh5?? { (Mate in 11 → -0.52) Lost forced checkmate sequence. Qg4 was best. } { [%eval -0.52] } (7. Qg4 Bxg4 8. b4 Bxb4 9. Bb2 Bxd2 10. Bxg7 Bxe1 11. Bxh8 Bxf2 12. Rd1 Bxd1 13. Nc3 Bxc2) 7... h6?? { (-0.52 → Mate in 12) Checkmate is now unavoidable. Ba3 was best. } { [%eval #12] } (7... Ba3) 8. Qxh6 { [%eval #12] } 8... Rxh6 { [%eval #9] } 9. Rg1 { [%eval #10] } 9... Rxh2 { [%eval #9] } 10. Rxg7 { [%eval #9] } 10... Bxg7 { [%eval #8] } 11. f3?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. b4 was best. } { [%eval #-10] } (11. b4 Bxa1 12. b5 axb5 13. Bb2 Bxb2 14. Na3 Bxa3 15. c4 bxc4 16. d3 cxd3 17. Kd1 Rxf2) 11... Rxd2?? { (Mate in 10 → -1.20) Lost forced checkmate sequence. Bxb2 was best. } { [%eval -1.2] } (11... Bxb2 12. Bxb2 Rxd2 13. Kxd2 Nf6 14. Bxf6 Bg4 15. fxg4 Kd8 16. Bxd8 Nc6 17. Bxc7 Rc8 18. Bxf4) 12. Nxd2?? { (-1.20 → Mate in 9) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-9] } (12. Bxd2) 12... Bxb2 { [%eval #-9] } 13. Bxb2 { [%eval #-8] } 13... a5?? { (Mate in 8 → -1.69) Lost forced checkmate sequence. Nf6 was best. } { [%eval -1.69] } (13... Nf6 14. Bxf6 Bg4 15. fxg4 Kd8 16. Bxd8 Nc6 17. Bxc7 Rc8 18. Bxf4 Rc7 19. Bxc7 f5 20. gxf5) 14. Ke2?? { (-1.69 → Mate in 9) Checkmate is now unavoidable. Bf6 was best. } { [%eval #-9] } (14. Bf6) 14... Ke7?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. Bg4 was best. } { [%eval #7] } (14... Bg4 15. fxg4 Nf6 16. Bxf6 Kd8 17. Bxd8 a4 18. Bxc7 Na6 19. Bxf4 Nc7 20. Bxc7 f5 21. gxf5) 15. Ke3 { [%eval #7] } 15... fxe3 { [%eval #6] } 16. Bf6?? { (Mate in 6 → -13.69) Lost forced checkmate sequence. f4 was best. } { [%eval -13.69] } (16. f4 exd2 17. f5 Bxf5 18. a4 Bxc2 19. Re1 dxe1=Q 20. Bf6 Bxa4 21. Bxe7 Nxe7#) 16... Kxf6?? { (-13.69 → -4.26) Blunder. exd2 was best. } { [%eval -4.26] } (16... exd2 17. Bxe7) 17. Rh1 { [%eval -6.63] } 17... exd2 { [%eval -7.5] } 18. f4? { (-7.50 → Mate in 8) Checkmate is now unavoidable. Rc1 was best. } { [%eval #-8] } (18. Rc1 dxc1=B) 18... d1=Q?? { (Mate in 8 → -5.96) Lost forced checkmate sequence. Bh3 was best. } { [%eval -5.96] } (18... Bh3 19. Rxh3 Nh6 20. Rxh6 a4 21. Rxf6 a3 22. Rxf7 a5 23. Rxc7 Nd7 24. Rxd7 a4 25. Rxd2) 19. Rxd1 { [%eval #-15] } 19... Kf5?? { (Mate in 15 → Mate in 4) Lost forced checkmate sequence. Bd7 was best. } { [%eval #4] } (19... Bd7 20. Rxd7 Nxd7 21. f5 Kxf5 22. a4 Re8 23. c3 Ndf6 24. c4 Rb8 25. c5 Rb2 26. c6) 20. Rd8?? { (Mate in 4 → Mate in 13) Lost forced checkmate sequence. Rd6 was best. } { [%eval #-13] } (20. Rd6 Kxf4 21. c4 cxd6 22. c5 dxc5 23. a4 Ne7#) 20... Kxf4 { [%eval -5.5] } 21. Rxg8?? { (-5.50 → Mate in 7) Checkmate is now unavoidable. Rxc8 was best. } { [%eval #-7] } (21. Rxc8 a4) 21... f5 { [%eval #-7] } 22. Rxc8 { [%eval #-6] } 22... Kf3?? { (Mate in 6 → -6.81) Lost forced checkmate sequence. Nd7 was best. } { [%eval -6.81] } (22... Nd7 23. Rxa8 a4 24. Rxa7 Kg5 25. Rxa4 Kf4 26. Rxf4 Nc5 27. Rxf5 c6 28. Rxc5#) 23. Rxb8?? { (-6.81 → Mate in 15) Checkmate is now unavoidable. Rxc7 was best. } { [%eval #-15] } (23. Rxc7) 23... Rxb8 { [%eval #-14] } 24. c4 { [%eval #-13] } 24... Rb1?? { (Mate in 13 → -2.17) Lost forced checkmate sequence. Ke3 was best. } { [%eval -2.17] } (24... Ke3 25. a3 f4 26. a4 f3 27. c5 Rb1 28. c6 Rb5 29. axb5 a6 30. bxa6 f2 31. a7) 25. a4 { [%eval -2.07] } 25... c5# { Game ends by variant rule. } 1-0