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[Event "rated Antichess game"] [Site "https://lichess.org/LlBqGv86"] [Date "2024.04.21"] [White "marialadiva"] [Black "dovot"] [Result "0-1"] [GameId "LlBqGv86"] [UTCDate "2024.04.21"] [UTCTime "11:40:34"] [WhiteElo "963"] [BlackElo "1040"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+8"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. a4 { [%eval -0.02] } 1... b5 { [%eval 0.15] } 2. axb5 { [%eval -0.07] } 2... Na6?! { (-0.07 → 0.87) Inaccuracy. d6 was best. } { [%eval 0.87] } (2... d6 3. Rxa7 Rxa7 4. g4 Bxg4 5. c4 Bxe2 6. Kxe2 Ra3 7. Nxa3 Nc6 8. bxc6 Qc8 9. c5) 3. Rxa6 { [%eval 0.74] } 3... Bxa6 { [%eval 0.69] } 4. bxa6 { [%eval 0.59] } 4... Rb8?? { (0.59 → 4.18) Blunder. Qb8 was best. } { [%eval 4.18] } (4... Qb8) 5. b4 { [%eval 3.61] } 5... Rxb4 { [%eval 4.15] } 6. Ba3?? { (4.15 → Mate in 13) Checkmate is now unavoidable. c4 was best. } { [%eval #-13] } (6. c4 Rxc4 7. Qa4 Rxc1 8. Qxd7 Rxe1 9. Qxe7 Rxf1 10. Qxf8 Qxd2 11. Qxg7 Rxf2 12. Qxh8 Rxg2) 6... Rxb1 { [%eval #-13] } 7. Bxe7 { [%eval #-12] } 7... Qxe7 { [%eval #-12] } 8. Qxb1 { [%eval #-11] } 8... Qxe2 { [%eval #-11] } 9. Kxe2 { [%eval #-10] } 9... Bb4 { [%eval #-10] } 10. Qxb4 { [%eval #-9] } 10... c5 { [%eval #-9] } 11. Qxc5 { [%eval #-8] } 11... d6 { [%eval #-8] } 12. Qxd6 { [%eval #-7] } 12... Kd8 { [%eval #-7] } 13. Qxd8 { [%eval #-6] } 13... Ne7 { [%eval #-6] } 14. Qxe7 { [%eval #-5] } 14... Re8 { [%eval #-5] } 15. Qxf7 { [%eval #-4] } 15... Rxe2 { [%eval #-4] } 16. Qxa7 { [%eval #-3] } 16... Rxf2?? { (Mate in 3 → Mate in 15) Lost forced checkmate sequence. Rxd2 was best. } { [%eval #15] } (16... Rxd2 17. Qxg7 Rxf2 18. Qxh7 Rxg2 19. Bxg2#) 17. Qxg7?? { (Mate in 15 → Mate in 2) Lost forced checkmate sequence. Qxf2 was best. } { [%eval #-2] } (17. Qxf2 g5 18. Bc4 h6 19. g3 h5 20. g4 hxg4 21. Qf4 gxf4 22. Nh3 gxh3 23. Re1 f3) 17... Rxg2?? { (Mate in 2 → 0.89) Lost forced checkmate sequence. Rxf1 was best. } { [%eval 0.89] } (17... Rxf1 18. Qxh7 Rxg1 19. Rxg1#) 18. Qxh7?? { (0.89 → Mate in 1) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #-1] } (18. Qxg2 h5) 18... Rxg1 { [%eval #-1] } 19. Rxg1# { Game ends by variant rule. } 0-1