FEN
[Event "rated Atomic game"]
[Site "https://lichess.org/MKsINmAy"]
[Date "2021.05.09"]
[White "Meet_Raval1"]
[Black "Invisible-player"]
[Result "0-1"]
[GameId "MKsINmAy"]
[UTCDate "2021.05.09"]
[UTCTime "17:10:04"]
[WhiteElo "1704"]
[BlackElo "1298"]
[WhiteRatingDiff "-13"]
[BlackRatingDiff "+11"]
[Variant "Atomic"]
[TimeControl "45+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3 { [%eval 2.59] } 1... f6 { [%eval 2.15] } 2. e3?! { (2.15 → 1.06) Inaccuracy. Nc3 was best. } { [%eval 1.06] } (2. Nc3 c6 3. e3 e6 4. Nd4 Nh6 5. Ncb5 Bb4 6. c3 Ng4) 2... d6?? { (1.06 → 5.02) Blunder. e6 was best. } { [%eval 5.02] } (2... e6 3. Nd4 f5 4. Qh5+ g6 5. Nb5 Qh4 6. Qxh4 Nf6 7. f3) 3. Ng5?? { (5.02 → 0.56) Blunder. Nc3 was best. } { [%eval 0.56] } (3. Nc3 c6 4. Ng5 fxg5 5. Nd5 cxd5 6. Qh5+ g6 7. Qb5+ Nc6) 3... fxg5 { [%eval 1.95] } 4. Qh5+? { (1.95 → 0.25) Mistake. Nc3 was best. } { [%eval 0.25] } (4. Nc3 e5 5. Qf3 Qf6 6. Nd5 b5 7. Nxf6 Nf6 8. d4 e4) 4... g6 { [%eval 0.75] } 5. Qh4 { [%eval 0.95] } 5... Nf6 { [%eval 1.56] } 6. Bd3 { [%eval 1.4] } 6... e5? { (1.40 → 3.13) Mistake. e6 was best. } { [%eval 3.13] } (6... e6 7. Nc3 b5 8. a4 g5 9. Bg6+ hxg6 10. Nd5 Qf6 11. Qxg5 exd5 12. h4 b4 13. d4) 7. Bxg6?? { (3.13 → -0.23) Blunder. Nc3 was best. } { [%eval -0.23] } (7. Nc3 c6 8. Bf5 Be6 9. Bxe6 Qxh4 10. Ne4 Be7 11. Nxd6 Nd7 12. f3 Nf6 13. O-O Kd7) 7... Qxh4 { [%eval -0.48] } 8. O-O?? { (-0.48 → Mate in 3) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-3] } (8. Nc3) 8... Bg4?? { (Mate in 3 → -6.26) Lost forced checkmate sequence. Bh3 was best. } { [%eval -6.26] } (8... Bh3 9. gxh3 Rg8+ 10. Kh1 Rg1#) 9. Re1?! { (-6.26 → -19.50) Inaccuracy. g3 was best. } { [%eval -19.5] } (9. g3 Bh3) 9... Be2?? { (-19.50 → -3.01) Blunder. Bh6 was best. } { [%eval -3.01] } (9... Bh6) 10. f4?? { (-3.01 → -8.84) Blunder. Nc3 was best. } { [%eval -8.84] } (10. Nc3 Rg8 11. g3 Bg7 12. Rxe2 Nc6 13. Nd5 Nb4 14. a3 Nxd5 15. e4 Kd7 16. d3 Raf8) 10... exf4 { [%eval -12.83] } 11. Nc3 { [%eval -26.78] } 11... c6?! { (-26.78 → -6.23) Inaccuracy. Bg7 was best. } { [%eval -6.23] } (11... Bg7) 12. Ne4 { [%eval -6.12] } 12... d5?? { (-6.12 → 2.16) Blunder. Bg7 was best. } { [%eval 2.16] } (12... Bg7) 13. Nd6+?? { (2.16 → Mate in 10) Checkmate is now unavoidable. Nf6+ was best. } { [%eval #-10] } (13. Nf6+ Kf7) 13... Bxd6 { [%eval #-9] } 14. d4 { [%eval #-8] } 14... Nd7?? { (Mate in 8 → -3.63) Lost forced checkmate sequence. O-O was best. } { [%eval -3.63] } (14... O-O 15. e4 Bf1 16. g4 Rf2 17. h4 Bh3 18. g5 Rg2+ 19. Kh1 Rh2+ 20. Kg1 Rh1+ 21. Kf2) 15. c4?? { (-3.63 → Mate in 7) Checkmate is now unavoidable. e4 was best. } { [%eval #-7] } (15. e4 h6 16. h3 O-O 17. g3 Bd1 18. Bf4 dxe4 19. Re8 Rfxe8 20. Rxd1 Rf8 21. g4 Rf1+) 15... Nf6?! { (Mate in 7 → -15.66) Lost forced checkmate sequence. O-O was best. } { [%eval -15.66] } (15... O-O 16. e4 Rf1+ 17. Rxe2 Rf8 18. Bf4 dxe4 19. g3 Rf1+ 20. Kg2 Rf2+ 21. Kh3 Rxh2#) 16. cxd5?! { (-15.66 → Mate in 6) Checkmate is now unavoidable. e4 was best. } { [%eval #-6] } (16. e4 Ng4) 16... O-O-O { [%eval #-11] } 17. b4 { [%eval #-6] } 17... Rhg8 { [%eval #-6] } 18. g3 { [%eval #-6] } 18... Ne4 { [%eval #-5] } 19. h4 { [%eval #-5] } 19... Nxg3+ { [%eval #-4] } 20. Kh2 { [%eval #-3] } 20... Rg2+ { [%eval #-2] } 21. Kh1 { [%eval #-2] } 21... Rg1+ { [%eval #-3] } 22. Kh2 { [%eval #-3] } 22... Rg2+ { [%eval #-2] } 23. Kh1 { [%eval #-2] } 23... Rg1+ { [%eval #-3] } 24. Kh2 { [%eval #-3] } 24... Rxe1?? { (Mate in 3 → 9.45) Lost forced checkmate sequence. Rh1+ was best. } { [%eval 9.45] } (24... Rh1+ 25. Kg2 Bf3+ 26. Kf2 Rxe1#) 25. Bd2?? { (9.45 → 0.00) Blunder. e4 was best. } { [%eval 0.0] } (25. e4) 25... Rg8 { [%eval 0.0] } 26. e4 { [%eval 0.0] } 26... Rg2+ { [%eval 0.0] } 27. Kh3?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Kh1 was best. } { [%eval #-2] } (27. Kh1 Rg1+ 28. Kh2 Rg2+) 27... Rg3+?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Rh2+ was best. } { [%eval 0.0] } (27... Rh2+ 28. Kg3 Rxh4#) 28. Kh2 { [%eval 0.0] } 28... Rh3+ { [%eval 0.0] } 29. Kg2 { [%eval 0.0] } 29... Rg3+ { [%eval 0.0] } 30. Kh2 { [%eval 0.0] } 30... Rg2+ { [%eval 0.0] } 31. Kh3?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Kh1 was best. } { [%eval #-2] } (31. Kh1 Rg1+ 32. Kh2) 31... Rh2+ { [%eval #-1] } 32. Kg3 { [%eval #-1] } 32... Rxh4# { Game ends by variant rule. } 0-1
