- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/LGrq7YWi"] [Date "2024.01.20"] [White "Dicode"] [Black "Cahiladam0"] [Result "1/2-1/2"] [GameId "LGrq7YWi"] [UTCDate "2024.01.20"] [UTCTime "20:14:57"] [WhiteElo "886"] [BlackElo "844"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+1"] [Variant "Standard"] [TimeControl "60+0"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.07] } { A00 Van't Kruijs Opening } 1... e5 { [%eval 0.21] } 2. e4 { [%eval -0.25] } 2... Nc6 { [%eval -0.19] } 3. d4? { (-0.19 → -1.73) Mistake. Nc3 was best. } { [%eval -1.73] } (3. Nc3 Nf6 4. Nf3 d5 5. exd5 Nxd5 6. Bb5 Nxc3 7. bxc3 Bd6) 3... Nf6?? { (-1.73 → 0.44) Blunder. Nxd4 was best. } { [%eval 0.44] } (3... Nxd4 4. Nf3 Nxf3+ 5. Qxf3 Nf6 6. Nc3 Bc5 7. g4 d5 8. Nxd5) 4. d5 { [%eval 0.48] } 4... Nb4 { [%eval 0.56] } 5. Nc3 { [%eval 0.54] } 5... d6 { [%eval 0.78] } 6. Nf3 { [%eval 0.82] } 6... Bg4 { [%eval 1.02] } 7. Bc4 { [%eval 0.88] } 7... Bxf3 { [%eval 1.26] } 8. Qxf3?? { (1.26 → -3.17) Blunder. gxf3 was best. } { [%eval -3.17] } (8. gxf3 Be7) 8... Qe7?? { (-3.17 → 2.35) Blunder. Nxc2+ was best. } { [%eval 2.35] } (8... Nxc2+ 9. Kd1 Nxa1 10. g4 h6 11. h4 Nd7 12. Be3 a6 13. Be2 b5 14. b3 Be7 15. g5) 9. O-O?? { (2.35 → 0.14) Blunder. Qe2 was best. } { [%eval 0.14] } (9. Qe2 Qd8 10. Bg5 Be7 11. Bxf6 Bxf6 12. a3 Na6 13. Bxa6 bxa6 14. Qxa6 O-O 15. O-O-O Bg5+) 9... O-O-O?? { (0.14 → 4.49) Blunder. Nxc2 was best. } { [%eval 4.49] } (9... Nxc2 10. Rb1) 10. Qd1 { [%eval 3.84] } 10... Qd7 { [%eval 4.22] } 11. Bg5 { [%eval 3.7] } 11... h6 { [%eval 4.35] } 12. Bxf6 { [%eval 4.32] } 12... gxf6 { [%eval 4.26] } 13. Qe2 { [%eval 3.42] } 13... Rg8 { [%eval 3.46] } 14. Rfd1 { [%eval 2.82] } 14... Re8?! { (2.82 → 4.16) Inaccuracy. h5 was best. } { [%eval 4.16] } (14... h5 15. f3 Bh6 16. Kh1 Kb8 17. a3 Na6 18. Bb5 Qc8 19. Bxa6 bxa6 20. Na2 a5 21. b4) 15. Bb5 { [%eval 4.0] } 15... c6 { [%eval 4.3] } 16. Ba4 { [%eval 4.32] } 16... b5?! { (4.32 → 6.24) Inaccuracy. Qh3 was best. } { [%eval 6.24] } (16... Qh3 17. g3 Re7 18. a3 Na6 19. dxc6 Nc5 20. Rxd6 Rc7 21. cxb7+ Rxb7 22. Rxf6 Ne6 23. Nd5) 17. Bb3?! { (6.24 → 4.81) Inaccuracy. dxc6 was best. } { [%eval 4.81] } (17. dxc6 Qg4 18. Qxg4+ Rxg4 19. Bxb5 Be7 20. a3 Nxc2 21. Rac1 Reg8 22. Ba6+ Kd8 23. g3 Nd4) 17... a5 { [%eval 5.61] } 18. a3 { [%eval 5.67] } 18... a4 { [%eval 6.83] } 19. axb4 { [%eval 6.68] } 19... axb3 { [%eval 6.51] } 20. cxb3 { [%eval 6.49] } 20... Qg4?! { (6.49 → 11.16) Inaccuracy. c5 was best. } { [%eval 11.16] } (20... c5 21. bxc5 dxc5 22. Nxb5 Qb7 23. g3 Kb8 24. Qc4 Rc8) 21. Qxg4+ { [%eval 11.35] } 21... Rxg4 { [%eval 11.07] } 22. Ra8+ { [%eval 10.96] } 22... Kd7?! { (10.96 → Mate in 11) Checkmate is now unavoidable. Kc7 was best. } { [%eval #11] } (22... Kc7 23. Rxe8 Kd7 24. Rxf8 Ke7 25. Ra8 c5 26. bxc5 b4 27. Nb5 dxc5 28. Ra7+ Kf8 29. d6) 23. Ra7+ { [%eval #10] } 23... Kd8 { [%eval #8] } 24. Rda1? { (Mate in 8 → 7.21) Lost forced checkmate sequence. dxc6 was best. } { [%eval 7.21] } (24. dxc6 Rxg2+ 25. Kxg2 Be7 26. Rd7+ Kc8 27. Ra1 Rg8+ 28. Kh1 Rg1+ 29. Rxg1 Kb8 30. Rxe7 Kc8) 24... f5? { (7.21 → Mate in 4) Checkmate is now unavoidable. cxd5 was best. } { [%eval #4] } (24... cxd5 25. Nxd5 Re7 26. Ra8+ Kd7 27. Nxf6+ Ke6 28. Nxg4 Bg7 29. Ne3 Rb7 30. Re8+ Kf6 31. Rg8) 25. Ra8+? { (Mate in 4 → 9.71) Lost forced checkmate sequence. Rb7 was best. } { [%eval 9.71] } (25. Rb7 Rxg2+ 26. Kxg2 Kc8 27. dxc6 fxe4 28. Ra8#) 25... Kd7? { (9.71 → Mate in 1) Checkmate is now unavoidable. Ke7 was best. } { [%eval #1] } (25... Ke7 26. R1a7+ Kf6 27. Rxe8 cxd5 28. Rxf8 dxe4 29. Raxf7+ Kg6 30. Nxb5 d5 31. Nd6 f4 32. Rg8+) 26. R8a7+ { [%eval #6] } 26... Kc8 { [%eval #6] } 27. Ra8+?! { (Mate in 6 → 11.80) Lost forced checkmate sequence. dxc6 was best. } { [%eval 11.8] } (27. dxc6 Re6 28. Rb7 Rxg2+ 29. Kxg2 Rg6+ 30. Kh1 Rg1+ 31. Kxg1 Kd8 32. Ra8#) 27... Kb7 { [%eval 12.18] } 28. R8a7+ { [%eval 11.03] } 28... Kb6?! { (11.03 → Mate in 1) Checkmate is now unavoidable. Kc8 was best. } { [%eval #1] } (28... Kc8 29. Ra8+ Kc7 30. Rxe8 fxe4 31. Rxf8 Rf4 32. Ra7+ Kb6 33. Rfa8 cxd5 34. Nxd5+ Kc6 35. Nxf4) 29. R7a6+?! { (Mate in 1 → 10.75) Lost forced checkmate sequence. R1a6# was best. } { [%eval 10.75] } (29. R1a6#) 29... Kb7?! { (10.75 → Mate in 4) Checkmate is now unavoidable. Kc7 was best. } { [%eval #4] } (29... Kc7 30. Ra7+ Kc8 31. Ra8+ Kb7 32. Rxe8 fxe4 33. Rxf8 Rf4 34. Raa8 cxd5 35. Nxd5 Kc6 36. Nxf4) 30. Ra7+?! { (Mate in 4 → 10.25) Lost forced checkmate sequence. dxc6+ was best. } { [%eval 10.25] } (30. dxc6+ Kc8 31. Nd5 Rxg2+ 32. Kxg2 Be7 33. Ra8#) 30... Kb6?! { (10.25 → Mate in 1) Checkmate is now unavoidable. Kc8 was best. } { [%eval #1] } (30... Kc8 31. Ra8+ Kc7 32. Rxe8 Kd7 33. Rxf8 Ke7 34. Rc8 c5 35. bxc5 dxc5 36. Ra7+ Kf6 37. Rf8) 31. R7a6+?! { (Mate in 1 → 13.53) Lost forced checkmate sequence. R1a6# was best. } { [%eval 13.53] } (31. R1a6#) 31... Kb7?! { (13.53 → Mate in 4) Checkmate is now unavoidable. Kc7 was best. } { [%eval #4] } (31... Kc7 32. dxc6 Rb8 33. Nd5+ Kc8 34. c7 Rxe4 35. cxb8=Q+ Kxb8 36. Ra8+ Kb7 37. Rxf8 Kc6 38. Nf6) 32. Ra7+?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. dxc6+ was best. } { [%eval 0.0] } { The game is a draw. } (32. dxc6+ Kc8 33. Nd5 Rxg2+ 34. Kxg2 fxe4 35. Ra8#) 1/2-1/2