- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Ежегодный турнир по поддавкам Arena"] [Site "https://lichess.org/KU9f1PlU"] [Date "2025.04.05"] [White "MayaP2017"] [Black "REDGR1"] [Result "0-1"] [GameId "KU9f1PlU"] [UTCDate "2025.04.05"] [UTCTime "17:00:07"] [WhiteElo "1060"] [BlackElo "939"] [WhiteRatingDiff "-39"] [BlackRatingDiff "+26"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... a6?? { (2.49 → 7.55) Blunder. b5 was best. } { [%eval 7.55] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Bxa6 { [%eval 6.46] } 2... Rxa6?? { (6.46 → Mate in 16) Checkmate is now unavoidable. bxa6 was best. } { [%eval #16] } (2... bxa6 3. Qg4 g6 4. Qxd7 Kxd7 5. Nc3 c6 6. b3 Bh6 7. Nge2) 3. Na3?? { (Mate in 16 → -0.50) Lost forced checkmate sequence. Qf3 was best. } { [%eval -0.5] } (3. Qf3 Rxa2 4. Rxa2 b5 5. Qxf7 Kxf7 6. Ra6 Nxa6 7. b4 Nxb4) 3... Rxa3 { [%eval -0.46] } 4. bxa3 { [%eval -0.43] } 4... d6?? { (-0.43 → Mate in 14) Checkmate is now unavoidable. Nh6 was best. } { [%eval #14] } (4... Nh6 5. Qh5 c5 6. Qxh6 gxh6 7. Kd1 e6 8. Ne2 Qh4 9. Re1) 5. Bb2?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-13] } (5. Qg4) 5... Bh3 { [%eval #-14] } 6. Bxg7 { [%eval #-13] } 6... Bxg7 { [%eval #-14] } 7. gxh3 { [%eval #-12] } 7... Bxa1 { [%eval #-12] } 8. Qxa1 { [%eval #-12] } 8... Nh6?? { (Mate in 12 → -2.08) Lost forced checkmate sequence. c5 was best. } { [%eval -2.08] } (8... c5 9. Qxh8 f5 10. Qxh7 e5 11. Qxf5 d5 12. Qxe5 Qc7 13. Qxe8 Qxh2 14. Qxg8) 9. Qxh8 { [%eval -2.52] } 9... Qd7?? { (-2.52 → -0.08) Blunder. Kd7 was best. } { [%eval -0.08] } (9... Kd7 10. Qxd8 Kxd8 11. f4 Ng8 12. f5 e6 13. fxe6 fxe6 14. Kf2 Na6 15. e4) 10. Qxh7 { [%eval -0.68] } 10... Qxh3 { [%eval -0.11] } 11. Qxf7?? { (-0.11 → Mate in 7) Checkmate is now unavoidable. Qxh6 was best. } { [%eval #-7] } (11. Qxh6) 11... Kxf7?? { (Mate in 7 → -2.23) Lost forced checkmate sequence. Nxf7 was best. } { [%eval -2.23] } (11... Nxf7 12. Nxh3 Ng5 13. Nxg5 e6 14. Nxe6 Nc6 15. Nxc7 Na7 16. Nxe8 b6 17. Nxd6) 12. Nxh3 { [%eval -2.15] } 12... Nc6? { (-2.15 → -0.89) Mistake. Na6 was best. } { [%eval -0.89] } (12... Na6) 13. Rg1?? { (-0.89 → Mate in 6) Checkmate is now unavoidable. d4 was best. } { [%eval #-6] } (13. d4 Nxd4) 13... Kg6?? { (Mate in 6 → 0.62) Lost forced checkmate sequence. Kg7 was best. } { [%eval 0.62] } (13... Kg7 14. Rxg7 e5 15. Rxc7 Nb8 16. Rxb7 Nf7 17. Rxf7 Nd7 18. Rxd7 e4 19. Rxd6#) 14. Rxg6 { [%eval 0.31] } 14... Nd4?? { (0.31 → 3.17) Blunder. Nb8 was best. } { [%eval 3.17] } (14... Nb8 15. Rxd6) 15. Rxd6? { (3.17 → 1.69) Mistake. Rxh6 was best. } { [%eval 1.69] } (15. Rxh6 Nxc2) 15... cxd6 { [%eval 1.57] } 16. exd4 { [%eval 2.0] } 16... d5? { (2.00 → 3.57) Mistake. Ng8 was best. } { [%eval 3.57] } (16... Ng8 17. Ng1 e5 18. dxe5 dxe5 19. f4 exf4 20. Nf3 Nf6 21. d4 Nd7 22. Ne5) 17. Ke2? { (3.57 → 1.62) Mistake. f4 was best. } { [%eval 1.62] } (17. f4 Ng8) 17... e5?? { (1.62 → 4.18) Blunder. Ng8 was best. } { [%eval 4.18] } (17... Ng8) 18. dxe5 { [%eval 5.11] } 18... Ng4?? { (5.11 → Mate in 10) Checkmate is now unavoidable. d4 was best. } { [%eval #10] } (18... d4 19. d3) 19. Kd3?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. f3 was best. } { [%eval 0.0] } (19. f3 Nxe5 20. Kf1 Nxf3 21. Nf2 Nxd2 22. a4 Nxf1 23. Nd3 Nxh2 24. c4 dxc4) 19... Nxh2?? { (0.00 → Mate in 9) Checkmate is now unavoidable. Nxe5 was best. } { [%eval #9] } (19... Nxe5 20. c3 Nxd3 21. Ng5 Nxf2 22. c4 dxc4 23. h3 Nxh3 24. Nxh3 b6 25. Ng5) 20. f3 { [%eval #14] } 20... Nxf3 { [%eval #13] } 21. Kd4?? { (Mate in 13 → Mate in 3) Lost forced checkmate sequence. e6 was best. } { [%eval #-3] } (21. e6 Nxd2 22. Kxd2 d4 23. Nf2 d3 24. Nxd3 b6 25. e7 b5 26. a4 bxa4) 21... Nxe5 { [%eval #-3] } 22. Kxd5 { [%eval #-2] } 22... b5 { [%eval #-2] } 23. Kxe5 { [%eval #-1] } 23... b4 { [%eval #-1] } 24. axb4# { Game ends by variant rule. } 0-1