FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/L9BBmFP9"]
[Date "2025.10.28"]
[White "hazsidoderrotadobot"]
[Black "Totoshik"]
[Result "1-0"]
[GameId "L9BBmFP9"]
[UTCDate "2025.10.28"]
[UTCTime "16:54:11"]
[WhiteElo "1247"]
[BlackElo "1529"]
[WhiteRatingDiff "+15"]
[BlackRatingDiff "-9"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. Bd3?? { (0.60 → Mate in 13) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-13] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxa8 Qxf2) 3... Qxa2 { [%eval #-17] } 4. Bxh7 { [%eval #-13] } 4... Qxb2?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Qxa1 was best. } { [%eval #13] } (4... Qxa1 5. Bxg8 Rxh2 6. Rxh2 Qxb2 7. Bxf7 Qxb1 8. Bxe8 Qxc1 9. Qxc1 b5 10. Bxb5) 5. Bxg8?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. Bxb2 was best. } { [%eval #-12] } (5. Bxb2 Rxh7 6. Rxa7 Rxa7 7. Bxg7 Rxg7 8. Nc3 Rxg2 9. Qa1 Rxa1 10. Nge2 Rxe1) 5... Rxg8 { [%eval #-12] } 6. Bxb2 { [%eval #-11] } 6... e5 { [%eval #-11] } 7. Bxe5 { [%eval #-10] } 7... Ba3?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. g5 was best. } { [%eval #12] } (7... g5 8. Bxc7 a5 9. Bxb8 Rxb8 10. Rxa5 Bg7 11. Rxg5 Ba1 12. Rxg8 b6 13. Rxe8) 8. Bxg7 { [%eval #12] } 8... Rxg7 { [%eval #11] } 9. Nxa3 { [%eval #17] } 9... Rxg2 { [%eval #16] } 10. Nb5?? { (Mate in 16 → Mate in 13) Lost forced checkmate sequence. Qe2 was best. } { [%eval #-13] } (10. Qe2 Rxg1 11. Qxe8 Rxh1 12. Qxc8 Rxe1 13. Qxb7 Rxa1 14. Qxa7 Rxa3 15. Qxa3 Rxa3) 10... Rxf2?? { (Mate in 13 → 0.00) Lost forced checkmate sequence. Rxg1 was best. } { [%eval 0.0] } (10... Rxg1 11. Nxc7 Rxh1 12. Nxa8 Rxe1 13. Rxa7 Rxd1 14. Rxb7 Rxd2 15. Rxb8 Rxc2 16. Rxc8) 11. Nxa7?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Nxc7 was best. } { [%eval #-8] } (11. Nxc7 Rxh2 12. Nxa8 Rxd2 13. Rxa7 Rxd1 14. Rxb7 Rxe1 15. Rxb8 Rxg1 16. Rxc8 Rxh1) 11... Rxa7?? { (Mate in 8 → 2.15) Lost forced checkmate sequence. Rxd2 was best. } { [%eval 2.15] } (11... Rxd2 12. Nxc8 Rxh2 13. Rxa8 Rxc2 14. Qxc2 c5 15. Qxc5 f5 16. Qxf5 Kf7 17. Qxf7) 12. Kxf2?? { (2.15 → Mate in 7) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #-7] } (12. Rxa7 Rxh2) 12... Rxa1 { [%eval #-7] } 13. Qxa1 { [%eval #-6] } 13... Bh3 { [%eval #-6] } 14. Nxh3 { [%eval #-5] } 14... Na6?? { (Mate in 5 → 5.40) Lost forced checkmate sequence. f6 was best. } { [%eval 5.4] } (14... f6 15. Qxf6 Ke7 16. Qxe7 b6 17. Qxc7 Na6 18. Qxb6 Nb4 19. Qxb4#) 15. Qxa6 { [%eval 5.74] } 15... bxa6 { [%eval 5.07] } 16. Rb1 { [%eval 4.73] } 16... Kd7 { [%eval 4.37] } 17. Rb5?? { (4.37 → 1.23) Blunder. Ke2 was best. } { [%eval 1.23] } (17. Ke2 a5) 17... axb5 { [%eval 1.37] } 18. c4? { (1.37 → 0.00) Mistake. Kf1 was best. } { [%eval 0.0] } (18. Kf1 f5) 18... bxc4 { [%eval 0.21] } 19. d3 { [%eval 0.0] } 19... cxd3 { [%eval 0.0] } 20. Ke2?? { (0.00 → -2.37) Blunder. Ng1 was best. } { [%eval -2.37] } (20. Ng1 c5 21. h4 f5 22. h5 f4 23. Ne2 dxe2 24. Kxe2 c4 25. h6 c3) 20... dxe2 { [%eval -3.04] } 21. Nf2 { [%eval -2.42] } 21... e1=K? { (-2.42 → -0.94) Mistake. c5 was best. } { [%eval -0.94] } (21... c5 22. h4) 22. Nd1?! { (-0.94 → -1.57) Inaccuracy. h4 was best. } { [%eval -1.57] } (22. h4 Kxf2 23. h5 f5 24. h6 Ke3 25. h7 Kd4 26. h8=K f4 27. Kh7 f3) 22... Kxd1 { [%eval -1.57] } 23. h4 { [%eval -2.15] } 23... Ke7 { [%eval -1.57] } 24. h5 { [%eval -1.47] } 24... Kf8? { (-1.47 → 0.00) Mistake. f5 was best. } { [%eval 0.0] } (24... f5 25. h6) 25. h6 { [%eval 0.0] } 25... f5 { [%eval 0.0] } 26. h7 { [%eval 0.0] } 26... Kg8?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Ke7 was best. } { [%eval #2] } (26... Ke7 27. h8=K c5 28. Kg8 Kd6 29. Kf7 Kc6 30. Ke7 Kd6 31. Kxd6 f4 32. Kxc5) 27. hxg8=R { [%eval #2] } 27... Ke1 { [%eval #1] } 28. Rg4 { [%eval #1] } 28... fxg4# { Game ends by variant rule. } 1-0
