- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Daily Antichess Arena"] [Site "https://lichess.org/MzwvcD37"] [Date "2025.07.26"] [White "Dy1ar"] [Black "rekutr"] [Result "0-1"] [GameId "MzwvcD37"] [UTCDate "2025.07.26"] [UTCTime "00:49:21"] [WhiteElo "2223"] [BlackElo "1728"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5?! { (-0.74 → 0.00) Inaccuracy. g6 was best. } { [%eval 0.0] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. cxb5 { [%eval -0.97] } 2... Na6?? { (-0.97 → 2.79) Blunder. d6 was best. } { [%eval 2.79] } (2... d6 3. g4 Bxg4 4. b6 cxb6 5. d3 Bxe2 6. Nxe2 g5 7. Bxg5) 3. bxa6 { [%eval 1.25] } 3... Bxa6 { [%eval 1.44] } 4. Qc2 { [%eval 1.57] } 4... Bxe2 { [%eval 1.76] } 5. Qxh7 { [%eval 1.18] } 5... Rxh7 { [%eval 1.78] } 6. Bxe2 { [%eval 1.14] } 6... Rxh2 { [%eval 1.87] } 7. Rxh2 { [%eval 0.33] } 7... Qb8 { [%eval 1.54] } 8. b4?! { (1.54 → 0.92) Inaccuracy. Bg4 was best. } { [%eval 0.92] } (8. Bg4 Qxb2 9. Bxb2 f5 10. Bxg7 fxg4 11. Bxf8 Kxf8 12. g3 Nh6) 8... Qxb4 { [%eval 1.21] } 9. Bb2?? { (1.21 → Mate in 12) Checkmate is now unavoidable. Na3 was best. } { [%eval #-12] } (9. Na3 Qxa3 10. Bxa3 Rc8 11. Bxe7 Kxe7 12. d3 Kd6 13. Bf1 a6 14. Ke2 c6) 9... Qxd2 { [%eval #-12] } 10. Bxg7 { [%eval #-11] } 10... Qxe1 { [%eval #-11] } 11. Bxf8 { [%eval #-10] } 11... Qxf2?? { (Mate in 10 → -4.21) Lost forced checkmate sequence. Qxg1 was best. } { [%eval -4.21] } (11... Qxg1 12. Bxe7 Nxe7 13. Nd2 Qxg2 14. Rxg2 Ng8 15. Rxg8 Ke7 16. Rxa8 a5 17. Rxa5) 12. Bxe7 { [%eval -2.29] } 12... Qxg2 { [%eval -2.06] } 13. Rxg2 { [%eval -2.03] } 13... Nxe7 { [%eval -1.88] } 14. Rg6?? { (-1.88 → Mate in 13) Checkmate is now unavoidable. Rh2 was best. } { [%eval #-13] } (14. Rh2 c5) 14... Nxg6 { [%eval #-13] } 15. Nd2 { [%eval #-8] } 15... Rd8?? { (Mate in 8 → -0.77) Lost forced checkmate sequence. c5 was best. } { [%eval -0.77] } (15... c5 16. Bf1 c4 17. Nxc4 d6 18. Nxd6 Kd7 19. Nxf7 Ne5 20. Nxe5 Kc6 21. Nxc6) 16. Bb5?? { (-0.77 → Mate in 12) Checkmate is now unavoidable. Bd1 was best. } { [%eval #-12] } (16. Bd1 Rc8) 16... a6 { [%eval #-14] } 17. Bxd7 { [%eval #-14] } 17... Kxd7 { [%eval #-14] } 18. Ne2 { [%eval #-6] } 18... Nf4 { [%eval #-6] } 19. Nxf4 { [%eval #-5] } 19... Ke6 { [%eval #-5] } 20. Nxe6 { [%eval #-4] } 20... Rxd2 { [%eval #-4] } 21. Nxc7 { [%eval #-3] } 21... Rxa2 { [%eval #-3] } 22. Rxa2 { [%eval #-2] } 22... a5 { [%eval #-2] } 23. Rxa5 { [%eval #-1] } 23... f5 { [%eval #-1] } 24. Rxf5# { Game ends by variant rule. } 0-1