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[Event "rated variant:antichess game"] [Site "https://lichess.org/NTm0xI3L"] [Date "2021.08.13"] [Round "-"] [White "lambda_8"] [Black "dzul_khairy15"] [Result "1-0"] [GameId "NTm0xI3L"] [UTCDate "2021.08.13"] [UTCTime "08:39:32"] [WhiteElo "724"] [BlackElo "1049"] [WhiteRatingDiff "+245"] [BlackRatingDiff "-263"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nc3?? { (0.15 → Mate in 26) Checkmate is now unavoidable. e3 was best. } { [%eval #-26] } (1. e3 b5 2. Bxb5 c6 3. Bxc6 Nxc6 4. b4 Nxb4 5. a3 Nxc2 6. Qxc2 Qb6 7. Qxc8 Rxc8) 1... b5?? { (Mate in 26 → 0.00) Lost forced checkmate sequence. d5 was best. } { [%eval 0.0] } (1... d5 2. Nxd5 Qxd5 3. g4 Qxa2 4. Rxa2 Bxg4 5. Rxa7 Rxa7 6. Bh3) 2. Nxb5 { [%eval -0.39] } 2... e6 { [%eval 0.55] } 3. Nxc7? { (0.55 → -0.80) Mistake. Nxa7 was best. } { [%eval -0.8] } (3. Nxa7 Rxa7 4. b4 Rxa2 5. Rxa2 Bxb4 6. Nh3 Bxd2 7. Qxd2 Qh4) 3... Qxc7 { [%eval -0.2] } 4. Nf3?? { (-0.20 → -2.25) Blunder. h3 was best. } { [%eval -2.25] } (4. h3 Qxc2 5. Qxc2 Ba3 6. Qxc8 Bxb2 7. Qxe8 Bxc1 8. Rxc1 Nc6) 4... Qxc2? { (-2.25 → -0.67) Mistake. Qxh2 was best. } { [%eval -0.67] } (4... Qxh2 5. Nxh2) 5. Qxc2 { [%eval -0.18] } 5... Ba3?? { (-0.18 → Mate in 16) Checkmate is now unavoidable. e5 was best. } { [%eval #16] } (5... e5 6. Nxe5) 6. bxa3?? { (Mate in 16 → -2.03) Lost forced checkmate sequence. Qxc8 was best. } { [%eval -2.03] } (6. Qxc8 Bxb2 7. Qxe8 Bxc1 8. Qxf7 Bxd2 9. Qxg7 Bxe1 10. Nxe1 Nf6 11. Qxh7 Nxh7 12. g4 e5) 6... e5?! { (-2.03 → -1.09) Inaccuracy. g5 was best. } { [%eval -1.09] } (6... g5 7. Qxh7) 7. Qxh7 { [%eval -1.56] } 7... Rxh7 { [%eval -1.6] } 8. Nxe5 { [%eval -1.72] } 8... Rxh2 { [%eval -1.55] } 9. Nxd7?? { (-1.55 → Mate in 8) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #-8] } (9. Rxh2 Bb7 10. Nxd7 Bxg2 11. Bxg2 Kxd7 12. Bxa8 Kc7 13. Kd1 Nd7 14. Bb7 Kxb7 15. Kc2 g5) 9... Rxg2 { [%eval #-8] } 10. Nxb8 { [%eval #-7] } 10... Rxf2?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. Rxb8 was best. } { [%eval #9] } (10... Rxb8 11. Bxg2 Rb2 12. Bxb2 Kd7 13. Bxg7 Kc6 14. Bxc6 Bb7 15. Bxb7 a6 16. Bxa6 Nf6 17. Bxf6#) 11. Kxf2 { [%eval #9] } 11... Rxb8 { [%eval #8] } 12. Bh3?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-8] } (12. Rb1 Rxb1 13. Bh3 Bxh3 14. Rxh3 Rxc1 15. Rh1 Rxh1 16. Ke1 Rxe1 17. a4 Rxe2 18. a5 Rxd2) 12... Bxh3 { [%eval #-8] } 13. Rxh3 { [%eval #-7] } 13... Rb3?? { (Mate in 7 → 1.13) Lost forced checkmate sequence. Rb2 was best. } { [%eval 1.13] } (13... Rb2 14. Bxb2 a5 15. Bxg7 Kf8 16. Bxf8 Ne7 17. Bxe7 f6 18. Bxf6 a4 19. Rb3 axb3 20. axb3#) 14. axb3 { [%eval 0.77] } 14... Nh6?? { (0.77 → 2.63) Blunder. g5 was best. } { [%eval 2.63] } (14... g5 15. Rh4 gxh4 16. a4 Kd8 17. d4 f5 18. Bf4 Kc8 19. d5 Nh6 20. Bxh6 f4 21. Bxf4) 15. Rxh6 { [%eval 3.7] } 15... gxh6 { [%eval 4.05] } 16. b4? { (4.05 → 2.03) Mistake. a4 was best. } { [%eval 2.03] } (16. a4 h5) 16... f5 { [%eval 1.93] } 17. b5 { [%eval 2.2] } 17... a6 { [%eval 2.51] } 18. bxa6 { [%eval 2.29] } 18... f4 { [%eval 1.74] } 19. e4 { [%eval 2.09] } 19... fxe3 { [%eval 1.76] } 20. dxe3 { [%eval 1.63] } 20... h5 { [%eval 1.76] } 21. Rb1 { [%eval 1.32] } 21... Kf7 { [%eval 1.51] } 22. a7 { [%eval 1.48] } 22... Ke6 { [%eval 1.89] } 23. a8=K? { (1.89 → 0.56) Mistake. e4 was best. } { [%eval 0.56] } (23. e4 h4) 23... Kd5?? { (0.56 → 2.99) Blunder. h4 was best. } { [%eval 2.99] } (23... h4 24. a4 h3 25. a5 Kf6 26. e4 Kf5 27. exf5 h2 28. a6 h1=B 29. Ba3 Bxa8 30. Kf3) 24. e4 { [%eval 2.4] } 24... Kxe4 { [%eval 2.77] } 25. Kf3? { (2.77 → 1.25) Mistake. Be3 was best. } { [%eval 1.25] } (25. Be3 Kxe3 26. Kxe3 h4 27. a4 h3 28. Rb8 h2 29. a5 h1=K 30. Kd4 Kg2 31. Kc5 Kf3) 25... Kxf3 { [%eval 1.27] } 26. Be3 { [%eval 1.37] } 26... Kxe3 { [%eval 1.2] } 27. a4 { [%eval 1.22] } 27... Kd3 { [%eval 1.31] } 28. Kb7 { [%eval 1.47] } 28... Kc3?? { (1.47 → Mate in 3) Checkmate is now unavoidable. h4 was best. } { [%eval #3] } (28... h4 29. a5 h3 30. Rg1 h2 31. Rg8 Ke2 32. a6 Kf3 33. Rc8 Kg3 34. a7 Kg2 35. Rc7) 29. Rb3 { [%eval #3] } 29... Kxb3 { [%eval #2] } 30. Kb6 { [%eval #2] } 30... Kxa4 { [%eval #1] } 31. Kb5 { [%eval #1] } 31... Kxb5# { Game ends by variant rule. } 1-0