- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/LmoeRYmL"] [Date "2025.02.17"] [White "ded14"] [Black "Emersonxade2020"] [Result "0-1"] [GameId "LmoeRYmL"] [UTCDate "2025.02.17"] [UTCTime "22:58:35"] [WhiteElo "1487"] [BlackElo "1630"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+13"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.25] } 1... b6 { [%eval 0.22] } 2. Ba3?? { (0.22 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (2. e3 e6 3. Ba6 Nxa6 4. Ne2 Ba3 5. Bxa3 Nb4 6. Bxb4 a5) 2... e6?? { (Mate in 15 → -0.03) Lost forced checkmate sequence. Bb7 was best. } { [%eval -0.03] } (2... Bb7 3. Bxe7 Bxg2 4. Bxg2 Bxe7 5. Bxa8 Ba3 6. Nxa3 b5 7. Nxb5) 3. Bxf8 { [%eval -0.14] } 3... Kxf8 { [%eval 0.09] } 4. h4?? { (0.09 → -2.31) Blunder. Qc1 was best. } { [%eval -2.31] } (4. Qc1 g6) 4... Qxh4 { [%eval -1.43] } 5. Rxh4 { [%eval -1.43] } 5... Nh6?? { (-1.43 → 2.50) Blunder. d6 was best. } { [%eval 2.5] } (5... d6 6. Rxh7) 6. Rxh6 { [%eval 2.53] } 6... gxh6 { [%eval 2.53] } 7. Nh3 { [%eval 2.61] } 7... Ba6?? { (2.61 → Mate in 13) Checkmate is now unavoidable. h5 was best. } { [%eval #13] } (7... h5 8. Qc1) 8. e3?? { (Mate in 13 → 1.54) Lost forced checkmate sequence. Ng5 was best. } { [%eval 1.54] } (8. Ng5 Bxe2 9. Bxe2 hxg5 10. f4 gxf4 11. g3 fxg3 12. Ba6 Nxa6 13. Kf2 gxf2) 8... Bxf1 { [%eval 1.93] } 9. Kxf1 { [%eval 1.43] } 9... d6?? { (1.43 → 3.56) Blunder. h5 was best. } { [%eval 3.56] } (9... h5) 10. Ng5?? { (3.56 → 0.84) Blunder. Qc1 was best. } { [%eval 0.84] } (10. Qc1 Ke8) 10... hxg5 { [%eval 0.81] } 11. Ke2 { [%eval 0.78] } 11... Ke7 { [%eval 0.96] } 12. Kd3?? { (0.96 → -1.45) Blunder. Qe1 was best. } { [%eval -1.45] } (12. Qe1) 12... g4?! { (-1.45 → -0.38) Inaccuracy. h5 was best. } { [%eval -0.38] } (12... h5 13. Qxh5) 13. Qxg4 { [%eval -0.69] } 13... Nd7 { [%eval -0.68] } 14. Qxe6 { [%eval -0.62] } 14... Kxe6 { [%eval -0.73] } 15. Ke2 { [%eval -0.53] } 15... h6 { [%eval 0.0] } 16. d3 { [%eval -0.23] } 16... f6 { [%eval -0.49] } 17. Nd2 { [%eval -0.23] } 17... c6?? { (-0.23 → 1.57) Blunder. f5 was best. } { [%eval 1.57] } (17... f5 18. Nf3 Kf7 19. Nd2 Kf6 20. g4 fxg4 21. f3 gxf3 22. Nxf3 Ne5 23. Nxe5) 18. Nf3?! { (1.57 → 0.62) Inaccuracy. e4 was best. } { [%eval 0.62] } (18. e4 d5) 18... Ke5 { [%eval 1.13] } 19. Nxe5 { [%eval 0.7] } 19... dxe5?? { (0.70 → 3.00) Blunder. fxe5 was best. } { [%eval 3.0] } (19... fxe5 20. f3) 20. d4?? { (3.00 → 0.90) Blunder. e4 was best. } { [%eval 0.9] } (20. e4 