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[Event "rated variant:antichess game"] [Site "https://lichess.org/NmBSXFva"] [Date "2025.10.16"] [Round "-"] [White "AskAoife"] [Black "ReformadaJ"] [Result "0-1"] [GameId "NmBSXFva"] [UTCDate "2025.10.16"] [UTCTime "00:59:05"] [WhiteElo "1500"] [BlackElo "1500"] [WhiteRatingDiff "-242"] [BlackRatingDiff "+246"] [Variant "Antichess"] [TimeControl "600+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6?? { (Mate in 16 → 1.84) Lost forced checkmate sequence. g5 was best. } { [%eval 1.84] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. e3?? { (1.84 → -0.76) Blunder. g4 was best. } { [%eval -0.76] } (2. g4 Bxg4 3. Bh6 Nxh6 4. Qc1 Bxe2 5. Qxh6 gxh6 6. Nxe2 Qc8) 2... Bh3 { [%eval -0.98] } 3. gxh3 { [%eval -0.73] } 3... Nc6? { (-0.73 → 0.91) Mistake. Nf6 was best. } { [%eval 0.91] } (3... Nf6 4. Nd2) 4. Qh5?? { (0.91 → -1.84) Blunder. Nd2 was best. } { [%eval -1.84] } (4. Nd2 Nf6) 4... Nd4?! { (-1.84 → -0.75) Inaccuracy. d5 was best. } { [%eval -0.75] } (4... d5 5. Qxf7) 5. exd4 { [%eval -0.67] } 5... f5?? { (-0.67 → Mate in 17) Checkmate is now unavoidable. h6 was best. } { [%eval #17] } (5... h6 6. Bxh6 gxh6 7. Qxf7 Kxf7 8. Ke2 Qe8 9. h4 Qa4 10. a3 Qxa3 11. bxa3) 6. Qxh7 { [%eval #17] } 6... Rxh7 { [%eval #16] } 7. Bh6?? { (Mate in 16 → -2.28) Lost forced checkmate sequence. h4 was best. } { [%eval -2.28] } (7. h4 Rxh4 8. Bg2 Rxh2 9. Bxb7 Rxf2 10. Bxa8 Rxc2 11. Nc3 Qxa8 12. Rh6 gxh6) 7... Rxh6?? { (-2.28 → Mate in 14) Checkmate is now unavoidable. Nxh6 was best. } { [%eval #14] } (7... Nxh6) 8. h4 { [%eval #14] } 8... Rxh4 { [%eval #13] } 9. Nh3?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. Bg2 was best. } { [%eval #-11] } (9. Bg2 Rxh2 10. Bxb7 Rxf2 11. Bxa8 Qxa8 12. Kxf2 Qxh1 13. Ke1 Qxg1 14. d5 Qxe1) 9... Rxh3 { [%eval #-11] } 10. Bxh3 { [%eval #-11] } 10... e5?? { (Mate in 11 → 1.69) Lost forced checkmate sequence. a5 was best. } { [%eval 1.69] } (10... a5 11. Bxf5 e6 12. Bxe6 Kf7 13. Bxf7 Qg5 14. Bxg8 Qd5 15. Bxd5 Re8 16. Bxb7) 11. dxe5?? { (1.69 → Mate in 10) Checkmate is now unavoidable. Bxf5 was best. } { [%eval #-10] } (11. Bxf5 exd4 12. Bg4 Ke7 13. Bc8 Rxc8 14. Nd2 Nf6 15. f3 Ke6 16. Ke2 a6) 11... dxe5 { [%eval #-10] } 12. Bxf5 { [%eval #-9] } 12... Qxd3 { [%eval #-9] } 13. cxd3 { [%eval #-8] } 13... Kd7 { [%eval #-8] } 14. Bxd7 { [%eval #-7] } 14... Ba3 { [%eval #-10] } 15. bxa3 { [%eval #-9] } 15... Rc8 { [%eval #-9] } 16. Bxc8 { [%eval #-8] } 16... c6 { [%eval #-8] } 17. Bxb7 { [%eval #-7] } 17... a6?? { (Mate in 7 → 3.72) Lost forced checkmate sequence. Nf6 was best. } { [%eval 3.72] } (17... Nf6 18. Bxc6 Ne8 19. Bxe8 e4 20. dxe4 g6 21. Bxg6 a5 22. Bf7 a4 23. Bb3) 18. Bxa6 { [%eval 3.13] } 18... e4 { [%eval 3.56] } 19. dxe4 { [%eval 3.18] } 19... c5?! { (3.18 → 4.30) Inaccuracy. g5 was best. } { [%eval 4.3] } (19... g5) 20. Bb7 { [%eval 2.33] } 20... c4 { [%eval 2.96] } 21. Nc3 { [%eval 2.4] } 21... g5 { [%eval 3.4] } 22. h4?? { (3.40 → Mate in 2) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-2] } (22. Ke2 g4 23. Rhe1 Nf6 24. h3 gxh3 25. Kf1 Nxe4 26. Bxe4 h2 27. Bb1 h1=Q) 22... gxh4 { [%eval #-2] } 23. Rxh4 { [%eval #-1] } 23... Nh6 { [%eval #-1] } 24. Rxh6# { Game ends by variant rule. } 0-1