FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/LJm9CYXu"]
[Date "2025.02.14"]
[White "bluegloves"]
[Black "davidov12"]
[Result "0-1"]
[GameId "LJm9CYXu"]
[UTCDate "2025.02.14"]
[UTCTime "07:50:13"]
[WhiteElo "1022"]
[BlackElo "1060"]
[WhiteRatingDiff "-80"]
[BlackRatingDiff "+18"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Na6?? { (1.19 → Mate in 18) Checkmate is now unavoidable. e6 was best. } { [%eval #18] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxa6 { [%eval #18] } 3... Bxa6 { [%eval #17] } 4. c4 { [%eval #17] } 4... Bxc4 { [%eval #16] } 5. h3?? { (Mate in 16 → Mate in 13) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-13] } (5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2 8. Rxb2 c5 9. Rb8 Qxb8) 5... Bxa2 { [%eval #-14] } 6. Rxa2 { [%eval #-12] } 6... Rb8 { [%eval #-12] } 7. Rxa7 { [%eval #-12] } 7... Rxb2 { [%eval #-12] } 8. Rxc7 { [%eval #-10] } 8... Rxd2?? { (Mate in 10 → 2.84) Lost forced checkmate sequence. Qxc7 was best. } { [%eval 2.84] } (8... Qxc7 9. Bxb2 g5 10. Bxh8 Bg7 11. Bxg7 Qc1 12. Qxc1 e5 13. Bxe5 d6 14. Bxd6) 9. Rxd7?? { (2.84 → -0.72) Blunder. Kxd2 was best. } { [%eval -0.72] } (9. Kxd2) 9... Rxf2?? { (-0.72 → Mate in 11) Checkmate is now unavoidable. Rxd7 was best. } { [%eval #11] } (9... Rxd7) 10. Rxe7?? { (Mate in 11 → Mate in 8) Lost forced checkmate sequence. Rxd8 was best. } { [%eval #-8] } (10. Rxd8 Kxd8 11. Qxd8 Rxg2 12. Qxf8 Rxg1 13. Qxg7 Rxe1 14. Qxf7 Rxe3 15. Bxe3 h6) 10... Kxe7?? { (Mate in 8 → -0.28) Lost forced checkmate sequence. Qxe7 was best. } { [%eval -0.28] } (10... Qxe7 11. Kxf2 Qxe3 12. Kxe3 Kd8 13. Qxd8 h5 14. Qxf8 Rh6 15. Qxg8 Ra6 16. Qxf7) 11. Kxf2 { [%eval -0.55] } 11... Qxd1 { [%eval -0.28] } 12. h4?? { (-0.28 → -7.95) Blunder. Ke1 was best. } { [%eval -7.95] } (12. Ke1 Qxe1) 12... Qxg1 { [%eval -5.37] } 13. Rxg1 { [%eval -3.99] } 13... g5?? { (-3.99 → -0.31) Blunder. Kd6 was best. } { [%eval -0.31] } (13... Kd6 14. h5) 14. hxg5 { [%eval -0.41] } 14... Nh6?? { (-0.41 → Mate in 7) Checkmate is now unavoidable. Kd6 was best. } { [%eval #7] } (14... Kd6 15. g6) 15. gxh6 { [%eval #7] } 15... Bxh6 { [%eval #6] } 16. e4?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Bb2 was best. } { [%eval #-5] } (16. Bb2 Bxe3 17. Bxh8 Bxf2 18. Re1 Bxe1 19. g3 Bxg3 20. Be5 Bxe5 21. Nc3 Bxc3#) 16... Bxc1 { [%eval #-5] } 17. Rxc1 { [%eval #-4] } 17... Rc8 { [%eval #-4] } 18. Rxc8 { [%eval #-3] } 18... f5?? { (Mate in 3 → 1.33) Lost forced checkmate sequence. Kf8 was best. } { [%eval 1.33] } (18... Kf8 19. Rxf8 f6 20. Rxf6 h6 21. Rxh6#) 19. exf5 { [%eval 1.46] } 19... Kd8?! { (1.46 → 2.57) Inaccuracy. Kd7 was best. } { [%eval 2.57] } (19... Kd7) 20. Rxd8 { [%eval 2.45] } 20... h5 { [%eval 2.53] } 21. g4 { [%eval 2.67] } 21... hxg4 { [%eval 2.71] } 22. Kf3?! { (2.71 → 1.89) Inaccuracy. Ke3 was best. } { [%eval 1.89] } (22. Ke3 g3) 22... gxf3 { [%eval 1.89] } 23. f6 { [%eval 1.92] } 23... f2 { [%eval 1.88] } 24. Re8?? { (1.88 → 0.00) Blunder. Nc3 was best. } { [%eval 0.0] } (24. Nc3 f1=K 25. Na4 Ke2 26. Ra8 Kd3 27. Nc3 Kxc3 28. f7 Kd4 29. f8=R Ke5) 24... f1=B { [%eval 0.0] } 25. Re2 { [%eval 0.0] } 25... Bxe2 { [%eval 0.0] } 26. f7 { [%eval 0.0] } 26... Bb5 { [%eval 0.0] } 27. Nd2?? { (0.00 → Mate in 1) Checkmate is now unavoidable. f8=B was best. } { [%eval #-1] } (27. f8=B Bf1 28. Bd6 Bc4 29. Bf4 Bb3 30. Be5 Bg8 31. Bg3 Bd5 32. Bh2 Bf7) 27... Be8 { [%eval #-1] } 28. fxe8=Q# { Game ends by variant rule. } 0-1
