FEN
[Event "Hourly Atomic Arena"]
[Site "https://lichess.org/ORTlP1t4"]
[Date "2025.06.29"]
[Round "-"]
[White "Sir_Yusley"]
[Black "pdsparky"]
[Result "0-1"]
[GameId "ORTlP1t4"]
[UTCDate "2025.06.29"]
[UTCTime "16:13:54"]
[WhiteElo "2114"]
[BlackElo "1492"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+16"]
[Variant "Atomic"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. Nd4?? { (3.56 → 1.31) Blunder. Nc3 was best. } { [%eval 1.31] } (2. Nc3 c6 3. e3 e6 4. Nd4 Nh6 5. Ncb5 Ng4 6. f4 cxb5) 2... Nh6 { [%eval 1.4] } 3. e3 { [%eval 1.02] } 3... c5?? { (1.02 → Mate in 7) Checkmate is now unavoidable. Ng4 was best. } { [%eval #7] } (3... Ng4 4. f4 b5 5. Nf5 e6 6. d4 Bb4+ 7. Nc3 g6 8. Nxb5) 4. Nb5?? { (Mate in 7 → 4.36) Lost forced checkmate sequence. Nf5 was best. } { [%eval 4.36] } (4. Nf5 e5 5. Bb5 Nc6 6. Nd6+ Ke7 7. Ne8 f5 8. Nf6 d6) 4... Qa5 { [%eval 4.57] } 5. c3 { [%eval 4.29] } 5... Ng4 { [%eval 4.26] } 6. f4 { [%eval 3.98] } 6... Nc6?? { (3.98 → 12.34) Blunder. d6 was best. } { [%eval 12.34] } (6... d6 7. Nxa7) 7. Nd6+?! { (12.34 → 5.81) Inaccuracy. Nc7+ was best. } { [%eval 5.81] } (7. Nc7+) 7... exd6 { [%eval 5.3] } 8. Qa4?? { (5.30 → 0.28) Blunder. Bb5 was best. } { [%eval 0.28] } (8. Bb5) 8... Qb5 { [%eval 0.08] } 9. Qxb5? { (0.08 → -1.37) Mistake. Bd3 was best. } { [%eval -1.37] } (9. Bd3) 9... b5 { [%eval -0.47] } 10. h3?! { (-0.47 → -1.51) Inaccuracy. Bd3 was best. } { [%eval -1.51] } (10. Bd3 Nxh2) 10... Nf2 { [%eval -1.75] } 11. d3?! { (-1.75 → -2.76) Inaccuracy. e4 was best. } { [%eval -2.76] } (11. e4) 11... Bb7 { [%eval -2.46] } 12. e4 { [%eval -2.69] } 12... O-O-O { [%eval -2.93] } 13. Na3?? { (-2.93 → -9.01) Blunder. Be2 was best. } { [%eval -9.01] } (13. Be2 Nxd3) 13... d5?! { (-9.01 → -5.53) Inaccuracy. Re8 was best. } { [%eval -5.53] } (13... Re8) 14. Nc4 { [%eval -6.64] } 14... bxc4 { [%eval -5.88] } 15. b3?? { (-5.88 → Mate in 8) Checkmate is now unavoidable. Be2 was best. } { [%eval #-8] } (15. Be2 Nxd3) 15... dxe4 { [%eval #-7] } 16. d4 { [%eval #-5] } 16... Re8+ { [%eval #-4] } 17. Be3 { [%eval #-4] } 17... cxd4+ { [%eval #-3] } 18. Kd2 { [%eval #-3] } 18... Re2+ { [%eval #-2] } 19. Kc1 { [%eval #-2] } 19... Rc2+ { [%eval #-1] } 20. Kb1 { [%eval #-1] } 20... Rc1+ { [%eval #-1] } 21. Kb2 { [%eval #-1] } 21... Rxa1# { Game ends by variant rule. } 0-1