- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/MSm0IXzl"] [Date "2024.01.06"] [White "Chesster_Kaanito"] [Black "thechessking05"] [Result "1-0"] [GameId "MSm0IXzl"] [UTCDate "2024.01.06"] [UTCTime "13:17:03"] [WhiteElo "1211"] [BlackElo "1257"] [WhiteRatingDiff "+97"] [BlackRatingDiff "-30"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.22] } 1... b5 { [%eval 0.54] } 2. Bxb5 { [%eval 0.52] } 2... Ba6 { [%eval 0.49] } 3. Bxd7 { [%eval 0.37] } 3... Qxd7?? { (0.37 → 2.92) Blunder. Nxd7 was best. } { [%eval 2.92] } (3... Nxd7 4. d3 Bxd3 5. Qxd3 Rb8 6. Qxh7 Rxh7 7. b4 Rxh2 8. Rxh2) 4. c4?? { (2.92 → 0.64) Blunder. Ke2 was best. } { [%eval 0.64] } (4. Ke2 Qxd2 5. Bxd2 Bxe2 6. Nxe2 Kd7 7. Nec3 f6 8. a4 a5 9. b4 axb4 10. Ne2 Rxa4) 4... Qxd2?? { (0.64 → Mate in 13) Checkmate is now unavoidable. Bxc4 was best. } { [%eval #13] } (4... Bxc4 5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2 8. Rxb2 Qxd2 9. Bxd2) 5. Qxd2 { [%eval #13] } 5... Bxc4 { [%eval #12] } 6. Qd3?? { (Mate in 12 → -0.91) Lost forced checkmate sequence. Qa5 was best. } { [%eval -0.91] } (6. Qa5 Bxa2 7. Qxc7 Bxb1 8. Qxe7 Bxe7 9. Rxa7 Rxa7 10. e4 Bxe4 11. Ne2 Bxg2 12. Nd4 Bxh1) 6... Bxd3 { [%eval -0.77] } 7. Bd2 { [%eval -0.69] } 7... Bxb1 { [%eval -0.69] } 8. Rxb1 { [%eval -1.07] } 8... c5?? { (-1.07 → 6.50) Blunder. Kd7 was best. } { [%eval 6.5] } (8... Kd7 9. Ne2 Kc6 10. Kd1 Nd7 11. Ra1 Rd8 12. Bc1 g6 13. Kc2 Kd6 14. b3 Bh6 15. e4) 9. Bb4 { [%eval 5.86] } 9... cxb4 { [%eval 5.46] } 10. a4?? { (5.46 → -1.91) Blunder. b3 was best. } { [%eval -1.91] } (10. b3) 10... bxa3 { [%eval -2.26] } 11. bxa3 { [%eval -1.17] } 11... Kd7?! { (-1.17 → -0.52) Inaccuracy. g5 was best. } { [%eval -0.52] } (11... g5 12. Rxb8) 12. Rxb8 { [%eval -1.02] } 12... Rxb8 { [%eval -0.83] } 13. Nh3?? { (-0.83 → Mate in 10) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-10] } (13. Kd2 Kc6 14. Kc2 Rb3 15. Kxb3 e6 16. Kc2 Bxa3 17. Ne2 Bc1 18. Rxc1 Ne7 19. Ng3 Rc8) 13... Ke6?? { (Mate in 10 → 2.60) Lost forced checkmate sequence. g5 was best. } { [%eval 2.6] } (13... g5 14. Nxg5 h5 15. Nxf7 Rb6 16. Nxh8 Rg6 17. Nxg6 e6 18. Nxf8 e5 19. Nxd7 Ne7 20. Nxe5) 14. e4?? { (2.60 → Mate in 10) Checkmate is now unavoidable. Ng5 was best. } { [%eval #-10] } (14. Ng5 Rb3) 14... Kf5?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. Kd5 was best. } { [%eval 0.0] } (14... Kd5 15. exd5 g5 16. Nxg5 h5 17. Nxf7 Rb1 18. Nxh8 Rxe1 19. Rxe1 Bg7 20. Rxe7 Bxh8 21. Rxa7) 15. exf5 { [%eval -1.35] } 15... Rb4?? { (-1.35 → 3.07) Blunder. Nf6 was best. } { [%eval 3.07] } (15... Nf6) 16. axb4 { [%eval 2.62] } 16... e6?? { (2.62 → 6.20) Blunder. a5 was best. } { [%eval 6.2] } (16... a5 17. bxa5) 17. fxe6 { [%eval 6.07] } 17... fxe6?? { (6.07 → Mate in 6) Checkmate is now unavoidable. Bxb4 was best. } { [%eval #6] } (17... Bxb4 18. exf7 Bxe1 19. fxg8=R Rxg8 20. Rxe1 Re8 21. Rxe8 g5 22. Nxg5 h5 23. h4 a5 24. f4) 18. Ng5 { [%eval #6] } 18... Bxb4 { [%eval #5] } 19. Nxh7 { [%eval #6] } 19... Bxe1 { [%eval #5] } 20. Rxe1 { [%eval #5] } 20... Rxh7 { [%eval #4] } 21. Rxe6 { [%eval #4] } 21... Rxh2 { [%eval #3] } 22. Re7?? { (Mate in 3 → -2.10) Lost forced checkmate sequence. Re3 was best. } { [%eval -2.1] } (22. Re3 Rxg2 23. Re6 Rxf2 24. Rb6 axb6#) 22... Nxe7?? { (-2.10 → Mate in 2) Checkmate is now unavoidable. Rxg2 was best. } { [%eval #2] } (22... Rxg2 23. Rxg7 Rxg7 24. f4 Rg3 25. f5 Ne7 26. f6 a5 27. fxe7 a4 28. e8=K a3 29. Kf8) 23. f4 { [%eval #2] } 23... Rxg2 { [%eval #1] } 24. f5 { [%eval #1] } 24... Nxf5# { Game ends by variant rule. } 1-0