FEN
[Event "rated rapid game"]
[Site "https://lichess.org/Los681SE"]
[Date "2021.03.01"]
[Round "-"]
[White "HitterAnonymous"]
[Black "kasbarof11"]
[Result "1/2-1/2"]
[GameId "Los681SE"]
[UTCDate "2021.03.01"]
[UTCTime "11:48:00"]
[WhiteElo "1863"]
[BlackElo "1917"]
[WhiteRatingDiff "+1"]
[BlackRatingDiff "-1"]
[Variant "Standard"]
[TimeControl "300+8"]
[ECO "A84"]
[Opening "Dutch Defense: Normal Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval 0.0] } 1... f5?! { (0.00 → 0.55) Inaccuracy. e6 was best. } { [%eval 0.55] } (1... e6 2. c4 d5 3. Nf3 Nf6 4. cxd5 exd5 5. Bf4 c5 6. Nc3) 2. c4 { [%eval 0.54] } 2... Nf6 { [%eval 0.57] } { A84 Dutch Defense: Normal Variation } 3. Nf3 { [%eval 0.44] } 3... e6 { [%eval 0.59] } 4. Bg5 { [%eval 0.13] } 4... Be7 { [%eval 0.56] } 5. e3 { [%eval 0.33] } 5... O-O { [%eval 0.5] } 6. Nc3 { [%eval 0.08] } 6... Ne4 { [%eval 0.43] } 7. Bxe7 { [%eval 0.5] } 7... Nxc3?? { (0.50 → 4.94) Blunder. Qxe7 was best. } { [%eval 4.94] } (7... Qxe7 8. Bd3 Nxc3 9. bxc3 b6 10. O-O Bb7 11. Re1 Be4 12. Bxe4) 8. Bxd8 { [%eval 4.25] } 8... Nxd1 { [%eval 4.98] } 9. Rxd1?? { (4.98 → 0.60) Blunder. Bxc7 was best. } { [%eval 0.6] } (9. Bxc7 Nxb2 10. Bd6 Na4 11. Kd2 b6 12. Rb1 Rd8 13. Be2 Bb7 14. Rb4 b5 15. cxb5 Nb6) 9... Rxd8 { [%eval 0.64] } 10. Bd3 { [%eval 0.57] } 10... a5 { [%eval 0.93] } 11. a4?! { (0.93 → -0.08) Inaccuracy. Rg1 was best. } { [%eval -0.08] } (11. Rg1) 11... Nc6?! { (-0.08 → 0.53) Inaccuracy. b6 was best. } { [%eval 0.53] } (11... b6 12. Rg1 Rf8 13. g4 Bb7 14. Ke2 fxg4 15. Nd2 Bf3+ 16. Nxf3 gxf3+ 17. Kd2 Nc6 18. Be4) 12. O-O { [%eval 0.05] } 12... Nb4 { [%eval -0.01] } 13. Bb1 { [%eval -0.11] } 13... b6 { [%eval -0.05] } 14. Ne5 { [%eval -0.02] } 14... Bb7 { [%eval -0.07] } 15. f3 { [%eval 0.03] } 15... d6 { [%eval 0.0] } 16. Nd3 { [%eval 0.0] } 16... Nxd3 { [%eval -0.08] } 17. Bxd3 { [%eval -0.02] } 17... Rf8 { [%eval -0.04] } 18. h4 { [%eval -0.01] } 18... Rf6 { [%eval 0.15] } 19. Kh2 { [%eval 0.0] } 19... Rh6 { [%eval -0.03] } 20. g3 { [%eval -0.21] } 20... g5 { [%eval -0.15] } 21. Kh3?? { (-0.15 → -3.39) Blunder. e4 was best. } { [%eval -3.39] } (21. e4 f4 22. Rh1 Kg7 23. b3 Rg8 24. Kg2 gxh4 25. g4 e5 26. d5 h3+ 27. Rxh3 Rxh3) 21... Rf8?? { (-3.39 → -0.37) Blunder. Bxf3 was best. } { [%eval -0.37] } (21... Bxf3 22. Rde1 Bg4+ 23. Kg2 gxh4 24. Rh1 h3+ 25. Kh2 Rf8 26. Rhf1 Rhf6 27. Rf2 Kf7 28. Rb1) 22. Bb1?? { (-0.37 → -3.93) Blunder. e4 was best. } { [%eval -3.93] } (22. e4) 22... Rf7?? { (-3.93 → -0.71) Blunder. Bxf3 was best. } { [%eval -0.71] } (22... Bxf3) 23. Ba2?? { (-0.71 → -4.43) Blunder. e4 was best. } { [%eval -4.43] } (23. e4 Bc6 24. b3 fxe4 25. fxe4 Rxf1 26. Rxf1 e5 27. dxe5 dxe5 28. Rd1 gxh4 29. gxh4 Kg7) 23... Rg7? { (-4.43 → -2.58) Mistake. Bxf3 was best. } { [%eval -2.58] } (23... Bxf3 24. Rxf3) 24. c5 { [%eval -2.26] } 24... Rhg6?? { (-2.26 → 0.75) Blunder. bxc5 was best. } { [%eval 0.75] } (24... bxc5 25. g4 cxd4 26. Rxd4 Kf8 27. h5 Rf6 28. b4 Rgf7 29. gxf5 Rxf5 30. e4 Re5 31. Bb1) 25. hxg5?? { (0.75 → -1.18) Blunder. h5 was best. } { [%eval -1.18] } (25. h5 Rf6 26. e4 