- Blind mode tutorial
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[Event "Hourly Rapid Arena"] [Site "https://lichess.org/NJFMZ4zc"] [Date "2025.02.06"] [Round "-"] [White "Saturn54"] [Black "Shanaya24"] [Result "0-1"] [GameId "NJFMZ4zc"] [UTCDate "2025.02.06"] [UTCTime "01:15:23"] [WhiteElo "1894"] [BlackElo "832"] [WhiteRatingDiff "-49"] [BlackRatingDiff "+22"] [Variant "Standard"] [TimeControl "600+0"] [ECO "C50"] [Opening "Four Knights Game: Italian Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.21] } 2. Nf3 { [%eval 0.13] } 2... Nc6 { [%eval 0.17] } 3. Nc3 { [%eval 0.11] } 3... Bc5 { [%eval 0.45] } 4. Bc4 { [%eval 0.05] } 4... Nf6 { [%eval 0.07] } { C50 Four Knights Game: Italian Variation } 5. a3 { [%eval 0.0] } 5... d6 { [%eval 0.0] } 6. b4 { [%eval -0.05] } 6... Bb6 { [%eval -0.1] } 7. Bb2 { [%eval -0.35] } 7... O-O { [%eval -0.3] } 8. Nd5?! { (-0.30 → -1.32) Inaccuracy. O-O was best. } { [%eval -1.32] } (8. O-O Nd4 9. h3 c6 10. d3 a5 11. b5 a4 12. bxc6 Nxf3+) 8... Nxe4 { [%eval -1.23] } 9. Nxb6 { [%eval -1.37] } 9... axb6 { [%eval -1.3] } 10. d3 { [%eval -1.73] } 10... Nf6 { [%eval -1.66] } 11. d4?! { (-1.66 → -2.52) Inaccuracy. O-O was best. } { [%eval -2.52] } (11. O-O Ne7 12. Nh4 Ned5 13. g3 Bh3 14. Re1 Re8 15. Bb3 Qd7 16. d4 e4) 11... Bg4 { [%eval -2.1] } 12. Qd3?? { (-2.10 → -5.74) Blunder. Be2 was best. } { [%eval -5.74] } (12. Be2 e4) 12... e4 { [%eval -5.85] } 13. Qc3 { [%eval -6.12] } 13... exf3 { [%eval -5.69] } 14. gxf3 { [%eval -6.23] } 14... Re8+ { [%eval -6.25] } 15. Kd2 { [%eval -6.28] } 15... d5 { [%eval -6.07] } 16. fxg4 { [%eval -8.15] } 16... Ne4+ { [%eval -8.1] } 17. Kc1 { [%eval -8.18] } 17... Nxc3 { [%eval -8.1] } 18. Bd3? { (-8.10 → Mate in 2) Checkmate is now unavoidable. Bxc3 was best. } { [%eval #-2] } (18. Bxc3 dxc4 19. Kb2 Ne7 20. Rae1 Nd5 21. h4 Nxc3 22. Rxe8+ Qxe8 23. Kxc3 f6) 18... Ne2+? { (Mate in 2 → -8.35) Lost forced checkmate sequence. Qg5+ was best. } { [%eval -8.35] } (18... Qg5+ 19. f4 Qxf4#) 19. Kb1 { [%eval -8.17] } 19... Ncxd4 { [%eval -8.17] } 20. Re1 { [%eval -8.46] } 20... c5 { [%eval -8.17] } 21. bxc5 { [%eval -8.92] } 21... bxc5 { [%eval -8.84] } 22. c3 { [%eval -10.11] } 22... c4 { [%eval -10.1] } 23. Bc2 { [%eval -12.74] } 23... Nxc2 { [%eval -12.91] } 24. Kxc2 { [%eval -12.51] } 24... d4 { [%eval -11.54] } 25. cxd4?! { (-11.54 → Mate in 5) Checkmate is now unavoidable. Rac1 was best. } { [%eval #-5] } (25. Rac1 Nxc1 26. Rd1 Nd3 27. Rxd3 cxd3+ 28. Kd1 f6 29. cxd4 Qb6) 25... Nxd4+ { [%eval #-8] } 26. Kc3 { [%eval #-5] } 26... Qa5+ { [%eval #-4] } 27. Kxd4 { [%eval #-4] } 27... Rad8+ { [%eval #-4] } 28. Kxc4 { [%eval #-4] } 28... Qd5+ { [%eval #-10] } 29. Kb4 { [%eval #-10] } 29... Qd7? { (Mate in 10 → -8.03) Lost forced checkmate sequence. Re4+ was best. } { [%eval -8.03] } (29... Re4+ 30. Rxe4 Qxe4+ 31. Kb3 Qe6+ 32. Kb4 Qb6+ 33. Kc4 Qxb2 34. Rc1 Qxc1+ 35. Kb5) 30. Rec1? { (-8.03 → Mate in 5) Checkmate is now unavoidable. Rxe8+ was best. } { [%eval #-5] } (30. Rxe8+ Qxe8 31. Rc1 Qe4+ 32. Kb3 Qd5+ 33. Kb4 Qa2 34. Rc2 f6 35. Bxf6) 30... Re4+ { [%eval #-7] } 31. Rc4 { [%eval #-7] } 31... Qd6+ { [%eval #-9] } 32. Kc3 { [%eval #-3] } 32... Qd3+ { [%eval #-2] } 33. Kb4 { [%eval #-2] } 33... Rxc4+ { [%eval #-2] } 34. Ka5 { [%eval #-2] } 34... Qb3 { [%eval #-1] } 35. a4 { [%eval #-1] } 35... Ra8# { Black wins by checkmate. } 0-1