- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/OJmjBG9l"] [Date "2023.10.31"] [Round "-"] [White "FildzhanVishka"] [Black "rishant12"] [Result "1-0"] [GameId "OJmjBG9l"] [UTCDate "2023.10.31"] [UTCTime "13:54:19"] [WhiteElo "1484"] [BlackElo "1516"] [WhiteRatingDiff "+22"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.78] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... Bb7?? { (1.23 → 4.33) Blunder. e6 was best. } { [%eval 4.33] } (2... e6 3. Bxd7 Bxd7 4. Nh3 h5 5. Qxh5 Rxh5 6. Ng5 Rxh2 7. Rxh2) 3. Bxd7 { [%eval 5.72] } 3... Bxg2 { [%eval 5.65] } 4. Bxe8 { [%eval 5.72] } 4... Bxh1 { [%eval 4.55] } 5. Bxf7 { [%eval 4.09] } 5... Qxd2 { [%eval 5.88] } 6. Bxg8?? { (5.88 → Mate in 11) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-11] } (6. Bxd2 Bf3 7. Bxg8 Rxg8 8. Qxf3 Nd7 9. Qxf8 Nxf8 10. c4 Rh8) 6... Rxg8 { [%eval #-11] } 7. Kxd2 { [%eval #-10] } 7... Bf3?? { (Mate in 10 → 7.59) Lost forced checkmate sequence. h5 was best. } { [%eval 7.59] } (7... h5 8. Qxh5 Bd5 9. Qxd5 g6 10. Qxa8 e5 11. Qxb8 Be7 12. Qxc7) 8. Qxf3 { [%eval 4.74] } 8... Nd7 { [%eval 4.52] } 9. Qxf8 { [%eval 5.2] } 9... Nxf8 { [%eval 4.98] } 10. Na3 { [%eval 4.59] } 10... Ne6 { [%eval 5.14] } 11. e4? { (5.14 → 2.75) Mistake. c4 was best. } { [%eval 2.75] } (11. c4 Nf8) 11... h5?? { (2.75 → 6.07) Blunder. g6 was best. } { [%eval 6.07] } (11... g6 12. e5 Ng7 13. e6 Nxe6 14. c4 Ng7 15. Nc2 Rgb8 16. Kc3 Rxb2 17. Bxb2 Rh8 18. Ne3) 12. f4 { [%eval 6.78] } 12... Nxf4 { [%eval 4.38] } 13. Nh3?? { (4.38 → -1.23) Blunder. Ne2 was best. } { [%eval -1.23] } (13. Ne2) 13... Nxh3 { [%eval -2.31] } 14. Nc4?? { (-2.31 → Mate in 8) Checkmate is now unavoidable. e5 was best. } { [%eval #-8] } (14. e5 Raf8) 14... e5 { [%eval #-8] } 15. Nxe5 { [%eval #-7] } 15... c6 { [%eval #-7] } 16. Nxc6 { [%eval #-6] } 16... Rab8?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Rac8 was best. } { [%eval #7] } (16... Rac8 17. Nxa7 Rxc2 18. Kxc2 Ng5 19. Bxg5 h4 20. Bxh4 Rd8 21. Bxd8 g5 22. Bxg5#) 17. Nxb8 { [%eval #7] } 17... Rxb8 { [%eval #6] } 18. b4 { [%eval #6] } 18... Rxb4 { [%eval #5] } 19. Rb1 { [%eval #6] } 19... Rxe4 { [%eval #4] } 20. Ke1 { [%eval #5] } 20... Rxe1 { [%eval #4] } 21. Rb8 { [%eval #4] } 21... Rxc1 { [%eval #3] } 22. a4 { [%eval #4] } 22... Rxc2 { [%eval #3] } 23. a5 { [%eval #6] } 23... Rxh2 { [%eval #5] } 24. Rb2 { [%eval #5] } 24... Rxb2 { [%eval #4] } 25. a6 { [%eval #4] } 25... Rb7 { [%eval #3] } 26. axb7 { [%eval #3] } 26... Nf4 { [%eval #2] } 27. b8=R { [%eval #2] } 27... Ne6 { [%eval #1] } 28. Rb6 { [%eval #1] } 28... axb6# { Game ends by variant rule. } 1-0