- Blind mode tutorial
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[Event "Caissa Arena"] [Site "https://lichess.org/ODhcRzmG"] [Date "2020.05.12"] [White "Fabs_Angels"] [Black "ap_hamc"] [Result "1-0"] [GameId "ODhcRzmG"] [UTCDate "2020.05.12"] [UTCTime "01:32:48"] [WhiteElo "1468"] [BlackElo "1261"] [WhiteRatingDiff "+39"] [BlackRatingDiff "-47"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3?? { (0.15 → -2.66) Blunder. e3 was best. } { [%eval -2.66] } (1. e3 b5) 1... d6?? { (-2.66 → -0.80) Blunder. Nh6 was best. } { [%eval -0.8] } (1... Nh6) 2. a3?? { (-0.80 → -4.23) Blunder. d4 was best. } { [%eval -4.23] } (2. d4) 2... Bxh3 { [%eval -3.69] } 3. gxh3 { [%eval -3.88] } 3... e6?! { (-3.88 → -2.90) Inaccuracy. Na6 was best. } { [%eval -2.9] } (3... Na6 4. c3 Nb4 5. cxb4 Kd7 6. d4 Rb8 7. Bg5 Ra8 8. Bxe7 Kxe7 9. Nf3 h5 10. Ne5) 4. h4?? { (-2.90 → Mate in 17) Checkmate is now unavoidable. c3 was best. } { [%eval #-17] } (4. c3 Ke7 5. Nf3 g5 6. Nxg5 h5 7. Nxf7 Kxf7 8. Qb3 b6 9. Qxb6 axb6 10. d4 Rxa3) 4... Qxh4 { [%eval #-17] } 5. Rxh4 { [%eval #-16] } 5... Nh6?? { (Mate in 16 → 3.34) Lost forced checkmate sequence. g5 was best. } { [%eval 3.34] } (5... g5 6. Rxh7 Rxh7 7. f4 gxf4 8. e3 fxe3 9. dxe3 b5 10. Bxb5 Rh4 11. Bxe8 Ne7 12. Bxf7) 6. Rxh6 { [%eval 4.1] } 6... gxh6 { [%eval 2.9] } 7. Nh3?! { (2.90 → 1.71) Inaccuracy. f4 was best. } { [%eval 1.71] } (7. f4) 7... Nd7?! { (1.71 → 2.87) Inaccuracy. Be7 was best. } { [%eval 2.87] } (7... Be7 8. c4) 8. Ng5?? { (2.87 → 0.27) Blunder. f4 was best. } { [%eval 0.27] } (8. f4 h5) 8... hxg5 { [%eval 0.95] } 9. f4?? { (0.95 → -1.99) Blunder. c4 was best. } { [%eval -1.99] } (9. c4) 9... gxf4 { [%eval -0.24] } 10. e3?? { (-0.24 → Mate in 12) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-12] } (10. Kf2) 10... fxe3 { [%eval #-12] } 11. dxe3 { [%eval #-11] } 11... h6?? { (Mate in 11 → 1.23) Lost forced checkmate sequence. b5 was best. } { [%eval 1.23] } (11... b5 12. Bxb5 Nb8 13. Bxe8 a6 14. Bxf7 Be7 15. Qxd6 cxd6 16. Bxe6 Rg8 17. Bxg8 Bg5 18. Bxh7) 12. Qxd6 { [%eval 1.01] } 12... Bxd6?? { (1.01 → Mate in 9) Checkmate is now unavoidable. cxd6 was best. } { [%eval #9] } (12... cxd6) 13. Ba6?? { (Mate in 9 → -0.23) Lost forced checkmate sequence. Bg2 was best. } { [%eval -0.23] } (13. Bg2 Bxa3 14. Bxb7 Bxb2 15. Rxa7 Bxc1 16. Rxa8 Bxe3 17. Rxe8 Rxe8 18. Ba8 Rxa8 19. Na3 Rxa3) 13... Bxa3?? { (-0.23 → Mate in 8) Checkmate is now unavoidable. bxa6 was best. } { [%eval #8] } (13... bxa6) 14. bxa3?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Bxb7 was best. } { [%eval 0.0] } (14. Bxb7 Bxb2 15. Rxa7 Bxc1 16. Rxa8 Bxe3 17. Rxe8 Rxe8 18. Ba8 Rxa8 19. Na3 Rxa3 20. Kd2 Bxd2) 14... bxa6 { [%eval 0.51] } 15. Nc3 { [%eval 0.0] } 15... Ne5?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Nf8 was best. } { [%eval #7] } (15... Nf8) 16. Nd5 { [%eval #7] } 16... exd5 { [%eval #6] } 17. e4 { [%eval #6] } 17... dxe4 { [%eval #5] } 18. Bxh6 { [%eval #5] } 18... Rxh6 { [%eval #4] } 19. c4 { [%eval #4] } 19... Nxc4 { [%eval #3] } 20. Rb1 { [%eval #3] } 20... Nxa3 { [%eval #2] } 21. Kd2 { [%eval #2] } 21... Nxb1 { [%eval #1] } 22. Kc3 { [%eval #1] } 22... Nxc3# { Game ends by variant rule. } 1-0