- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/Kp8Dq1rx"] [Date "2023.10.15"] [Round "-"] [White "Aggressive-Python"] [Black "beatles_21"] [Result "0-1"] [GameId "Kp8Dq1rx"] [UTCDate "2023.10.15"] [UTCTime "11:47:26"] [WhiteElo "2724"] [BlackElo "2718"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+6"] [BlackTitle "IM"] [Variant "Standard"] [TimeControl "180+0"] [ECO "C27"] [Opening "Vienna Game: Frankenstein-Dracula Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.36] } 1... e5 { [%eval 0.35] } 2. Nc3 { [%eval 0.17] } 2... Nf6 { [%eval 0.17] } 3. Bc4 { [%eval 0.0] } 3... Nxe4 { [%eval 0.17] } { C27 Vienna Game: Frankenstein-Dracula Variation } 4. Qh5 { [%eval 0.16] } 4... Nd6 { [%eval 0.23] } 5. Qxe5+ { [%eval 0.15] } 5... Qe7 { [%eval 0.12] } 6. Qxe7+ { [%eval 0.29] } 6... Bxe7 { [%eval 0.21] } 7. Be2 { [%eval 0.18] } 7... O-O { [%eval 0.26] } 8. d4 { [%eval 0.11] } 8... Nf5 { [%eval 0.15] } 9. d5 { [%eval 0.02] } 9... Nd4 { [%eval 0.14] } 10. Bd3 { [%eval 0.12] } 10... d6 { [%eval 0.14] } 11. Nge2 { [%eval 0.09] } 11... Nxe2 { [%eval 0.06] } 12. Kxe2 { [%eval 0.02] } 12... a6 { [%eval 0.06] } 13. Be3 { [%eval -0.01] } 13... Nd7 { [%eval -0.06] } 14. f4 { [%eval -0.36] } 14... Nf6 { [%eval 0.17] } 15. h3 { [%eval -0.36] } 15... b5 { [%eval -0.28] } 16. a3 { [%eval -0.36] } 16... Bb7 { [%eval -0.3] } 17. Rad1 { [%eval -0.2] } 17... Rfe8 { [%eval -0.13] } 18. Kf2 { [%eval -0.3] } 18... Nxd5 { [%eval 0.01] } 19. Nxd5 { [%eval 0.01] } 19... Bxd5 { [%eval -0.03] } 20. Bxh7+ { [%eval -0.05] } 20... Kxh7 { [%eval -0.01] } 21. Rxd5 { [%eval 0.03] } 21... Bf6 { [%eval 0.07] } 22. c3 { [%eval 0.07] } 22... Re4 { [%eval 0.02] } 23. Re1 { [%eval 0.0] } 23... Rae8 { [%eval 0.0] } 24. Bd2?? { (0.00 → -1.89) Blunder. g3 was best. } { [%eval -1.89] } (24. g3 g6 25. Kf3 Bd8 26. Rd4 R4e6 27. Rd3 Re4) 24... Bh4+ { [%eval -2.51] } 25. g3 { [%eval -2.25] } 25... Bxg3+ { [%eval -2.31] } 26. Kxg3 { [%eval -2.24] } 26... Rxe1 { [%eval -2.64] } 27. Bxe1 { [%eval -2.67] } 27... Rxe1 { [%eval -2.24] } 28. a4 { [%eval -2.5] } 28... bxa4 { [%eval -2.81] } 29. Ra5 { [%eval -2.81] } 29... Re2 { [%eval -2.8] } 30. Rxa4 { [%eval -2.94] } 30... Rxb2 { [%eval -2.89] } 31. Rxa6 { [%eval -2.67] } 31... Kg6 { [%eval -2.52] } 32. Rc6 { [%eval -3.08] } 32... Rb7 { [%eval -2.86] } 33. Kg4 { [%eval -3.22] } 33... Kf6 { [%eval -2.73] } 34. Rc4?! { (-2.73 → -3.85) Inaccuracy. h4 was best. } { [%eval -3.85] } (34. h4 Ke6) 34... c5 { [%eval -3.97] } 35. Ra4 { [%eval -3.71] } 35... Rb3 { [%eval -4.05] } 36. Ra6 { [%eval -4.35] } 36... Ke6 { [%eval -4.13] } 37. c4?! { (-4.13 → -5.31) Inaccuracy. Ra1 was best. } { [%eval -5.31] } (37. Ra1 Rxc3 38. Re1+ Kd7 39. f5 f6 40. h4 d5 41. Kh5 d4 42. Rg1 c4 43. Kg6 Kd6) 37... f5+ { [%eval -5.41] } 38. Kh4 { [%eval -5.36] } 38... Rf3 { [%eval -5.38] } 39. Kg5 { [%eval -6.38] } 39... Rxh3 { [%eval -6.1] } 40. Ra8 { [%eval -6.27] } 40... Rg3+ { [%eval -6.23] } 41. Kh5 { [%eval -6.46] } 41... Rg4?? { (-6.46 → 0.00) Blunder. g6+ was best. } { [%eval 0.0] } (41... g6+ 42. Kh6 Rg4 43. Ra1 Rxf4 44. Rc1 Kf6 45. Kh7 g5 46. Rd1 Rh4+ 47. Kg8 Rxc4 48. Rxd6+) 42. Re8+ { [%eval 0.0] } 42... Kd7 { [%eval 0.0] } 43. Re7+ { [%eval 0.0] } 43... Kc6 { [%eval 0.0] } 44. Rc7+ { [%eval 0.0] } 44... Kb6 { [%eval 0.0] } 45. Rb7+?? { (0.00 → -3.02) Blunder. Rc6+ was best. } { [%eval -3.02] } (45. Rc6+ Ka7 46. Rc7+ Kb8 47. Rc8+ Kb7 48. Rc7+) 45... Ka5 { [%eval -3.28] } 46. Ra7+ { [%eval -3.28] } 46... Kb4 { [%eval -3.06] } 47. Ra4+ { [%eval -3.09] } 47... Kc3 { [%eval -3.23] } 48. Ra3+ { [%eval -3.24] } 48... Kd4 { [%eval -3.23] } 49. Rc3?? { (-3.23 → Mate in 14) Checkmate is now unavoidable. Rd3+ was best. } { [%eval #-14] } (49. Rd3+ Ke4 50. Re3+ Kxf4 51. Rf3+ Ke4 52. Re3+ Kd4 53. Rd3+ Ke5 54. Rd5+ Ke4 55. Re5+ Kf3) 49... Rxf4?? { (Mate in 14 → -6.43) Lost forced checkmate sequence. g6+ was best. } { [%eval -6.43] } { White resigns. } (49... g6+ 50. Kh6 Kxc3 51. Kg7 Kxc4 52. Kf6 Kd5 53. Kf7 c4 54. Kf6 c3 55. Ke7 c2 56. Kf6) 0-1