FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/NpoyOODP"]
[Date "2023.12.21"]
[Round "-"]
[White "MP_Fatum"]
[Black "va_nsh"]
[Result "0-1"]
[GameId "NpoyOODP"]
[UTCDate "2023.12.21"]
[UTCTime "12:00:22"]
[WhiteElo "1405"]
[BlackElo "1376"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+6"]
[Variant "Antichess"]
[TimeControl "300+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.22] } 1... c5 { [%eval 0.52] } 2. Ba6 { [%eval 0.54] } 2... Nxa6 { [%eval 0.53] } 3. b4 { [%eval 0.62] } 3... cxb4 { [%eval 0.7] } 4. Na3?? { (0.70 → -1.10) Blunder. d3 was best. } { [%eval -1.1] } (4. d3 b3 5. cxb3 Nc7 6. Nd2 Ne6 7. e4 Nc5 8. Qg4 Nxd3) 4... bxa3 { [%eval 0.0] } 5. Bxa3 { [%eval 0.01] } 5... Nb4 { [%eval 0.3] } 6. Bxb4 { [%eval 0.59] } 6... e5? { (0.59 → 1.76) Mistake. Qc7 was best. } { [%eval 1.76] } (6... Qc7 7. Bxe7) 7. Bxf8 { [%eval 2.0] } 7... Kxf8 { [%eval 1.71] } 8. f4 { [%eval 1.21] } 8... exf4 { [%eval 0.33] } 9. exf4 { [%eval 0.6] } 9... g5? { (0.60 → 1.76) Mistake. Qh4 was best. } { [%eval 1.76] } (9... Qh4 10. f5) 10. fxg5 { [%eval 1.91] } 10... Qxg5 { [%eval 2.07] } 11. d3?? { (2.07 → -0.40) Blunder. Nf3 was best. } { [%eval -0.4] } (11. Nf3 Qxd2 12. Kxd2 Ne7 13. Qe2 b6 14. Qxe7 Kxe7 15. Kd3 Kf6 16. Nd2 a6 17. Rac1 Ra7) 11... Qxg2 { [%eval -0.1] } 12. Ne2?? { (-0.10 → -2.53) Blunder. h3 was best. } { [%eval -2.53] } (12. h3) 12... Qxh2 { [%eval -1.3] } 13. Rxh2 { [%eval -1.84] } 13... Nh6 { [%eval #-14] } 14. Rxh6 { [%eval #-17] } 14... Rg8?? { (Mate in 17 → -0.85) Lost forced checkmate sequence. d6 was best. } { [%eval -0.85] } (14... d6 15. Rxh7 Rxh7 16. c3 f6 17. Kf1 Rh5 18. Qc2 f5 19. Nd4) 15. Rxh7 { [%eval -0.99] } 15... Rg7?? { (-0.99 → 1.76) Blunder. Rh8 was best. } { [%eval 1.76] } (15... Rh8) 16. Rxg7 { [%eval 1.43] } 16... Kxg7 { [%eval 1.71] } 17. Nc1 { [%eval 1.45] } 17... b6? { (1.45 → 2.76) Mistake. Kf6 was best. } { [%eval 2.76] } (17... Kf6 18. Kd2) 18. Qe2 { [%eval 2.84] } 18... d6?? { (2.84 → Mate in 6) Checkmate is now unavoidable. Kf8 was best. } { [%eval #6] } (18... Kf8 19. Qd2 b5 20. Qc3 Bb7 21. Qc8 Bxc8 22. d4 d6 23. Nb3 Bh3 24. Kf2 Bf1 25. Kxf1) 19. Qe5 { [%eval #7] } 19... dxe5 { [%eval #6] } 20. d4 { [%eval #6] } 20... exd4 { [%eval #5] } 21. c3 { [%eval #5] } 21... dxc3 { [%eval #4] } 22. Kd2 { [%eval #4] } 22... cxd2 { [%eval #3] } 23. a4?? { (Mate in 3 → Mate in 7) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-7] } (23. Rb1 dxc1=N 24. Rxb6 Nxa2 25. Rb4 Nxb4#) 23... dxc1=R { [%eval #-7] } 24. Rxc1 { [%eval #-6] } 24... b5 { [%eval #-6] } 25. axb5 { [%eval #-4] } 25... a6?? { (Mate in 4 → -2.62) Lost forced checkmate sequence. Ba6 was best. } { [%eval -2.62] } (25... Ba6 26. bxa6 Rc8 27. Rxc8 Kf8 28. Rxf8 f6 29. Rxf6#) 26. Rxc8 { [%eval -1.29] } 26... Rxc8 { [%eval -1.88] } 27. bxa6 { [%eval -2.34] } 27... Rb8 { [%eval -1.74] } 28. a7 { [%eval -1.05] } 28... f5?! { (-1.05 → 0.00) Inaccuracy. Rb4 was best. } { [%eval 0.0] } (28... Rb4 29. a8=K) 29. axb8=R?? { (0.00 → Mate in 2) Checkmate is now unavoidable. axb8=K was best. } { [%eval #-2] } (29. axb8=K f4 30. Kc7 f3 31. Kd6 f2 32. Ke5 Kg8 33. Kf4 Kf8 34. Kf3 Kf7 35. Kxf2 Ke6) 29... Kf8 { [%eval #-2] } 30. Rxf8 { [%eval #-1] } 30... f4 { [%eval #-1] } 31. Rxf4# { Game ends by variant rule. } 0-1