- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Three-check game"] [Site "https://lichess.org/Kfx8mOSg"] [Date "2017.08.05"] [White "Agost"] [Black "softnip"] [Result "1-0"] [GameId "Kfx8mOSg"] [UTCDate "2017.08.05"] [UTCTime "00:30:28"] [WhiteElo "1681"] [BlackElo "1560"] [WhiteRatingDiff "+54"] [BlackRatingDiff "-76"] [Variant "Three-check"] [TimeControl "180+0"] [ECO "B00"] [Opening "Nimzowitsch Defense: Franco-Nimzowitsch Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 1.56] } 1... e6 { [%eval 1.54] } 2. Nf3 { [%eval 1.45] } 2... Nc6 { [%eval 1.41] } { B00 Nimzowitsch Defense: Franco-Nimzowitsch Variation } 3. Bb5 { [%eval 1.67] } 3... a6 { [%eval 1.59] } 4. Ba4?! { (1.59 → 0.73) Inaccuracy. Bxc6 was best. } { [%eval 0.73] } (4. Bxc6 dxc6) 4... b5 { [%eval 0.32] } 5. Bb3 { [%eval 0.49] } 5... Nf6 { [%eval 0.62] } 6. d3?? { (0.62 → -9.67) Blunder. Nc3 was best. } { [%eval -9.67] } (6. Nc3 b4 7. Nd5 exd5 8. d4 Bd6 9. e5 O-O 10. O-O a5 11. Bg5 Ba6 12. exd6 Bxf1) 6... Ng4?? { (-9.67 → 0.21) Blunder. Bb4+ was best. } { [%eval 0.21] } (6... Bb4+) 7. Qe2?? { (0.21 → -23.42) Blunder. O-O was best. } { [%eval -23.42] } (7. O-O Bd6 8. Kh1 O-O 9. h3 Nce5 10. hxg4 Nxf3 11. g5 Nd4 12. Be3 Nxb3 13. axb3 f6) 7... Bc5?? { (-23.42 → -0.26) Blunder. Bb4+ was best. } { [%eval -0.26] } (7... Bb4+ 8. Kf1) 8. Be3?? { (-0.26 → -26.19) Blunder. O-O was best. } { [%eval -26.19] } (8. O-O Bxf2+) 8... Nxe3?? { (-26.19 → -3.18) Blunder. Bb4+ was best. } { [%eval -3.18] } (8... Bb4+) 9. fxe3 { [%eval -3.36] } 9... Ne5?? { (-3.36 → 1.10) Blunder. Bb4+ was best. } { [%eval 1.1] } (9... Bb4+ 10. Kd1 O-O 11. c3 Be7 12. d4 Bb7 13. Nbd2 b4 14. Rc1 bxc3 15. Rxc3 Bb4 16. Rc1) 10. O-O?? { (1.10 → -10.75) Blunder. Nxe5 was best. } { [%eval -10.75] } (10. Nxe5 Qh4+ 11. Kd1 O-O 12. Rf1 Qxh2 13. Ng4 Qh4 14. Nd2 Be7 15. Qf3 d5 16. Kc1 Bb7) 10... Nxf3+ { [%eval -10.81] } 11. Qxf3 { [%eval -10.31] } 11... Rf8?? { (-10.31 → 1.58) Blunder. Bxe3+ was best. } { [%eval 1.58] } (11... Bxe3+ 12. Kh1) 12. Kh1?? { (1.58 → -2.10) Blunder. d4 was best. } { [%eval -2.1] } (12. d4 Ba7) 12... Qh4?? { (-2.10 → 0.11) Blunder. Bb7 was best. } { [%eval 0.11] } (12... Bb7) 13. g3?? { (0.11 → -4.70) Blunder. e5 was best. } { [%eval -4.7] } (13. e5 Rb8) 13... Qh6?? { (-4.70 → -1.30) Blunder. Qh3 was best. } { [%eval -1.3] } (13... Qh3) 14. d4 { [%eval -1.4] } 14... Bd6?? { (-1.40 → 