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[Event "rated variant:antichess game"] [Site "https://lichess.org/MQTvqxIO"] [Date "2023.04.30"] [Round "-"] [White "olirusssell2"] [Black "pgergo"] [Result "0-1"] [GameId "MQTvqxIO"] [UTCDate "2023.04.30"] [UTCTime "12:46:38"] [WhiteElo "1947"] [BlackElo "1901"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+6"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... Ba6?! { (1.23 → 2.42) Inaccuracy. e6 was best. } { [%eval 2.42] } (2... e6 3. Bxd7 Bxd7 4. Nh3 h5 5. Qxh5 Rxh5 6. Ng5 Rxh2 7. Rxh2) 3. Bxd7 { [%eval 1.8] } 3... Nxd7 { [%eval 2.58] } 4. c4 { [%eval 0.67] } 4... Bxc4 { [%eval 0.9] } 5. Qa4 { [%eval 0.87] } 5... Bxa2 { [%eval 0.5] } 6. Qxa7 { [%eval 0.75] } 6... Rxa7 { [%eval 1.47] } 7. Rxa2 { [%eval 0.62] } 7... Rxa2 { [%eval 2.5] } 8. b3 { [%eval 0.7] } 8... Rxd2 { [%eval 1.17] } 9. Bxd2? { (1.17 → 0.00) Mistake. Kxd2 was best. } { [%eval 0.0] } (9. Kxd2 f6 10. Ne2 Kf7 11. Rd1 h6 12. Na3 Ke6 13. Kd3 Kd6 14. Bd2 Qe8 15. Nc3 Nb6) 9... Qc8 { [%eval 0.13] } 10. Nh3?? { (0.13 → Mate in 10) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-10] } (10. Ne2 Ne5) 10... Nb6?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. g5 was best. } { [%eval #10] } (10... g5 11. Nxg5 Qa8 12. Nxh7 Qxg2 13. Nxf8 Qxh2 14. Nxd7 Qxf2 15. Rxh8 Kxd7 16. Rxg8 Qxe1 17. Bxe1) 11. g4 { [%eval #10] } 11... Qxg4 { [%eval #9] } 12. e4 { [%eval #9] } 12... Qxe4 { [%eval #8] } 13. Ng1?? { (Mate in 8 → Mate in 15) Lost forced checkmate sequence. Kd1 was best. } { [%eval #-15] } (13. Kd1 Qxb1 14. Ke2 Qxb3 15. Kd3 Qxd3 16. Ng1 Qxd2 17. Ne2 Qxe2 18. h4 Qxf2 19. Ra1 Qxh4) 13... Qxe1 { [%eval #-16] } 14. Bxe1 { [%eval #-13] } 14... Nc4?? { (Mate in 13 → -6.49) Lost forced checkmate sequence. f5 was best. } { [%eval -6.49] } (14... f5 15. Nd2 Nf6 16. Ne4 fxe4 17. Ne2 Nc4 18. bxc4 Nd5 19. cxd5 e5 20. dxe6 Bb4 21. Bxb4) 15. bxc4 { [%eval -5.25] } 15... g6?? { (-5.25 → -0.62) Blunder. f5 was best. } { [%eval -0.62] } (15... f5) 16. Nh3?? { (-0.62 → -3.57) Blunder. Ne2 was best. } { [%eval -3.57] } (16. Ne2 h5) 16... g5 { [%eval -2.97] } 17. Nxg5 { [%eval -2.49] } 17... h5 { [%eval -2.37] } 18. Nxf7 { [%eval -2.8] } 18... Kxf7 { [%eval -2.63] } 19. c5 { [%eval -2.53] } 19... Nf6?! { (-2.53 → -1.63) Inaccuracy. Bg7 was best. } { [%eval -1.63] } (19... Bg7 20. Bc3) 20. f4?? { (-1.63 → -5.88) Blunder. Bd2 was best. } { [%eval -5.88] } (20. Bd2 Ng8) 20... Ke6?! { (-5.88 → -4.52) Inaccuracy. Bg7 was best. } { [%eval -4.52] } (20... Bg7 21. Na3) 21. f5?? { (-4.52 → Mate in 14) Checkmate is now unavoidable. Bd2 was best. } { [%eval #-14] } (21. Bd2 Bg7) 21... Kxf5 { [%eval #-15] } 22. Bc3 { [%eval #-5] } 22... Ke5 { [%eval #-7] } 23. Bxe5 { [%eval #-6] } 23... e6?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Nh7 was best. } { [%eval #4] } (23... Nh7 24. Bxc7 e5 25. Bxe5 Bxc5 26. Bxh8 Bd4 27. Bxd4 Nf6 28. Bxf6 h4 29. Bxh4#) 24. Bxf6?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Bxc7 was best. } { [%eval #-5] } (24. Bxc7 Bxc5 25. Bd8 Rxd8 26. Rd1 Rxd1 27. h4 Rxb1#) 24... Bxc5 { [%eval #-5] } 25. Bxh8 { [%eval #-4] } 25... e5 { [%eval #-4] } 26. Bxe5 { [%eval #-3] } 26... Be7 { [%eval #-3] } 27. Bxc7 { [%eval #-2] } 27... Bd8 { [%eval #-2] } 28. Bxd8 { [%eval #-1] } 28... h4 { [%eval #-1] } 29. Bxh4# { Game ends by variant rule. } 0-1