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[Event "rated variant:antichess game"] [Site "https://lichess.org/OXZPRehb"] [Date "2025.06.25"] [Round "-"] [White "Antekk7"] [Black "deco2705"] [Result "1-0"] [GameId "OXZPRehb"] [UTCDate "2025.06.25"] [UTCTime "19:09:28"] [WhiteElo "978"] [BlackElo "1119"] [WhiteRatingDiff "+76"] [BlackRatingDiff "-136"] [Variant "Antichess"] [TimeControl "360+7"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (-2.16 → Mate in 17) Checkmate is now unavoidable. e6 was best. } { [%eval #17] } (1... e6 2. b4 Bxb4 3. Ba3 Bxa3 4. Nxa3 a5 5. c4 Ra6 6. c5) 2. f4?? { (Mate in 17 → 0.35) Lost forced checkmate sequence. b4 was best. } { [%eval 0.35] } (2. b4 Bxb4 3. d4 Bxe1 4. Qxe1 exd4 5. Be3 dxe3 6. h4 Qxh4) 2... exf4 { Black offers draw } { [%eval 0.75] } 3. e3?? { (0.75 → Mate in 17) Checkmate is now unavoidable. b4 was best. } { [%eval #-17] } (3. b4 Bxb4 4. e3 Bxd2 5. Nxd2 fxe3 6. Ba6 bxa6 7. Qg4 exd2) 3... fxe3 { [%eval #-16] } 4. dxe3 { [%eval #-15] } 4... Qh4? { (Mate in 15 → -8.70) Lost forced checkmate sequence. b5 was best. } { [%eval -8.7] } (4... b5 5. Bxb5 Qg5 6. Bxd7 Qxg2 7. Bxc8 Qxh2 8. Rxh2 f5 9. Bxf5) 5. Qxd7 { [%eval -6.78] } 5... Bxd7?? { (-6.78 → -2.20) Blunder. Nxd7 was best. } { [%eval -2.2] } (5... Nxd7) 6. g4 { [%eval -1.99] } 6... Qxe1?? { (-1.99 → 4.87) Blunder. Bxg4 was best. } { [%eval 4.87] } (6... Bxg4 7. Kd1 Qxh2 8. Rxh2 Bxd1 9. Rxh7 Bxc2 10. Rxg7 Bxg7 11. Bb5 Bxb2 12. Bxb2) 7. e4 { [%eval 4.33] } 7... Qxc1 { [%eval 3.72] } 8. h4?? { (3.72 → -7.45) Blunder. b4 was best. } { [%eval -7.45] } (8. b4 Qxb1) 8... Qxb2?? { (-7.45 → Mate in 10) Checkmate is now unavoidable. Bxg4 was best. } { [%eval #10] } (8... Bxg4 9. Nf3 Qxf1 10. Rxf1 Bxf3 11. Rxf3 Ne7 12. Rxf7 Kxf7 13. Nd2 Nd5 14. exd5) 9. Ba6?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. Nd2 was best. } { [%eval #-12] } (9. Nd2 Bxg4 10. Rd1 Bxd1 11. Nh3 Bxc2 12. e5 Qxe5 13. h5 Qxh5 14. a3 Bxa3) 9... Qxa1 { [%eval #-13] } 10. Bxb7 { [%eval #-12] } 10... Qxb1 { [%eval #-12] } 11. Bxa8 { [%eval #-11] } 11... Qxc2?? { (Mate in 11 → Mate in 7) Lost forced checkmate sequence. Qxg1 was best. } { [%eval #7] } (11... Qxg1 12. Rxg1 Bxg4 13. Rxg4 g5 14. Rxg5 Nc6 15. Bxc6 Ne7 16. Bxe8 a5 17. Bxf7) 12. Ne2?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. e5 was best. } { [%eval #-11] } (12. e5 Bxg4 13. Ne2 Qxa2 14. Re1 Bxe2 15. Rxe2 Qxe2 16. Be4 Qxe4 17. h5 Qxe5) 12... Qxe2?? { (Mate in 11 → Mate in 6) Lost forced checkmate sequence. Qxe4 was best. } { [%eval #6] } (12... Qxe4 13. Bxe4 Bxg4 14. Bxh7 Bxe2 15. Bxg8 Rxh4 16. Bxf7 Kxf7 17. Rxh4 Bc4 18. Rxc4) 13. e5 { [%eval #6] } 13... Qxa2 { [%eval #5] } 14. Ra1?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. Re1 was best. } { [%eval #-10] } (14. Re1 Bxg4 15. h5 Bxh5 16. Bc6 Nxc6 17. e6 fxe6 18. Rxe6 Qxe6#) 14... Qxa1?? { (Mate in 10 → Mate in 4) Lost forced checkmate sequence. Bxg4 was best. } { [%eval #4] } (14... Bxg4 15. Rxa2 a5 16. Rxa5 g5 17. hxg5 Ba3 18. Rxa3 Nh6 19. gxh6 Bh3 20. Rxh3) 15. g5 { [%eval #4] } 15... Qxe5 { [%eval #3] } 16. g6 { [%eval #3] } 16... hxg6 { [%eval #2] } 17. h5 { [%eval #2] } 17... gxh5 { [%eval #1] } 18. Bc6 { [%eval #1] } 18... Bxc6# { Game ends by variant rule. } 1-0