2.52) Blunder. f5 was best. } { [%eval 2.52] } (14... f5 15. Nd2 Bb6 16. Bxe6 Qxe6 17. Qh5+ g6 18. Qh4 Bb7 19. Kg1 Rf7 20. Rae1 c5 21. dxc5) 15. e5 { [%eval 1.68] } 15... Bb4?? { (1.68 → 11.50) Blunder. Rb8 was best. } { [%eval 11.5] } (15... Rb8 16. Nc3) 16. Qxa8 { [%eval 10.4] } 16... Ke7 { [%eval 23.13] } 17. Qf3?! { (23.13 → 6.03) Inaccuracy. d5 was best. } { [%eval 6.03] } (17. d5 Kd8 18. Nc3 Bxc3 19. bxc3 exd5 20. Bxd5 Qg6 21. Rad1 Ke7 22. Qb8 Bb7 23. Qxb7 Qb6) 17... a5?? { (6.03 → Mate in 3) Checkmate is now unavoidable. Kd8 was best. } { [%eval #3] } (17... Kd8 18. c3 Be7 19. Nd2 Bg5 20. Rae1 Qh3 21. Rf2 Qf5 22. Kg1 Qxf3 23. Nxf3 Bh6 24. d5) 18. c3?! { (Mate in 3 → 12.02) Lost forced checkmate sequence. Qxf7+ was best. } { [%eval 12.02] } (18. Qxf7+ Rxf7 19. Rxf7+ Ke8 20. Re7+) 18... a4?! { (12.02 → Mate in 3) Checkmate is now unavoidable. Qg6 was best. } { [%eval #3] } (18... Qg6 19. d5) 19. cxb4?! { (Mate in 3 → 15.44) Lost forced checkmate sequence. Qxf7+ was best. } { [%eval 15.44] } (19. Qxf7+ Rxf7 20. Rxf7+ Ke8 21. Rf8+) 19... axb3?! { (15.44 → Mate in 10) Checkmate is now unavoidable. f5 was best. } { [%eval #10] } (19... f5 20. Bxe6) 20. axb3 { [%eval #9] } 20... Qg6 { [%eval #7] } 21. Nd2?! { (Mate in 7 → 17.44) Lost forced checkmate sequence. Nc3 was best. } { [%eval 17.44] } (21. Nc3 Bb7 22. Qxb7 Re8 23. Qxb5 Kf8 24. Rxf7+ Kg8 25. Rxg7+ Qxg7 26. Qd3 Kh8 27. Qxh7+) 21... h5?! { (17.44 → Mate in 5) Checkmate is now unavoidable. f5 was best. } { [%eval #5] } (21... f5 22. Ra7) 22. Ne4?! { (Mate in 5 → 16.52) Lost forced checkmate sequence. Qf6+ was best. } { [%eval 16.52] } (22. Qf6+ gxf6 23. exf6+ Qxf6 24. Rxf6 Kd8 25. Ra8 h4 26. Rxc8+) 22... h4?! { (16.52 → Mate in 5) Checkmate is now unavoidable. Qf5 was best. } { [%eval #5] } (22... Qf5) 23. g4 { [%eval #7] } 23... Bb7 { [%eval #5] } 24. d5 { [%eval #6] } 24... Bxd5 { [%eval #5] } 25. Rad1?? { (Mate in 5 → -0.06) Lost forced checkmate sequence. Qf6+ was best. } { [%eval -0.06] } (25. Qf6+ gxf6 26. exf6+ Qxf6 27. Rxf6 Bxe4+ 28. Kg1 Kxf6 29. Rf1+) 25... Bxe4?? { (-0.06 → Mate in 3) Checkmate is now unavoidable. Qxe4 was best. } { [%eval #3] } (25... Qxe4 26. Qxe4 Bxe4+ 27. Kg1 Ke8 28. Rf4 Bc6 29. Rdf1 f6 30. h3 Rg8 31. g5 fxg5 32. R4f2) 26. Rxd7+ { [%eval #2] } 26... Kxd7 { [%eval #2] } 27. Rd1+ { [%eval #1] } 27... Bd3 { [%eval #1] } 28. Rxd3+ { Game ends by variant rule. } 1-0