bxc5 27. exf5 Kf8 28. Bxe6 Bxf3 29. dxc5 g4+ 30. Kh4 Bxd1 31. Rxd1 h6) 25... Rxg5? { (-1.18 → 0.07) Mistake. Kf7 was best. } { [%eval 0.07] } (25... Kf7 26. cxb6 Rxg5 27. g4 cxb6 28. Rc1 Kf6 29. Rf2 h5 30. gxf5 Rg3+ 31. Kh2 exf5 32. e4) 26. Bxe6+ { [%eval 0.1] } 26... Kh8 { [%eval 0.18] } 27. g4 { [%eval 0.25] } 27... R7g6?? { (0.25 → 6.81) Blunder. Bxf3 was best. } { [%eval 6.81] } (27... Bxf3 28. Rxf3 fxg4+ 29. Bxg4 Rxg4 30. Rf8+ Rg8 31. Rxg8+ Rxg8 32. cxb6 cxb6 33. Rd3 Rg6 34. Rb3) 28. Bxf5 { [%eval 6.79] } 28... Rh6+ { [%eval 6.76] } 29. Kg3 { [%eval 6.77] } 29... Rxf5 { [%eval 8.37] } 30. gxf5 { [%eval 8.35] } 30... Rh5 { [%eval 9.11] } 31. e4 { [%eval 9.19] } 31... Rg5+ { [%eval 10.06] } 32. Kf4 { [%eval 9.84] } 32... h6 { [%eval 11.01] } 33. cxb6 { [%eval 10.91] } 33... cxb6 { [%eval 11.54] } 34. Rg1 { [%eval 10.46] } 34... Rh5 { [%eval 12.21] } 35. Rg6 { [%eval 12.41] } 35... Rh2?! { (12.41 → Mate in 6) Checkmate is now unavoidable. Rh4+ was best. } { [%eval #6] } (35... Rh4+ 36. Kg3 Rh5 37. Rxd6 b5 38. Rc1 Rg5+ 39. Kf4 Rg2 40. axb5 h5 41. Rc7 Rg7 42. Rxg7) 36. b3?! { (Mate in 6 → 12.62) Lost forced checkmate sequence. Rdg1 was best. } { [%eval 12.62] } (36. Rdg1 Bd5 37. exd5 Rh4+ 38. Ke3 Rg4 39. fxg4 h5 40. Rh1 Kh7 41. Rxh5#) 36... d5?! { (12.62 → Mate in 5) Checkmate is now unavoidable. Rh4+ was best. } { [%eval #5] } (36... Rh4+ 37. Kg3 Rh5 38. Rxd6 Rg5+ 39. Kf4 Kg8 40. Rh1 Rg7 41. Rhxh6 Rf7 42. f6 Bxe4 43. fxe4) 37. Rxb6?! { (Mate in 5 → 13.75) Lost forced checkmate sequence. Rdg1 was best. } { [%eval 13.75] } (37. Rdg1 Rh4+ 38. Ke5 Rg4 39. R1xg4 Kh7 40. Rh4 dxe4 41. Rhxh6#) 37... dxe4 { [%eval 65.84] } 38. Rxb7 { [%eval 13.02] } 38... exf3?! { (13.02 → Mate in 10) Checkmate is now unavoidable. Rh4+ was best. } { [%eval #10] } (38... Rh4+ 39. Kg3) 39. Kxf3 { [%eval #9] } 39... Rh3+ { [%eval #9] } 40. Kf4 { [%eval #9] } 40... Rh4+ { [%eval #9] } 41. Ke5 { [%eval #7] } 41... Rh2 { [%eval 63.11] } 42. Rc1 { [%eval #6] } 42... Re2+ { [%eval #6] } 43. Kf6 { [%eval #5] } 43... Re8 { [%eval #5] } 44. Rcc7 { [%eval #5] } 44... Rf8+ { [%eval #5] } 45. Ke5 { [%eval #6] } 45... Re8+ { [%eval #6] } 46. Kf4 { [%eval #5] } 46... h5 { [%eval #4] } 47. Rh7+ { [%eval #4] } 47... Kg8 { [%eval #4] } 48. Rxh5 { [%eval #6] } 48... Re1 { [%eval #5] } 49. Rg5+ { [%eval #7] } 49... Kh8 { [%eval #6] } 50. Rgg7? { (Mate in 6 → 9.76) Lost forced checkmate sequence. Rh5+ was best. } { [%eval 9.76] } (50. Rh5+ Kg8 51. Kg5 Rc1 52. d5 Re1 53. Kf6 Re6+ 54. dxe6 Kf8 55. Rh8#) 50... Re4+ { [%eval 10.31] } 51. Kf3?? { (10.31 → 0.00) Blunder. Kg5 was best. } { [%eval 0.0] } (51. Kg5) 51... Rf4+ { [%eval 0.0] } 52. Ke2 { [%eval 0.0] } 52... Re4+ { [%eval 0.0] } 53. Kd3 { [%eval 0.0] } 53... Rxd4+ { [%eval 0.0] } 54. Kc2 { [%eval 0.0] } 54... Rc4+ { [%eval 0.0] } 55. Kb2 { [%eval 0.0] } 55... Rc2+ { [%eval 0.0] } 56. Kb1 { [%eval 0.0] } 56... Rc1+ { [%eval 0.0] } 57. Kb2 { [%eval 0.0] } 57... Rc2+ { [%eval 0.0] } 58. Kb1 { [%eval 0.0] } 58... Rc1+ { [%eval 0.0] } 59. Kb2 { [%eval 0.0] } 59... Rc2+ { [%eval 0.0] } { The game is a draw. } 1/2-1/2