f5 21. exf5 Nb8 22. Ke3 c5 23. b4 cxb4 24. d4 exd4 25. Kxd4 b3) 20... exd4 { [%eval 0.84] } 21. exd4 { [%eval 0.62] } 21... Ne5?? { (0.62 → Mate in 9) Checkmate is now unavoidable. Rh7 was best. } { [%eval #9] } (21... Rh7 22. Rc1) 22. dxe5 { [%eval #9] } 22... fxe5 { [%eval #8] } 23. f4 { [%eval #8] } 23... exf4 { [%eval #7] } 24. g3 { [%eval #7] } 24... fxg3 { [%eval #6] } 25. Kf2?? { (Mate in 6 → -0.69) Lost forced checkmate sequence. Rf1 was best. } { [%eval -0.69] } (25. Rf1 Rhg8 26. Rf8 Rgxf8 27. Kf3 Rxf3 28. c3 Rxc3 29. a4 Rxb3 30. a5 bxa5#) 25... gxf2 { [%eval -1.5] } 26. Re1 { [%eval -0.96] } 26... fxe1=K?? { (-0.96 → 2.44) Blunder. fxe1=R was best. } { [%eval 2.44] } (26... fxe1=R 27. a4) 27. b4?? { (2.44 → -3.67) Blunder. c4 was best. } { [%eval -3.67] } (27. c4) 27... c5 { [%eval -3.68] } 28. bxc5 { [%eval -3.82] } 28... bxc5 { [%eval -3.8] } 29. a4?! { (-3.80 → -4.85) Inaccuracy. c4 was best. } { [%eval -4.85] } (29. c4 Rad8) 29... Rab8? { (-4.85 → -2.74) Mistake. c4 was best. } { [%eval -2.74] } (29... c4 30. a5) 30. a5?? { (-2.74 → -6.20) Blunder. c4 was best. } { [%eval -6.2] } (30. c4 Kf2 31. a5 Rhc8 32. a6 Rb5 33. cxb5 c4 34. b6 axb6 35. a7 Rc5) 30... Rhd8?? { (-6.20 → -2.16) Blunder. c4 was best. } { [%eval -2.16] } (30... c4 31. c3) 31. c4 { [%eval -1.56] } 31... h5 { [%eval -1.66] } 32. a6 { [%eval -1.82] } 32... Rb7?? { (-1.82 → Mate in 13) Checkmate is now unavoidable. Rd5 was best. } { [%eval #13] } (32... Rd5 33. cxd5 h4 34. d6 Kd2 35. d7 Rb3 36. d8=K h3 37. Kc7 Rb8 38. Kxb8) 33. axb7 { [%eval 8.3] } 33... Rd5 { [%eval #11] } 34. cxd5 { [%eval #11] } 34... c4 { [%eval #10] } 35. b8=R { [%eval #10] } 35... c3 { [%eval #9] } 36. d6 { [%eval #9] } 36... c2 { [%eval #8] } 37. Rb1?? { (Mate in 8 → -0.27) Lost forced checkmate sequence. d7 was best. } { [%eval -0.27] } (37. d7 Kd2 38. Rb6 axb6 39. d8=R h4 40. Rxd2 h3 41. Rxc2 h2 42. Rxh2 b5) 37... cxb1=B?? { (-0.27 → Mate in 11) Checkmate is now unavoidable. cxb1=R was best. } { [%eval #11] } (37... cxb1=R 38. d7) 38. d7 { [%eval #11] } 38... Be4 { [%eval #9] } 39. d8=R?? { (Mate in 9 → Mate in 4) Lost forced checkmate sequence. d8=K was best. } { [%eval #-4] } (39. d8=K Kf2 40. Kd7 Bd3 41. Kd6 Ke3 42. Kd5 Bc4 43. Kxc4 Kd3 44. Kxd3 h4) 39... Kd2 { [%eval #-4] } 40. Rxd2 { [%eval #-3] } 40... Bd5 { [%eval #-3] } 41. Rxd5 { [%eval #-2] } 41... a6 { [%eval #-2] } 42. Rxh5 { [%eval #-1] } 42... a5 { [%eval #-1] } 43. Rxa5# { Game ends by variant rule. } 0-1