FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/MBWk2e8g"]
[Date "2025.04.30"]
[White "milamilo10"]
[Black "rcrobertocarlos38"]
[Result "1-0"]
[GameId "MBWk2e8g"]
[UTCDate "2025.04.30"]
[UTCTime "19:08:16"]
[WhiteElo "1188"]
[BlackElo "1366"]
[WhiteRatingDiff "+15"]
[BlackRatingDiff "-141"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... c5 { [%eval 0.24] } 2. b4 { [%eval -0.15] } 2... cxb4 { [%eval -0.01] } 3. Ba3 { [%eval -0.24] } 3... bxa3 { [%eval -0.21] } 4. Nxa3 { [%eval -0.18] } 4... b5 { [%eval -0.55] } 5. Nxb5 { [%eval 0.0] } 5... Qc7 { [%eval 0.25] } 6. Nxa7 { [%eval 0.06] } 6... Rxa7 { [%eval 0.16] } 7. Rb1 { [%eval 0.69] } 7... Qxc2?? { (0.69 → 6.51) Blunder. Rxa2 was best. } { [%eval 6.51] } (7... Rxa2 8. Rxb8 Rxc2 9. Rxc8 Rxd2 10. Rxe8 Rxd1 11. Rxf8 Rxe1 12. Rxf7 Rxf1 13. Rxg7) 8. Rxb8?? { (6.51 → -6.78) Blunder. Qxc2 was best. } { [%eval -6.78] } (8. Qxc2) 8... Rxa2?? { (-6.78 → 0.00) Blunder. Qxa2 was best. } { [%eval 0.0] } (8... Qxa2) 9. Rxc8 { [%eval 0.0] } 9... Qxd1 { [%eval 1.0] } 10. Rxe8?! { (1.00 → 0.00) Inaccuracy. Kxd1 was best. } { [%eval 0.0] } (10. Kxd1 Rxd2 11. Rxe8 Rxd1 12. Rxf8 Rxf1 13. Rxg8 Rxg8 14. Nf3 Rxf2 15. Ra1 Rxh2) 10... Qxe1 { [%eval 0.22] } 11. Rxe7?! { (0.22 → -0.37) Inaccuracy. Rxf8 was best. } { [%eval -0.37] } (11. Rxf8) 11... Qxf1?? { (-0.37 → Mate in 15) Checkmate is now unavoidable. Qxf2 was best. } { [%eval #15] } (11... Qxf2 12. Rxd7 Rxd2 13. Rxf7 Qxg3 14. hxg3 Rxe2 15. Rxh7 Rxh7 16. Rxg7 Bxg7 17. Bxe2) 12. Rxd7?? { (Mate in 15 → Mate in 12) Lost forced checkmate sequence. Rxf7 was best. } { [%eval #-12] } (12. Rxf7 Rxd2 13. Rxf8 Qxf2 14. Rxf2 Rxe2 15. Nxe2 Nf6 16. Rxf6 gxf6 17. Re1 Rf8) 12... Qxf2 { [%eval #-12] } 13. Rxf7 { [%eval #-11] } 13... Qxh2 { [%eval #-11] } 14. Rxg7 { [%eval #-6] } 14... Rxd2 { [%eval #-10] } 15. Rxh7 { [%eval #-5] } 15... Rxe2 { [%eval #-10] } 16. Rxh8 { [%eval #-4] } 16... Qxh8?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Qxg1 was best. } { [%eval #3] } (16... Qxg1 17. Rxg8 Qxh1 18. Rxf8 Re8 19. Rxe8 Qe4 20. Rxe4#) 17. Rxh8?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Nxe2 was best. } { [%eval #-3] } (17. Nxe2 Qxh1 18. Ng1 Qxg1 19. g4 Qxg4#) 17... Bg7 { [%eval #-8] } 18. Nxe2 { [%eval #-7] } 18... Bxh8 { [%eval #-7] } 19. Nf4 { [%eval #-6] } 19... Be5?? { (Mate in 6 → Mate in 2) Lost forced checkmate sequence. Ne7 was best. } { [%eval #2] } (19... Ne7 20. Nd5 Nxd5 21. g4 Bg7 22. g5 Bh6 23. gxh6 Ne7 24. h7 Ng8 25. hxg8=K#) 20. Nh5 { [%eval #3] } 20... Bxg3 { [%eval #2] } 21. Nxg3 { [%eval #2] } 21... Nf6 { [%eval #1] } 22. Nh5 { [%eval #1] } 22... Nxh5# { Game ends by variant rule. } 1-0