FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/MSaKssYz"]
[Date "2025.12.10"]
[White "abhinavsakthi"]
[Black "Eugene53"]
[Result "1-0"]
[GameId "MSaKssYz"]
[UTCDate "2025.12.10"]
[UTCTime "08:07:06"]
[WhiteElo "1316"]
[BlackElo "1297"]
[WhiteRatingDiff "+18"]
[BlackRatingDiff "-6"]
[Variant "Antichess"]
[TimeControl "180+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c5 { [%eval #-21] } 2. dxc5 { [%eval #-22] } 2... Qb6?? { (Mate in 22 → Mate in 20) Lost forced checkmate sequence. g5 was best. } { [%eval #20] } (2... g5 3. Bxg5 Qa5 4. Bxe7 Nxe7 5. Qxd7 Kxd7 6. Nc3 Qxc3 7. bxc3) 3. cxb6 { [%eval #18] } 3... axb6 { [%eval #17] } 4. Qxd7 { [%eval #17] } 4... Kxd7 { [%eval #14] } 5. Bh6?? { (Mate in 14 → 2.64) Lost forced checkmate sequence. Bf4 was best. } { [%eval 2.64] } (5. Bf4 Rxa2 6. Bxb8 Rxb2 7. Ra5 Rxb1 8. e4 Rxe1 9. h4 bxa5) 5... gxh6?? { (2.64 → Mate in 14) Checkmate is now unavoidable. Nxh6 was best. } { [%eval #14] } (5... Nxh6 6. a3) 6. Na3?? { (Mate in 14 → 0.84) Lost forced checkmate sequence. Nh3 was best. } { [%eval 0.84] } (6. Nh3 Rxa2 7. Rxa2 f6 8. Ra6 bxa6 9. Ng5 hxg5 10. f4 gxf4) 6... Rxa3 { [%eval 0.51] } 7. bxa3 { [%eval 0.69] } 7... Kc7? { (0.69 → 2.46) Mistake. Kd6 was best. } { [%eval 2.46] } (7... Kd6 8. h4 b5 9. Rc1 Nc6 10. f4 Bh3 11. Rxh3 Nd8 12. a4) 8. Nh3?? { (2.46 → -2.82) Blunder. h3 was best. } { [%eval -2.82] } (8. h3 Bxh3 9. Nxh3 h5 10. e3 h4 11. Kd2 Nc6 12. Ba6 bxa6 13. Kc3 Nh6) 8... Bxh3 { [%eval -2.99] } 9. gxh3 { [%eval -3.25] } 9... Kd6 { [%eval -3.14] } 10. Bg2?? { (-3.14 → Mate in 10) Checkmate is now unavoidable. h4 was best. } { [%eval #-10] } (10. h4 h5) 10... Kd5 { [%eval #-11] } 11. Bxd5 { [%eval #-10] } 11... Nf6 { [%eval #-10] } 12. Bxf7 { [%eval #-9] } 12... Rg8?? { (Mate in 9 → 6.13) Lost forced checkmate sequence. Nd5 was best. } { [%eval 6.13] } (12... Nd5 13. Bxd5 Na6 14. Bxb7 Rg8 15. Bxa6 Rg1 16. Rxg1 Bg7 17. Rxg7 e6 18. Rxh7) 13. Bxg8 { [%eval 4.0] } 13... Nxg8 { [%eval 4.38] } 14. Kf1?? { (4.38 → 0.40) Blunder. f4 was best. } { [%eval 0.4] } (14. f4) 14... Nc6?? { (0.40 → 2.95) Blunder. h5 was best. } { [%eval 2.95] } (14... h5 15. Kg2 Bg7 16. c3 Bxc3 17. Kf3 Bxa1 18. Rxa1 e6 19. e4 h4 20. e5) 15. Rc1? { (2.95 → 1.14) Mistake. e4 was best. } { [%eval 1.14] } (15. e4) 15... Nb4?? { (1.14 → 10.37) Blunder. Nb8 was best. } { [%eval 10.37] } (15... Nb8) 16. axb4 { [%eval 10.03] } 16... Nf6?! { (10.03 → Mate in 13) Checkmate is now unavoidable. Bg7 was best. } { [%eval #13] } (16... Bg7 17. c3) 17. Kg2? { (Mate in 13 → 9.31) Lost forced checkmate sequence. e4 was best. } { [%eval 9.31] } (17. e4 Nxe4 18. Rd1 Nxf2 19. Kxf2 h5 20. h4 b5 21. Kg3 b6 22. Rd4 h6) 17... Ng4 { [%eval 11.93] } 18. hxg4 { [%eval 11.39] } 18... h5?! { (11.39 → Mate in 12) Checkmate is now unavoidable. b5 was best. } { [%eval #12] } (18... b5 19. g5) 19. gxh5 { [%eval #12] } 19... h6 { [%eval #12] } 20. c3 { [%eval 16.92] } 20... e6?! { (16.92 → Mate in 9) Checkmate is now unavoidable. b5 was best. } { [%eval #9] } (20... b5 21. Rhg1) 21. c4 { [%eval #9] } 21... Bxb4 { [%eval #8] } 22. Rc3 { [%eval #12] } 22... Bxc3 { [%eval #11] } 23. Re1 { [%eval #11] } 23... Bxe1 { [%eval #10] } 24. Kh3 { [%eval #20] } 24... Bxf2 { [%eval 4.44] } 25. Kh4?? { (4.44 → 2.11) Blunder. a4 was best. } { [%eval 2.11] } (25. a4 b5) 25... Bxh4 { [%eval 0.8] } 26. c5?! { (0.80 → 0.00) Inaccuracy. a4 was best. } { [%eval 0.0] } (26. a4) 26... bxc5 { [%eval -0.4] } 27. a4 { [%eval -0.67] } 27... b5?! { (-0.67 → 0.00) Inaccuracy. c4 was best. } { [%eval 0.0] } (27... c4 28. a5) 28. axb5 { [%eval 0.0] } 28... e5?? { (0.00 → 2.77) Blunder. Be7 was best. } { [%eval 2.77] } (28... Be7 29. h4 Bxh4 30. b6 c4 31. b7 Be1 32. e4 Bd2 33. e5 Be3 34. b8=K) 29. e4?? { (2.77 → -2.54) Blunder. b6 was best. } { [%eval -2.54] } (29. b6 Be1) 29... c4 { [%eval 0.0] } 30. h3?? { (0.00 → Mate in 10) Checkmate is now unavoidable. b6 was best. } { [%eval #-10] } (30. b6 c3 31. b7 c2 32. b8=R Bg3 33. hxg3 c1=R 34. Rb1 Rxb1 35. g4 Rb4) 30... c3 { [%eval #-10] } 31. b6 { [%eval #-9] } 31... Bd8?? { (Mate in 9 → -0.07) Lost forced checkmate sequence. c2 was best. } { [%eval -0.07] } (31... c2 32. b7 c1=Q 33. b8=N Qc6 34. Nxc6 Bf2 35. Nxe5 Bc5 36. h4 Be3 37. Ng4) 32. h4 { [%eval -0.52] } 32... Bxb6# { Game ends by variant rule. } 1-0