- Blind mode tutorial
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[Event "rated Three-check game"] [Site "https://lichess.org/OIFwFKjX"] [Date "2020.05.09"] [White "Raicker"] [Black "muratov_elaman"] [Result "1-0"] [GameId "OIFwFKjX"] [UTCDate "2020.05.09"] [UTCTime "07:32:22"] [WhiteElo "1294"] [BlackElo "1311"] [WhiteRatingDiff "+17"] [BlackRatingDiff "-62"] [Variant "Three-check"] [TimeControl "300+0"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.1] } { A00 Van't Kruijs Opening } 1... e5?? { (0.10 → 4.74) Blunder. Nc6 was best. } { [%eval 4.74] } (1... Nc6 2. c4 e6 3. Nc3 Bb4 4. Qc2 Nf6 5. Nf3 O-O 6. Bd3) 2. Bc4 { [%eval 4.66] } 2... d5?? { (4.66 → Mate in 5) Checkmate is now unavoidable. Nh6 was best. } { [%eval #5] } (2... Nh6 3. Nc3 Be7 4. Bxf7+ Nxf7 5. Nd5 Kf8 6. Ne2 d6 7. O-O) 3. Bb5+ { [%eval #4] } 3... c6 { [%eval #3] } 4. Bxc6+ { [%eval #2] } 4... bxc6 { [%eval #2] } 5. Ne2? { (Mate in 2 → 9.16) Lost forced checkmate sequence. Qh5 was best. } { [%eval 9.16] } (5. Qh5 Bb4 6. Qxf7+) 5... Bb4 { [%eval 15.64] } 6. c3 { [%eval 14.62] } 6... Bd6?! { (14.62 → Mate in 5) Checkmate is now unavoidable. Qe7 was best. } { [%eval #5] } (6... Qe7 7. cxb4) 7. b3?? { (Mate in 5 → 5.96) Lost forced checkmate sequence. Nf4 was best. } { [%eval 5.96] } (7. Nf4 g6 8. Qa4 Bd7 9. Ne6 fxe6 10. Qg4 Be7 11. Qxg6+) 7... Qh4 { [%eval 7.07] } 8. Ng3 { [%eval 6.82] } 8... Qf6?? { (6.82 → Mate in 6) Checkmate is now unavoidable. Nf6 was best. } { [%eval #6] } (8... Nf6 9. Ba3) 9. b4?! { (Mate in 6 → 11.99) Lost forced checkmate sequence. Nh5 was best. } { [%eval 11.99] } (9. Nh5 Kd8 10. Ba3 c5 11. Nxg7 Qxg7 12. Qf3 f5 13. Qxd5 Qe7 14. Qxg8+) 9... Nh6?! { (11.99 → Mate in 7) Checkmate is now unavoidable. Kf8 was best. } { [%eval #7] } (9... Kf8 10. b5 Qh4 11. Ba3 Bxa3 12. Nxa3 a5 13. d4 Qg4 14. Qb3 Ne7 15. O-O Qh4 16. bxc6) 10. Qa4?? { (Mate in 7 → -10.01) Lost forced checkmate sequence. Nh5 was best. } { [%eval -10.01] } (10. Nh5 Kd8 11. Nxf6 Nf5 12. Ne4 Nh4 13. Nxd6 Nxg2+ 14. Kf1 Nxe3+ 15. Kg1 Nxd1 16. Nxf7+) 10... Qxf2+ { [%eval -8.74] } 11. Kxf2 { [%eval -5.7] } 11... e4?? { (-5.70 → Mate in 1) Checkmate is now unavoidable. Ng4+ was best. } { [%eval #1] } (11... Ng4+) 12. Qxc6+ { Game ends by variant rule. } 1-0