FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/MhcXJq9h"]
[Date "2024.08.20"]
[White "krazyzpydarr"]
[Black "fossilized_fishhooks"]
[Result "0-1"]
[GameId "MhcXJq9h"]
[UTCDate "2024.08.20"]
[UTCTime "14:38:50"]
[WhiteElo "1073"]
[BlackElo "1260"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+35"]
[Variant "Antichess"]
[TimeControl "300+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... d6?? { (0.00 → Mate in 16) Checkmate is now unavoidable. c5 was best. } { [%eval #16] } (1... c5 2. c3 g6 3. Nh3 b5 4. Ng5 Bg7 5. Nxh7 Bxc3 6. dxc3) 2. Bh3?? { (Mate in 16 → 0.01) Lost forced checkmate sequence. g4 was best. } { [%eval 0.01] } (2. g4 Bxg4 3. Bg2 Bxe2 4. Bxb7 Bxd1 5. Bxa8 Bxc2 6. Bc6 Nxc6) 2... Bxh3 { [%eval -0.31] } 3. Nxh3 { [%eval -0.45] } 3... g5 { [%eval -0.33] } 4. Nxg5 { [%eval 0.09] } 4... Kd7?? { (0.09 → Mate in 18) Checkmate is now unavoidable. e5 was best. } { [%eval #18] } (4... e5 5. Nxh7 Rxh7 6. d4 exd4 7. Qxd4 Rxh2 8. Rxh2 Qg5 9. Bxg5) 5. Nxf7?? { (Mate in 18 → -0.77) Lost forced checkmate sequence. Nxh7 was best. } { [%eval -0.77] } (5. Nxh7 Rxh7 6. Rg1 Rxh2 7. Rg2 Rxg2 8. d4 Rxg3 9. fxg3 f5 10. e4 fxe4) 5... Kc6?! { (-0.77 → -0.08) Inaccuracy. Ke6 was best. } { [%eval -0.08] } (5... Ke6 6. Nxd6) 6. Nxd6?! { (-0.08 → -0.99) Inaccuracy. Nxh8 was best. } { [%eval -0.99] } (6. Nxh8 Nd7) 6... Qxd6?? { (-0.99 → 4.19) Blunder. exd6 was best. } { [%eval 4.19] } (6... exd6 7. e3) 7. Nc3?? { (4.19 → Mate in 11) Checkmate is now unavoidable. d3 was best. } { [%eval #-11] } (7. d3) 7... Qxd2 { [%eval #-11] } 8. Qxd2 { [%eval #-10] } 8... Kd5?? { (Mate in 10 → 2.81) Lost forced checkmate sequence. Bh6 was best. } { [%eval 2.81] } (8... Bh6 9. Qxh6 Nxh6 10. Bxh6 Kb5 11. Nxb5 a5 12. Nxc7 b6 13. Nxa8 Rd8 14. Nxb6) 9. Qxd5 { [%eval 2.38] } 9... e6?? { (2.38 → 12.69) Blunder. b5 was best. } { [%eval 12.69] } (9... b5 10. Nxb5) 10. Qxe6?? { (12.69 → Mate in 9) Checkmate is now unavoidable. Qxb7 was best. } { [%eval #-9] } (10. Qxb7) 10... Nd7?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. Ba3 was best. } { [%eval #12] } (10... Ba3 11. Qxg8 Rxg8 12. bxa3 Rxg3 13. fxg3 b5 14. Nxb5 a5 15. Nxc7 Nd7 16. Nxa8) 11. Qxg8 { [%eval #12] } 11... Rxg8 { [%eval #11] } 12. Bh6 { [%eval #11] } 12... Rxg3 { [%eval #10] } 13. hxg3?? { (Mate in 10 → Mate in 6) Lost forced checkmate sequence. fxg3 was best. } { [%eval #-6] } (13. fxg3 Bxh6 14. e3 Bxe3 15. Rg1 Bxg1 16. Na4 Bxh2 17. c4 Bxg3 18. Kf2 Bxf2) 13... Bxh6 { [%eval #-6] } 14. Rxh6 { [%eval #-5] } 14... Nf6?? { (Mate in 5 → 5.49) Lost forced checkmate sequence. c5 was best. } { [%eval 5.49] } (14... c5 15. Rxh7 c4 16. Rxd7 Rh8 17. Rxb7 Rh6 18. Rxa7 Rh4 19. gxh4#) 15. Rxh7 { [%eval 5.6] } 15... Nxh7 { [%eval 3.34] } 16. Ne4?? { (3.34 → Mate in 6) Checkmate is now unavoidable. Nd1 was best. } { [%eval #-6] } (16. Nd1 Nf8) 16... c5 { [%eval #-8] } 17. Nxc5 { [%eval #-7] } 17... Rd8 { [%eval #-7] } 18. Nxb7 { [%eval #-6] } 18... Nf6?? { (Mate in 6 → Mate in 15) Lost forced checkmate sequence. Rd3 was best. } { [%eval #15] } (18... Rd3 19. exd3 a5 20. Nxa5 Nf6 21. d4 Nd7 22. d5 Nb8 23. f3 Nc6 24. Nxc6#) 19. Nxd8 { [%eval #17] } 19... Nd7 { [%eval #13] } 20. e4 { [%eval #13] } 20... a6 { [%eval #9] } 21. e5 { [%eval #9] } 21... Nxe5 { [%eval #8] } 22. f3?? { (Mate in 8 → 2.10) Lost forced checkmate sequence. c4 was best. } { [%eval 2.1] } (22. c4 Nxc4 23. Ke2 Nxb2 24. Kd3 Nxd3 25. Rh1 Nxf2 26. Nc6 Nxh1 27. Na7 Nxg3) 22... Nxf3 { [%eval 1.74] } 23. g4 { [%eval 1.65] } 23... Nxe1 { [%eval 1.85] } 24. Rxe1 { [%eval 1.89] } 24... a5 { [%eval 5.14] } 25. b4 { [%eval 4.62] } 25... axb4 { [%eval 3.83] } 26. c3 { [%eval 3.71] } 26... bxc3 { [%eval 2.67] } 27. Rf1 { [%eval 2.35] } 27... c2 { [%eval 1.92] } 28. Rd1?? { (1.92 → Mate in 4) Checkmate is now unavoidable. Rf2 was best. } { [%eval #-4] } (28. Rf2) 28... cxd1=B { [%eval #-7] } 29. a3 { [%eval #-5] } 29... Bxg4 { [%eval #-5] } 30. Ne6 { [%eval #-4] } 30... Bxe6 { [%eval #-4] } 31. a4 { [%eval #-3] } 31... Bd5 { [%eval #-3] } 32. a5 { [%eval #-2] } 32... Be4 { [%eval #-2] } 33. a6 { [%eval #-1] } 33... Bb7 { [%eval #-1] } 34. axb7# { Game ends by variant rule. } 0-1
