- Blind mode tutorial
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[Event "rated rapid game"] [Site "https://lichess.org/OLnoLUv0"] [Date "2024.01.06"] [Round "-"] [White "M4JD4"] [Black "blkldg"] [Result "0-1"] [GameId "OLnoLUv0"] [UTCDate "2024.01.06"] [UTCTime "15:33:36"] [WhiteElo "1111"] [BlackElo "1132"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+47"] [Variant "Standard"] [TimeControl "600+0"] [ECO "D00"] [Opening "Queen's Pawn Game: Accelerated London System"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.13] } 1... d5 { [%eval 0.27] } 2. Bf4 { [%eval 0.0] } { D00 Queen's Pawn Game: Accelerated London System } 2... Nc6?! { (0.00 → 0.59) Inaccuracy. c5 was best. } { [%eval 0.59] } (2... c5 3. e3 Nc6 4. Nf3 cxd4 5. exd4 Bf5 6. c4 e6 7. cxd5) 3. e3 { [%eval 0.5] } 3... Nf6 { [%eval 0.35] } 4. Bd3 { [%eval 0.33] } 4... Nb4 { [%eval 0.32] } 5. Nf3 { [%eval -0.02] } 5... Nxd3+ { [%eval 0.0] } 6. Qxd3 { [%eval 0.0] } 6... e6 { [%eval 0.23] } 7. O-O { [%eval 0.09] } 7... Bb4?? { (0.09 → 5.04) Blunder. Bd6 was best. } { [%eval 5.04] } (7... Bd6 8. a4 a5 9. Bxd6 cxd6 10. Nc3 O-O 11. Nb5 b6 12. Rfc1) 8. Nc3?? { (5.04 → 0.02) Blunder. Qb5+ was best. } { [%eval 0.02] } (8. Qb5+ Bd7 9. Qxb4 Ne4 10. Nbd2 h5 11. Qxb7 Rb8 12. Qxc7 Qxc7 13. Bxc7 Rxb2 14. Nxe4 dxe4) 8... Bxc3 { [%eval 0.44] } 9. Qxc3 { [%eval 0.52] } 9... O-O?! { (0.52 → 1.25) Inaccuracy. c6 was best. } { [%eval 1.25] } (9... c6) 10. Bxc7 { [%eval 1.28] } 10... Qd7 { [%eval 1.28] } 11. Be5 { [%eval 0.72] } 11... Ne4 { [%eval 0.63] } 12. Qc7 { [%eval 0.31] } 12... f6 { [%eval 0.42] } 13. Qxd7 { [%eval 0.47] } 13... Bxd7 { [%eval 0.38] } 14. Bd6?? { (0.38 → -4.74) Blunder. Bg3 was best. } { [%eval -4.74] } (14. Bg3 Rfc8) 14... Rfd8?? { (-4.74 → 0.30) Blunder. Nxd6 was best. } { [%eval 0.3] } (14... Nxd6 15. Rfc1 Rfc8 16. Ne1 Be8 17. Nd3 h5 18. c3 a5 19. f3 Bg6 20. Nf4 Bf7 21. Nd3) 15. Bc7?? { (0.30 → -1.89) Blunder. Ba3 was best. } { [%eval -1.89] } (15. Ba3 a5 16. Rfc1 b5 17. c3 Rdb8 18. Bc5 Rc8 19. b4 g5 20. h4 axb4 21. Bxb4 h6) 15... Rdc8 { [%eval -2.05] } 16. Bf4 { [%eval -2.61] } 16... Rxc2 { [%eval -2.56] } 17. Rac1?! { (-2.56 → -4.00) Inaccuracy. b3 was best. } { [%eval -4.0] } (17. b3 Bb5) 17... Rac8 { [%eval -4.0] } 18. Rxc2 { [%eval -3.89] } 18... Rxc2 { [%eval -3.91] } 19. b3 { [%eval -4.29] } 19... Rxa2 { [%eval -4.21] } 20. g4 { [%eval -5.01] } 20... e5 { [%eval -5.12] } 21. dxe5 { [%eval -5.05] } 21... fxe5?? { (-5.05 → -0.40) Blunder. Bxg4 was best. } { [%eval -0.4] } (21... Bxg4 22. Nd4 Bh3 23. Rc1 Rxf2 24. Kh1 fxe5 25. Bxe5 h5 26. Bg3 Rb2 27. Kg1 Kh7 28. Be1) 22. Bxe5?? { (-0.40 → -5.04) Blunder. Nxe5 was best. } { [%eval -5.04] } (22. Nxe5 Be8) 22... Bxg4 { [%eval -4.88] } 23. Nd4 { [%eval -4.96] } 23... Bh3 { [%eval -4.88] } 24. Rc1 { [%eval -5.06] } 24... Rxf2 { [%eval -5.07] } 25. Bg3 { [%eval -4.95] } 25... Rg2+ { [%eval -5.05] } 26. Kh1 { [%eval -4.97] } 26... Nf2+ { [%eval -4.54] } 27. Bxf2 { [%eval -4.56] } 27... Rxf2 { [%eval -4.58] } 28. Kg1 { [%eval -4.5] } 28... Rg2+ { [%eval -4.54] } 29. Kh1 { [%eval -4.5] } 29... h6 { [%eval -4.51] } 30. Rc7 { [%eval -4.78] } 30... Rb2 { [%eval -4.64] } 31. Rxb7?? { (-4.64 → Mate in 1) Checkmate is now unavoidable. Kg1 was best. } { [%eval #-1] } (31. Kg1 Rg2+ 32. Kh1 Rf2 33. Rc1 Rb2 34. Kg1 Kh7 35. b4 a6 36. Rc7 Rg2+ 37. Kh1 Rf2) 31... Rb1# { Black wins by checkmate. } 0-1